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Things You Were Too Afraid to Ask: Farhan 'middlecat' Qureshi
After a brief and largely unsuccessful stint as a corner flag at the World Cup in South Africa, our series of staff interviews is back to tackle FX Artist Farhan 'middlecat' Qureshi. Not literally, obviously. Farhan previously worked in the movie industry and had a hand in the special effects for films like Batman Begins, several Harry Potters, and Kingdom of Heaven. After sliding into our offices in slow motion with explosions going off behind him, he's now hard at work creating effects for our games (including Brink!). Whenever something is shot at, on fire, blows up, or otherwise required to produce effects, that's when we call Farhan.
To find out all there is to know about Farhan, plus that little bit extra, drive up to the full interview in his profile and engage your screen reader of choice.
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Comments
Did ETQW get it right?
It's good to see that there is job cross-over from movies to games.
Are there any iconic scenes from the films you worked on that we might remember?
ironically so nice, so i have virtually nothing to comment :-)
but im really hope that working on OFP2 help him value/understand importance of game immersion/rich seamlessly rich enviroment as contribution to great gameplay, from all aspects of it.
other enumerated titles left mixed feeling, so im prefer to keep my opinions for self, to prevent hurting some readers hearts.
but returning to content[-only]related members of gamedev biz, im previously pictured about importance of [ingame]FX/[2d/pp]NLE/Music/Sound/Art guys become integral part of team, not "guy that do something for us"/"hey taper, play something like"/"composer, can you write funny things like ...?"-guys on F. Klepacky explamle in Westwood times.
cuz its important to feel[in heart] to [Clearly]understand/feel what you team [is really]need now.
p.s.
but most gamedev guys usually not featured in cutscenes,