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BRINK
Splash Damage >> News >> Third Container City Video Shows Soldier, Explosions

Latest News

Third Container City Video Shows Soldier, Explosions

G4TV's website has another batch of Brink goodies on offer, with the third part of the Container City walkthrough showing off the Soldier class and some heavy weapons action.

Watch Container City, Part 2

Last night's X-Play show also featured another look at Brink and for those of you who weren't able to catch it on TV, the segment is now available for watching online. In it, X-Play frontman Adam Sessler talks us through some of Brink's key features, while we get to look at plenty of action-packed gameplay footage.

Watch Container City, Part 2

Lastly, if you missed them the other day, check out the videos showing the SMART system, Container City, Part 1, and Container City, Part 2.

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Comments

Is it too early to talk about hardware requirements? Or at least a hint, on the machines you're playing at work, Quake Wars renders more fps then Brink or about the same, if similar quality of graphics is chosen of course?
Posted on 3 December, 2009 - 11:08
The did talk a bit about hardware requirements in the early interviews. Nothing specific but Brink is planned to cater to show off what your newest rig can do.

Personally I don't think you'll have to worry, as long as games are released simultaneously on inferior consoles the specs won't be too high for 'normal' settings. Plus, techniques like virtual texturing make more possible on less power.
Posted on 3 December, 2009 - 11:12
i like what i see, except for the granade launcher. seems like a boosted noobtube from cod4, and that's horrible news. way to fast reload and way to many charges. hope it'll either be edited and nerfed or editable (a gun like that just completely ruins the gameplay and the spam is inevitable. guess the good news is that this video is just made for showing off with infint ammo, and i'm guessing it's just as old as the previously released ones were?

please tell me you're gonna change it? :<
Posted on 3 December, 2009 - 11:13
The 'noobtube' has already been discussed. Paul was playing with intant-kill nades to show off some pwnage to the press.
Posted on 3 December, 2009 - 11:15
haha! Awesome, press love it, players hate it! :-)

Can't please all the internet all the time!
Posted on 3 December, 2009 - 11:24
Quote:
Originally Posted by tokamak View Post
The 'noobtube' has already been discussed. Paul was playing with intant-kill nades to show off some pwnage to the press.
yeah. cheers. dumb of me, i've even read it before but it just worried the shit out of me -.-

Quote:
Originally Posted by Rahdo
the GL was purposefully made way overpowered for the demo just to make Paul look a little more bad ass (I'm surprised how often people fail to notice that we also made him invincible and gave him infinite ammo, just to ensure the flow of the demo doesn't get messed up). Don't worry, in the real game, they should be pretty well balanced against all the normal hitscan guns :-)
phew.
Posted on 3 December, 2009 - 11:39
Quote:
Originally Posted by dohfOs View Post
yeah. cheers. dumb of me, i've even read it before but it just worried the shit out of me -.-
And rightly so, it can spoil entire games.
Posted on 3 December, 2009 - 12:18
Quote:
Originally Posted by tokamak View Post
T Nothing specific but Brink is planned to cater to show off what your newest rig can do.
This doesn't do good to anyone, you limit your sells to the few out there who can afford a new rig every 3 months. Crysis had this problem when it came out, but they chose to blame piracy for people not buying it. GTA4 had ridiculous high hardware requirements for a game that ran good on consoles. Why do these developers expect people to buy games that barely run ok on high end machines of the day? How dumb can anyone be when declaring: "this game is meant for future generations of hardware" Why not start doing ray tracing, maybe in 20 years we will be able to play the games released today...

Hopefully I don't have to use r_picmic 10 to have 30 fps when playing. I'll be getting confused allot by the surroundings.

As reference on my machine with high and highest (where available) settings on 1680x1050, no AA, Quake Wars does 100 fps.
Posted on 3 December, 2009 - 12:40
That's the wrong way to look at it. One of the reasons WoW is so successful is that it scales very well from low to high, you can bog down a supercomputer if you manually edit the configuration files for that game (values can go exponentially above the available slider ones).
Posted on 3 December, 2009 - 13:06
Adding nifty effects for high end rigs doesn't mean the game is only meant for high end rigs. That's why I pointed out that because Brink is released on consoles simultaneously, you don't have to worry that medium pc's have trouble with this (Crysis didn't get released on consoles for this reason).
Posted on 3 December, 2009 - 14:07
True if the developer puts the effort in to make the game look good and playable even on 2-3 year old hardware. Most don't.

Still, can you guys answer my question? In comparison with Quake Wars, on the same machine how much lower the fps is on Brink? On similar graphic quality of course.
Posted on 3 December, 2009 - 14:34
The guns feel a bit weak considering the recoil is higher than in modern warfare 2
Posted on 3 December, 2009 - 14:34
How do cutscenes work for mulitplayer? Do the cutscenes show the player characters with dialogue?
Posted on 3 December, 2009 - 14:39
Nice Nice Vid....love what I've seen & heard so far.
Posted on 3 December, 2009 - 15:20
Quote:
Originally Posted by 10chankc2 View Post
How do cutscenes work for mulitplayer? Do the cutscenes show the player characters with dialogue?
Yes. Whatever you've created will be playing a role in the cut-scenes.

The intro video is also interesting. Are you watching your own player act from a first person perspective?
Posted on 3 December, 2009 - 15:28
That's a good idea imo. The end cut scenes should feature the highest score players (on whichever team is in the cutscene, presumably the winning team). I remember a unreal tournament 2k4 mutator that teleported the top players into the end screen after each match. Also, for end cut scenes, players should have the option to view their weapon accuracy and kills or similar such stats while the scene is running so they aren't being force fed something several times over.
Posted on 3 December, 2009 - 16:19
That's an even better idea. What an amazing reward that is.
Posted on 3 December, 2009 - 16:24
I was playing with the 'infinite ammo' developer setting enabled
Posted on 3 December, 2009 - 16:35
You should have done that cheat gag at the start like you did with the QW demonstrations.
Posted on 3 December, 2009 - 17:17
Owyea the /god in console xD
Posted on 3 December, 2009 - 18:14
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