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Paul Wedgwood Talks Bringing Depth to Console Games
Written by badman on 9 November, 2008 - 13:01 | Tagged
Over at the online premises of Edge, Splash Damage main man Paul Wedgwood can currently be seen chatting about Splash Damage's multi-platformed future. Paul discusses the challenges of packing the depth traditionally present in PC titles into a console title, the state of the PC market, and why now is the ideal time for multiplatform goodness. You can read the full interview by gently rolling your eyeballs to the assortment of words right over here.
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one question to which i have not found a real answer so far: when they are able to introduce any kind of plastic controllers like plastic guitars, plastic drums, plastic whatever, why is there still no fps controller for consoles?
As that's essentially what you're describing here!