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Things You Were Too Afraid to Ask: Jonas 'suctionlord' Nelson
Written by badman on 13 July, 2009 - 17:20 | Tagged
Unable to run for the hills in time, Programmer Jonas 'suctionlord' Nelson is the latest subject of our on-going series of staff interviews. Jonas previously worked at Swedish developer Avalanche Studios where he copiously sprinkled code all over at least two Just Causes and has now taken up residence at Splash Damage as our dedicated AI programmer. Somewhat predictably, he spends most of his time being responsible for the inevitable robot uprising while also infusing Brink's characters with all manner of life and player-like behaviors.
To find out more about Jonas, his work at Splash Damage, his advice for aspiring programmers, and how he came to be one of only two existing Suctionlords, check out the full interview in his profile.
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Comments
En svensk!!
Verkar helt otroligt att jobba på Splash Damage, att göra spel som BRINK och Quake!
Ser fram emot BRINK, ska bli coolt att se hur AI är. ( Om det nu är så man säger!
Blev ganska ledsen när det inte kom ut denna sommarn, men detta är värt att vänta på!
Hade!
NOTE: Undra om någon läser detta...
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AWESOME!!
A swedish guy!!
Seems amazing to work at Spash Damage, to make games like BRINK and Quake!
Looking forward to BRINK, it's going to be exciting to see the AI's in action. ( If that's how you say it!
Got quite sad when BRINK wasn't released this summer, but this is worth waiting for!
Bye!
NOTE: Wonder if someone reads this...
p.s. biography and course to IT and programming remind me myself and most of my friends :-)