Splash DamageBlogSplash Damage Looking for Technical Animator
Splash Damage Blog
Splash Damage Looking for Technical Animator
Submitted by badman on Tue, 05/27/2008 - 18:57
As we continue to expand for our unannounced title with Bethesda Softworks, we are looking to add a Technical Animator to our team. Follow the link for a full job description, including desired skills and experience, and benefits we offer.
In addition to this opening, we are actively hiring for a number of other positions across most major development disciplines - an up-to-date overview of all vacancies can be found in the Jobs section.
7 Comments
Florisjuh
This line was pretty interesting to me:
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Posted on 27 May, 2008 - 21:24
Joe999
i hope that the next game runs on an engine that doesn't hitch every second. or at least on an engine that gets fixed when it has a problem, in opposite to what was with id's doom 3 engine.
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Posted on 29 May, 2008 - 11:35
BR1GAND
Joe999, have you completely become frustrated with ET:QW? I have noticed some of the issues you mention on the community forums, but I have also experienced similar stuttering in Q3 and W:ET. Overall I find the game very playable, but with some hick-ups, internet lag, cpu lag, and server lag, that happen to me from time to time. A minor annoyance common in most online games. I run a fairly low end system:
Processor: Genuine Intel(R) CPU T2500 @ 2.00GHz (2 CPUs)
Memory: 2.5 MB RAM
Video Card: NVIDIA GeForce Go (7600)
Maybe your expectations are set so high that anything other than perfect game performance are unacceptable? I know you've exhaustively looked into this and have been unable to pin-point exactly what is the cause and how to fix it. But is it really that bad? Not in my opinion. I'm still playing, loving it, and see getting thousands of more hours in this near perfect game.
Sorry for the ID software fanboy rant there... Good luck in your search, ID tech or not.
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Posted on 29 May, 2008 - 18:26
kamikazee
So have you guys proposed some test for this job assignment, like making a live-action watercooler model?
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Posted on 29 May, 2008 - 22:31
Joe999
not frustrated, rather disappointed in id as the problem is in all games with the d3 engine. it's one point from producer sight that the problem isn't reproducable and can't be fixed by them, but my point of view as customer is that i've tested especially et:qw on 5 different pcs (intel/amd/nvidia/ati, all varying, lekdevil even had it on linux) and i have yet to see a configuration where it doesn't hitch every second. the thing i'm wondering is why nothing has been done against this "com_precisetic" problem (if that's what's causing it), as there's been lots of references about it since doom 3. it's not about perfect game performance as it's not a hardware issue which you could solve by tweaking settings, it's an engine issue. i blame the carmack.
i really didn't care that much about it previously as et:qw is playable because of it's fast movement, the disappointment started when i tried the ut3 demo and saw how butter-smooth a game can be.
and your rant was id fanboy vs id fanboy, i only play id games on pc :D
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Posted on 30 May, 2008 - 05:09
Nail
Joe999, same thing offline ?
sorry for the OT
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Posted on 30 May, 2008 - 07:45
Joe999
yeah, i made a full detail topic on the official forum about it. but let's not go OT with this. so on topic: @future technical animator: see to it that stuff runs smooth! :D
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Posted on 30 May, 2008 - 12:57
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