Splash DamageBlogThings You Were Too Afraid to Ask: Pierre 'trega' Tregaro

Splash Damage Blog

Things You Were Too Afraid to Ask: Pierre 'trega' Tregaro

Pulling no punches, metaphorically or otherwise, in our latest staff interview is Pierre 'trega' Tregaro. Pierre is a Programmer of the gameplay / physics variety here at Splash Damage, which means he makes things work and bounce around, often simultaneously. Prior to joining us, Pierre was the project lead on PuppIT, a very cool digital puppet theatre controlled entirely by way of a multi-touch interface. If you have trouble picturing this, worry not - a link to a video of PuppIt in action is hidden somewhere amongst Pierre's answers.

In any case, to find out more about Pierre, including his work at Splash Damage, his advice for people wanting to break into the industry and his gaming exploits, multi-touch the full interview in his profile.

4 Comments

Aah, Fresh meat As usual, the introduction kills me every time ...
Pierre can swim and fly and walk and breathe fire. But not at the same time.
...
Posted on 26 October, 2009 - 22:29
I liked the Simulation Engine Trailer. I just wished more multiplayer games would have more dynamic environments.
Posted on 11 January, 2010 - 16:31
What is the biggest misconception about physics programming for games?
Posted on 11 January, 2010 - 18:00
Great taste for literature! :D
Posted on 13 January, 2010 - 15:18