Splash DamageBlogThings You Were Too Afraid to Ask: Neil 'exedore' Alphonso
Splash Damage Blog
Things You Were Too Afraid to Ask: Neil 'exedore' Alphonso
Submitted by badman on Tue, 03/10/2009 - 18:31
The latest staff member to roll up and down our list of pointed questions is Neil 'exedore' Alphonso who apparently climbed aboard the Splash Damage rope recently as Lead Level Designer. Prior to coming to Splash Damage, Neil worked at Guerilla Games on Killzone 2 for the PlayStation 3 and previously had his brush-building hands in the original Splinter Cell as well as Duke Nukem Forever.
To find out how Neil ended up at Splash Damage, his thoughts on the evolution of level design, and why he thinks that QUAKE is the best thing ever, row your mouse kayak over to the full interview in this profile.
6 Comments
aaa3
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Posted on 13 March, 2009 - 21:34
Smooth
I never got the Robotech reference, awesome :D
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Posted on 14 March, 2009 - 12:38
[]v[]
Ahh shadow of the beast by psygnosis classic.
Neil have you tried the Sunday night nirvana yet and what do you think about custom levels.
and name a good coffee.
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Posted on 15 March, 2009 - 19:00
Exedore
Max Sterling was just a little too commonplace.
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Posted on 17 March, 2009 - 16:02
Exedore
Afraid I haven't tried Sunday night yet, in fact I've yet to step into ETQW and not get utterly, horribly owned. I'm pretty good at Killzone, though! :rolleyes:
Well, coffee holds a sacred place in my drink trinity of water, beer and coffee... if I have to choose just one, it's the drip coffee from [URL="http://www.cherrystreetcoffeehouse.com/"]Cherry Street[/URL] in Seattle.
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Posted on 17 March, 2009 - 16:16
M|A|D [Cambo]
... no comment :D
... damn that was an awesome game xD
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Posted on 18 March, 2009 - 04:00
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