Latest News Splash Damage Blog Press Releases News Archive
Brink Brink: Agents of Change Enemy Territory: QUAKE Wars Wolfenstein: Enemy Territory Other Projects Game Downloads
The Culture The People The History The Awards The Coverage SD Publications Contact Us
Work at Splash Damage Perks & Benefits Applying from Abroad Common Questions Living in London
Discussion Forums Chat Room Xbox Live Leaderboard Wolfenstein: ET Barracks Splash Damage Links
BRINK
Splash Damage >> News >> Paul Wedgwood Talks Bringing Depth to Console Games

Latest News

Paul Wedgwood Talks Bringing Depth to Console Games

Over at the online premises of Edge, Splash Damage main man Paul Wedgwood can currently be seen chatting about Splash Damage's multi-platformed future. Paul discusses the challenges of packing the depth traditionally present in PC titles into a console title, the state of the PC market, and why now is the ideal time for multiplatform goodness. You can read the full interview by gently rolling your eyeballs to the assortment of words right over here.

  • Never Miss a Thing!

    Like Splash Damage on Facebook to get the latest news in your Feed right as it happens or subscribe to our daily news digest:

    Enter your email address:

    Powered by FeedBurner

You Might Also Like...

Comments

good read and thank you for not using the word "piracy" as it seems to be common these days.

one question to which i have not found a real answer so far: when they are able to introduce any kind of plastic controllers like plastic guitars, plastic drums, plastic whatever, why is there still no fps controller for consoles?
Posted on 10 November, 2008 - 09:37
Quote Originally Posted by Joe999 View Post
good read and thank you for not using the word "piracy" as it seems to be common these days.

one question to which i have not found a real answer so far: when they are able to introduce any kind of plastic controllers like plastic guitars, plastic drums, plastic whatever, why is there still no fps controller for consoles?
How cool is it to throw a grenade with "a gun"? You would need to have too many buttons on it etc. Tho I have to admit it would be a cool to aim with "a gun". Oh yeah, btw how are you supposed to use other things, like move and jump? With a button on the side for them too? Speaking of that when you turn around, you need to have back pointing to the screen.
Posted on 10 November, 2008 - 09:45
Quote Originally Posted by {SSF}Sage View Post
How cool is it to throw a grenade with "a gun"? You would need to have too many buttons on it etc. Tho I have to admit it would be a cool to aim with "a gun". Oh yeah, btw how are you supposed to use other things, like move and jump? With a button on the side for them too? Speaking of that when you turn around, you need to have back pointing to the screen.
hu? who said anything about a gun? i think more about a keyboard/mouse like combination with eg joysticks on the (maybe reduced) keyboard and special layout, size and arrangement (circular?) of certain keys
Posted on 10 November, 2008 - 17:24
Thanks for the link to this nice but short interview. I wonder if the new game will be rated for age 11-14, 15-17 or 18+ ?
Posted on 10 November, 2008 - 20:17
Quote Originally Posted by Joe999 View Post
hu? who said anything about a gun? i think more about a keyboard/mouse like combination with eg joysticks on the (maybe reduced) keyboard and special layout, size and arrangement (circular?) of certain keys
You mean, like, a gamepad?

As that's essentially what you're describing here!
Posted on 10 November, 2008 - 20:20
Follow us on Twitter
Poke us on Facebook
View our photos on Flickr
Join our Last.fm group
Why hello there, Anonymous Web Person.

Have an account already?

Forgotten password?

No account yet?

Creating an account is easy and lets you comment on our news items, chat with the developers in our forums and get access to exclusive features.

Best of all, it's completely free!

» Create your account now!