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Splash Damage >> News >> Things You Were Too Afraid to Ask: Aubrey 'Bezzy' Hesselgren

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Things You Were Too Afraid to Ask: Aubrey 'Bezzy' Hesselgren

In the latest installment of our perpetually on-going series of staff interviews, we sit down with Aubrey 'Bezzy' Hesselgren. Aubrey is a Technical Game Designer here inside Splash Damage's Blimp of Doom, which is a sort of weird cyborg-esque combination of programmer and game designer. In between cat-like parkour sprints to the watercooler, he spends most of the day arranging individual letters into elaborate documents with one hand while writing game code with the other.

To find out more about Aubrey's doings here at Splash Damage, his design aspirations, how he ended up here, his Parkour exploits, and oh so much more, check out the complete interview in his profile.

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Comments

How come your fingers were burned while soldering the new Fightstick?
Why Aubrey, WHY?
Posted on 10 July, 2010 - 11:01
Interesting read, how about some parkour videos
Posted on 11 July, 2010 - 11:07
bump after 2 years ?
Posted on 11 July, 2010 - 18:57
oh lol, I already wondered why there were suddenly 2 'things you were too afraid to ask' topics active, I thought we got treated with a double delivery
Posted on 12 July, 2010 - 14:32
Why no parkour videos: I was never very good. I enjoyed it, but moved away from the friends who I used to jam with.

Light Up on Press LED Joystick pics:

http://twitpic.com/1yqqw7
http://twitpic.com/1xsoa1
http://twitpic.com/1xtw6r
http://twitpic.com/1zx258
http://twitpic.com/1zy2mg
http://twitpic.com/203co4
http://twitpic.com/203pwy
http://twitpic.com/20icsn
http://twitpic.com/20jvnw
Posted on 17 July, 2010 - 18:47
Oh that looks great, it's cool how many street fighter players go to great lenghts modding their controller.
Posted on 18 July, 2010 - 12:40
Bah!

My Wii controllers are good enough for me in Street Fighter 2. I'd rock all those Splash Damage people like they've never been rocked before in SF2, even with haxxor controllers! All those tapir lovers would be feeling the pain of my Chun Li....
Posted on 18 July, 2010 - 19:35
You do realise there is a fair chance they accept this challenge?
Posted on 18 July, 2010 - 22:47
I would "squish them like bug".....
Posted on 19 July, 2010 - 03:48
I've already been beaten down by quite a few people from these forums (dommafia, eq_wicket, ca9ine), but according to some, my Ken is "No Joke".

Hit me up on XBLA (HilariousCow) if you see me playing SSFIV. Happy to play some friendlies.

Might be quite busy/on swedish holiday in the immediate future, so your best tactic is to wait until I'm back, and out of practice.
Posted on 19 July, 2010 - 09:37
Could you still answer the question on what your favourite game is?
Posted on 21 July, 2010 - 19:21
Quote:
Originally Posted by tokamak View Post
Could you still answer the question on what your favourite game is?
It must be Street Fighter, you can never get him off it in the office
Posted on 22 July, 2010 - 00:42
Quote:
Originally Posted by tokamak View Post
Could you still answer the question on what your favourite game is?
Yeah, has to be Super StreetFighter IV by a country mile. I've been playing it above and beyond a lot of games, recently, which is probably not a good thing, but its short form means I can squeeze in matches and not feel like I'm having a truncated experience. It feels like an activity all its own, perfectly crafted, always giving something interesting, never letting you master it perfectly.

I play a lot of different games, but so many experiences can feel throw away... you buy them, you play them until you have your fill of the mechanics, you finish them off because the story's still there, or because there's an endless stream of meaningless trophies to get. I guess I feel a bit worn out on that cycle. But street fighter... such a wonderful blend of psychology, strategy, execution in such a quick fire nugget, and endlessly interesting to investigate into nuanced (though simple) mechanics. Love it.
Posted on 8 August, 2010 - 09:31
Quote:
Originally Posted by Bezzy View Post
I play a lot of different games, but so many experiences can feel throw away... you buy them, you play them until you have your fill of the mechanics, you finish them off because the story's still there, or because there's an endless stream of meaningless trophies to get. I guess I feel a bit worn out on that cycle. But Quake Wars... such a wonderful blend of psychology, strategy, execution in such a quick fire nugget, and endlessly interesting to investigate into nuanced (though simple) mechanics. Love it.
Almost had it right...

Fixed...
Posted on 9 August, 2010 - 20:06
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