Splash DamageBlogWatch Brink's Gameplay Videos in High Definition

Splash Damage Blog

Watch Brink's Gameplay Videos in High Definition

Want to see this week's Brink gameplay videos in even higher resolution to catch every last detail? Our friends at Voodoo Extreme have you covered, with the SMART demonstration and the three Container City gameplay videos available in full-blown 1280x720 Flash video. In all, there some 17 minutes of high definition Brink to be had - head on over to Voodoo Extreme to get watching.

67 Comments

SWEET! It is so much better in 720p HD. Thanks for releasing footage!
Posted on 4 December, 2009 - 20:25
just what I was hoping for, you guys can read people's thoughts! :stroggbanana:
Posted on 4 December, 2009 - 20:40
thanks for posting them, finally :) i see release date is now 30.09.2010
Posted on 4 December, 2009 - 21:04
Awesome! It's great to see the videos in fullscreen without any quality loss and flash player lags.
Posted on 4 December, 2009 - 21:34
thanks for posting them, finally :) i see release date is now 30.09.2010\
If you didn't see the release date on the bethesda or splash damage website, you could as well have seen nothing ;)
Posted on 4 December, 2009 - 21:48
Looks nice in HD. :)
Posted on 5 December, 2009 - 00:16
oh wow reading the comments over there is an exercise in painful.
Posted on 5 December, 2009 - 02:53
in case some missed this on that page, here's it injected into ur eyes :D
Posted on 5 December, 2009 - 03:02
GFW? But that is a certification isn't it? Nothing to do with GFWL which will stink if they pick that over the likes of Steam.
Posted on 5 December, 2009 - 04:55
There is NO GFWL, as mentioned several times
Posted on 5 December, 2009 - 05:33
Mentioned perhaps, but stuff changes. Nothing is a given until the game on the shelves. Anyway, not sure if that was what Joe was implying with the pictures. I will admit that when I saw the same logo on the trailer my pooper twitched for a few seconds. He might just be talking about the rating that they're aiming for. Thinking about it Joe is quite cryptic.
Posted on 5 December, 2009 - 07:49
Thinking about it Joe is quite cryptic.\
sometimes things are as simple as they are: it's a picture of the first official box art, and it hasn't been on any news yet, so i thought i'd share :D
Posted on 5 December, 2009 - 08:03
in case some missed this on that page, here's it injected into ur eyes :D [url]http://i205.photobucket.com/albums/bb316/Lofi007/Brink-PC-BoxArt-01_normal.jpg[/url]\
It looks....weird. O_o
Posted on 5 December, 2009 - 08:32
well, that's not really 'official' box art. the bethesda marketing guys are experimenting with lot of different box art concepts. that's one of about half a dozen that i've seen floating around so far. where'd you get it, joe? also, the rating at the beginning of the hi res trailers is actually a rating for the trailers themselves. the full game won't have a rating for quite awhile...
Posted on 5 December, 2009 - 08:55
where'd you get it, joe?\
[url]http://ve3d.ign.com/articles/news/51825/Seventeen-Minutes-Of-HD-Gameplay-From-Splash-Damages-Brink[/url] ^^ right column
Posted on 5 December, 2009 - 09:00
From the link below i believe, it's at the right hand side in the latest screenshots section [url]http://ve3d.ign.com/articles/news/51825/Seventeen-Minutes-Of-HD-Gameplay-From-Splash-Damages-Brink[/url] EDIT: Joe wins... go to bed already!
Posted on 5 December, 2009 - 09:01
doh! i just noticed that myself and was coming back to say as much, but you guys beat me to it! :) You'll note there's a thumbnail of another box art concept on there as well, which also says GFWL. Will ask Jolly to follow up on that with the Beth guys next week!
Posted on 5 December, 2009 - 09:07
it says GFW, it's not quite the same as GFWL imo :)
Posted on 5 December, 2009 - 09:50
double D'oh!!! you're of course right. i should know better. /slaps self upside head :o
Posted on 5 December, 2009 - 10:10
sometimes things are as simple as they are: it's a picture of the first official box art, and it hasn't been on any news yet, so i thought i'd share :D\
Aren't I glad I didn't move onto discussing the implications of him wearing only one shoe. That would be embarrassing. :o
Posted on 5 December, 2009 - 10:34
double D'oh!!! you're of course right. i should know better. /slaps self upside head :o\
Sometimes I wonder who's developing what here. Just kidding ;)
Posted on 5 December, 2009 - 22:33
in case some missed this on that page, here's it injected into ur eyes :D [image cut] \
Speaking of that image, I noticed that in the e3 trailers the only dodge locki ever does is a slide. Are there [URL="http://www.youtube.com/watch?v=DSqvYioc658&feature=related"]other dodges[/URL] being considered like that depicted in the concept box art?
Posted on 6 December, 2009 - 02:50
in case some missed this on that page, here's it injected into ur eyes :D \
I must say that is some of the best box art I have ever seen. Eye catching yet remains aesthetically pleasing. I really hope they opt for something like this over the generic action man pose on black. Oh and what not to do:
Posted on 6 December, 2009 - 04:07
I must say that is some of the best box art I have ever seen. Eye catching yet remains aesthetically pleasing.\
Are you serious? I thought it was a joke photoshopped by someone and put on the internet. That poor guy looks like he has been starving for weeks and running with sandals is never a good idea. I like the blue color and the whatdoyoucallit tower in the background though.
Posted on 6 December, 2009 - 10:15
Are there [URL="http://www.youtube.com/watch?v=DSqvYioc658&feature=related"]other dodges[/URL] being considered like that depicted in the concept box art?\
Slide is our main one. We talked about doing more, but in the end, a lot of them just end up being fancy gun ballet for it's own sake, since they don't actually help you that much in game. Whereas a slide is very powerful by making you half as tall while still moving full speed and having full aiming and shooting. A skinny body type player who's master sliding is very dangerous :)
Posted on 6 December, 2009 - 10:39
You can download an HD version of the Brink gameplay videos here: [URL="http://www.gametrailers.com/game/brink/11373"]http://www.gametrailers.com/game/brink/11373[/URL]. Choose to watch the video in hd and then click the download button below the video, then choose the format (.mov/.wmv)
Posted on 6 December, 2009 - 11:29
You can also download the flvs from Voodoo Extreme and just rename the extension to avi for H.264 goodness. :D
Posted on 6 December, 2009 - 12:07
I must say that is some of the best box art I have ever seen. Eye catching yet remains aesthetically pleasing. I really hope they opt for something like this over the generic action man pose on black. Oh and what not to do: \
Couldn't agree more. That artwork is brilliant. No other game has that. And yes ME2 is terrible. Cliché'd and ugly.
Posted on 6 December, 2009 - 12:39
I love all that light blue you use , such an ingenious design choice :)
Posted on 6 December, 2009 - 13:02
Slide is our main one. We talked about doing more, but in the end, a lot of them just end up being fancy gun ballet for it's own sake, since they don't actually help you that much in game. Whereas a slide is very powerful by making you half as tall while still moving full speed and having full aiming and shooting. A skinny body type player who's master sliding is very dangerous :)\
Aw not even a tiny wall-jump? In games like UT3 (or even back to 2003) it's brilliant to get away from a wall and avoid the splash damage from explosives that way.
Posted on 6 December, 2009 - 13:05
Note I said slide is our main one :)
Posted on 6 December, 2009 - 13:44
How does that slide thing work anyway? Is it possible to spam all the way through a map?
Posted on 6 December, 2009 - 15:05
720p resolution videos now up at videogamer.com - [url]http://www.videogamer.com/videos/brink_an_objective_perspective_container_city_preview_part_1.html[/url]
Posted on 6 December, 2009 - 20:27
How does that slide thing work anyway? Is it possible to spam all the way through a map?\
At one point in test, yes :D. People used it almost exclusively. You saw how long people were sliding in the video? Yeah. That's not going to happen unless they accrue velocity some other way. Now it's toned down a bit so that overall, there's not much benefit on the flat (though it's useful for carrying velocity over medium length obstacles, after a vault) and is much more about ducking out of the way of fire or ramming up next to an obfuscating wall if you see trouble coming (note, we don't do magnetic wall stuff). Still definitely useful - just not game breakingly so. Also, there's a little bit of perpendicular acceleration available in the slide (same sort of amount you get in air), so although you can't accelerate faster during the move, you still feel a bit more in control, or you can slow down to break out of the move faster (though you have to commit to the move for a minimum amount of time).
Posted on 7 December, 2009 - 10:38
How does that slide thing work anyway? Is it possible to spam all the way through a map?\
lol reminds me of old playstation games like crash bandicoot, where you just spam actions keys to move faster :D
Posted on 7 December, 2009 - 17:07
Slide is basically hitting the crouch button while sprinting. You can spam them like crazy, but on the whole, you'll end up being a little slower that just sprinting normally. It's really there as a defensive maneuver (smaller low target), to get under low things, and as a melee attack...
Posted on 7 December, 2009 - 20:47
... It's really there as a defensive maneuver (smaller low target), to get under low things, and as a melee attack...\
can we see this on the next Brink movie release? An enemy sliding to see how hard it is to hit him. And, can you ask Locki to show us some crouch+shoot moves, it will be great to see. THX in advance :D
Posted on 7 December, 2009 - 21:18
Slide is basically hitting the crouch button while sprinting. You can spam them like crazy, but on the whole, you'll end up being a little slower that just sprinting normally. It's really there as a defensive maneuver (smaller low target), to get under low things, and as a melee attack...\
Oh god no..... Please if you ever listen to me about anything please listen to this. DO NOT MAKE SLIDING A MELEE ATTACK. And if you do, not a one hit kill. If so it becomes the prefered weapon of choice, and can even be game breaking. Look to the Fear 2 multiplayer for an example. Honestly when playing that game a soldier with heavy armor, max med packs and NO weapons is the best class. The slide out powers nearly every gun in that game. Personally I think the inclusion of it as a melee attcak is rediculous to begin with. I mean honestly what kind of idiot is going to slide tackle some one in the midst of a battle. Perhaps allowing it to blur the enemies vision but cause no damage would be acceptable, but the fact is it should not be the beastly one hit kill of FEAR 2. *shudders*
Posted on 7 December, 2009 - 22:05
It should just be a very, very risky melee attack. Sliding up someone's behind* should knock him out right away, but sliding with low velocity up front shouldn't do much. *could've formulated that better.
Posted on 7 December, 2009 - 22:11
don't worry. it does no damage at all, and i don't think anyone would complain of it being overpowered. :) it's part of the broader melee package that's i'm not supposed to talk about but which has a very different approach than the standard shooter fare. i imagine there'll be stuff revealed about it in the new year.
Posted on 7 December, 2009 - 22:41
That's good to know. Now I'm excited :D
Posted on 7 December, 2009 - 22:55
i imagine there'll be stuff revealed about it in the new year.\
Fine. I can go in hibernation then. :(
Posted on 7 December, 2009 - 23:28
How does that slide thing work anyway? Is it possible to spam all the way through a map?\
At one point in test, yes :D\
Footage of this would rock Also you lot better be playing with us on release day I want get tickled by your pure pwnage
Posted on 7 December, 2009 - 23:50
Slide is basically hitting the crouch button while sprinting. You can spam them like crazy, but on the whole, you'll end up being a little slower that just sprinting normally. It's really there as a defensive maneuver (smaller low target), to get under low things, and as a melee attack...\
Not sure whether this has been asked before Rahdo... Is there any significant speed increase sprinting, if a player switches from their main weapon, to a lighter gun?
Posted on 8 December, 2009 - 08:18
I wonder if somebody asked that already, but anyway. Can I slide under the table and hide there? :D
Posted on 8 December, 2009 - 08:57
I wonder if somebody asked that already, but anyway. Can I slide under the table and hide there? :D\
Yes, provided you'd be able to crouch and waddle under the table as well. If you've read any of Paul's previous interviews, we're all about running over tables, not under!
Posted on 8 December, 2009 - 09:48
Aye sliding doesn't make one lower than he would crouch was it not?
Posted on 8 December, 2009 - 11:54
Not sure whether this has been asked before Rahdo... Is there any significant speed increase sprinting, if a player switches from their main weapon, to a lighter gun?\
Currently we're not doing that old Counterstrike "run with a knife to the battlefront" chestnut.
Posted on 8 December, 2009 - 23:13
Glad to hear it, was kinda bored of having to do that in ET:QW to gain some speed.. lets just say my profile always had the pistol as my fave weapon cos it was in my hand most of the time ¬_¬
Posted on 8 December, 2009 - 23:21
Currently we're not doing that old Counterstrike "run with a knife to the battlefront" chestnut.\
Never played CS, but I know it was definitely a feature on QW and something that the Heavy Soldiers had to master. In Brink I guess it would make sense not to include it - to give the athletic / skinny guys that distinct agility advantage. Thanks for the reply.
Posted on 9 December, 2009 - 07:19
Currently we're not doing that old Counterstrike "run with a knife to the battlefront" chestnut.\
However it's even quicker running with the scout sniper rifle than the knife. Don't ask me why!
Posted on 9 December, 2009 - 09:11
can we see this on the next Brink movie release? An enemy sliding to see how hard it is to hit him. And, can you ask Locki to show us some crouch+shoot moves, it will be great to see. THX in advance :D\
You can see one slide in part 1 of the containercity gameplay at 2:56. Fluffy_gIMp comes sliding in and gets shot down before he stands up.
Posted on 9 December, 2009 - 19:49
You can see one slide in part 1 of the containercity gameplay at 2:56. Fluffy_gIMp comes sliding in and gets shot down before he stands up.\
Thx abrain i missed the sliding part :), Thank You! m(_ _)m
Posted on 9 December, 2009 - 20:31
In the playtest today, I was charging a guy and he was firing back, had me dead to rights, but I slid, he shot over my head, and I kept firing while I was sliding, and dropped him like a bad habit. It was beyond awesome!
Posted on 9 December, 2009 - 23:09
Firing while sliding, awesome! Damn, stop teasing the game like this, I can't wait anymore.
Posted on 9 December, 2009 - 23:57
Currently we're not doing that old Counterstrike "run with a knife to the battlefront" chestnut.\
Interesting. That makes me think, what about an option to unequip everything so you gain a slight speed/SMART boost (both hands free after all) at the cost of not being able to do anything else? Then again, that would just mean yet another option and I don't think the game controllers have that many buttons.
Posted on 10 December, 2009 - 11:14
In the playtest today, I was charging a guy and he was firing back, had me dead to rights, but I slid, he shot over my head, and I kept firing while I was sliding, and dropped him like a bad habit. It was beyond awesome!\
sounds great, hope there are some more moves like that. :oppressor:
Posted on 10 December, 2009 - 11:29
Interesting. That makes me think, what about an option to unequip everything so you gain a slight speed/SMART boost (both hands free after all) at the cost of not being able to do anything else? Then again, that would just mean yet another option and I don't think the game controllers have that many buttons.\
Oh I wouldn't be too sure about that: PS4 FTW! :tongue: lol :D
Posted on 10 December, 2009 - 21:23
In the playtest today, I was charging a guy and he was firing back, had me dead to rights, but I slid, he shot over my head, and I kept firing while I was sliding, and dropped him like a bad habit. It was beyond awesome!\
Rahdo, on which platform do you guys play the most playtest on? Xbox,PS3 or PC.....
Posted on 14 December, 2009 - 20:59
PC usually (everyone's got one on their desk... not everyone has console dev kits :) )
Posted on 14 December, 2009 - 22:12
Not the right thread i know :) but if there is a closed beta in the future where am i likely to hear about it first? on these forums? Also I love the idea of shooting and sliding (provided its nothing like wet which just felt awkward)!
Posted on 15 December, 2009 - 18:58
Closed beta normally means behind closed doors, could be one now and people in it aren't allowed to say they are a part of it due to NDAs. People think best way to get in is to brown nose your way in like tokomat has been trying to do since he signed up on these here forums.
Posted on 15 December, 2009 - 19:12
(...) People think best way to get in is to brown nose your way in like tokomat has been trying to do since he signed up on these here forums.\
I guess it didn't work for him yet, since he didn't stop, eh?
Posted on 15 December, 2009 - 19:34
Yeah you guys got me, I've been preparing this for years trying to be as active as possible in the Quake Wars forums and all, just for that month of getting to play a malfunctioning version of a game I'll be buying anyway. Seriously, if you think I'm here to brown nose developers you've it wrong. The beta will probably distributed through planetspy or whatever that site is called just like with QW and I'm not going to pay a subscription to be part of that. I'm here because speculating about game mechanics fascinates me.
Posted on 15 December, 2009 - 20:25
Don't take chr1s' jealousy so personally, tokamak. He's just bitter about your "Tapir Stalker" status. That kind of post-whorage requires a true love of SD, and not a passing interest.
Posted on 16 December, 2009 - 00:44
I remember Locki said that there will be a closed beta open to family and friends... tokamak, i don't like him... but... i will give him my vote for beta or forum moderator in the blink of an eye
Posted on 17 December, 2009 - 14:42
In the playtest today, I was charging a guy and he was firing back, had me dead to rights, but I slid, he shot over my head, and I kept firing while I was sliding, and dropped him like a bad habit. It was beyond awesome!\
We need to know who he was :stroggtapir:
Posted on 23 December, 2009 - 01:47