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Splash Damage >> News >> Things You Were Too Afraid to Ask: Farhan 'middlecat' Qureshi

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Things You Were Too Afraid to Ask: Farhan 'middlecat' Qureshi

After a brief and largely unsuccessful stint as a corner flag at the World Cup in South Africa, our series of staff interviews is back to tackle FX Artist Farhan 'middlecat' Qureshi. Not literally, obviously. Farhan previously worked in the movie industry and had a hand in the special effects for films like Batman Begins, several Harry Potters, and Kingdom of Heaven. After sliding into our offices in slow motion with explosions going off behind him, he's now hard at work creating effects for our games (including Brink!). Whenever something is shot at, on fire, blows up, or otherwise required to produce effects, that's when we call Farhan.

To find out all there is to know about Farhan, plus that little bit extra, drive up to the full interview in his profile and engage your screen reader of choice.

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Comments

Great stuff on bullet behaviour there.
Posted on 7 July, 2010 - 16:46
That's what I thought too, I don't really pay attention to those things in games.
Did ETQW get it right?
Posted on 7 July, 2010 - 17:57
That's quite an impressive selection of movies you've worked on
It's good to see that there is job cross-over from movies to games.
Are there any iconic scenes from the films you worked on that we might remember?

Quote Originally Posted by light_sh4v0r View Post
Did ETQW get it right?
How do you mean?
Posted on 9 July, 2010 - 23:15
If ETQW had realistic bullet sparks etc.
Posted on 10 July, 2010 - 10:02
Quote Originally Posted by light_sh4v0r View Post
If ETQW had realistic bullet sparks etc.
Ahhhh, yep it does.
Posted on 10 July, 2010 - 13:36
thank you very much for all the work you've done and will be doing in the future ^^
Posted on 23 December, 2010 - 05:40
Being able to really get into an effect, zoning out (with favourite radio station/podcast) and creating several variants of it to show the Art Director, who then promptly picks the first one I did.
This made me fnar. Nice read!
Posted on 23 December, 2010 - 14:00
nice to see interview from one of my colleagues
ironically so nice, so i have virtually nothing to comment :-)
but im really hope that working on OFP2 help him value/understand importance of game immersion/rich seamlessly rich enviroment as contribution to great gameplay, from all aspects of it.
other enumerated titles left mixed feeling, so im prefer to keep my opinions for self, to prevent hurting some readers hearts.
but returning to content[-only]related members of gamedev biz, im previously pictured about importance of [ingame]FX/[2d/pp]NLE/Music/Sound/Art guys become integral part of team, not "guy that do something for us"/"hey taper, play something like"/"composer, can you write funny things like ...?"-guys on F. Klepacky explamle in Westwood times.
cuz its important to feel[in heart] to [Clearly]understand/feel what you team [is really]need now.

p.s.
but most gamedev guys usually not featured in cutscenes,
Posted on 28 December, 2010 - 17:20
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