Platform Optimisation Programmer
We're currently expanding our team of programmers for our multi-platform title BRINK with Bethesda Softworks and are looking for self-motivated and enthusiastic people with a talent and passion for advancing the medium.
| Duration: | Medium Term Contract |
Job Description
As Splash Damage's Platform Optimisation Programmer, you will be implementing and improving the performance of the PS3 and Xbox 360. You will work with Splash Damage's Programming Team on many existing sub-systems such as rendering, networking and threading.
- Implement and port core technology as required
- Implement platform specific optimisations
- Ensure Xbox TCRs and/or Sony's TRCs are met
Essential Skills and Experience
- Minimum of 5 years game or related experience with shipped console titles
- Experience with console development on the PS3 and/or Xbox 360
- Experienced and proficient in C++
- Ability to write clear, maintainable, portable code
- Good verbal and written English skills
- Strong math background
- Low level hardware skills
- Experience with Xbox TCRs and/or Sony's TRCs
Preferred Skills and Experience
- Knowledge of id technologies
- Experience working as a "Closer" on a number of PS3/Xbox 360 projects
How to Apply
If you meet the requirements for any role listed above, please email jobs@splashdamage.com, stating the role in the Subject Line and including the following:
- Cover letter stating your availability
- Current CV / Resume
- Up-to-date portfolio or demo reel (such as URL to your website, or a ZIP file of less than 5mb with samples.
Hard-copies of portfolios (such as CDs and portfolio books) can be sent to Splash Damage Ltd, PO Box 830, Bromley, Kent BR1 9WZ, England. Please note that we are unable to return work.
We look at every application, resume, and portfolio sent to us but due to the high volume of submissions we receive every day, we are unfortunately only able to respond to successful applicants.








