Splash DamageBlogNew Brink Previews and Interviews Escape From Press Event (Updated)
Splash Damage Blog
New Brink Previews and Interviews Escape From Press Event (Updated)
Submitted by badman on Tue, 05/04/2010 - 22:20

Narrowly avoiding last month's Volcanopalypse, we recently showed the latest version of Brink to journalists from all over Europe at a Bethesda press event. We revealed a few new things there, including previously unseen environments and a few other bits and pieces. The resulting previews and impressions are just now starting to appear online, garnished with all-new screenshots. Here's a list of the write-ups we've come across so far:
We also pushed a few of our team members in front of various microphones and cameras to answer whatever questions were being thrown their way. Here are the interviews that have surfaced so far:
We'll be updating this post with new previews and interviews as they come in, so keep checking back for more!
26 Comments
tokamak
That's... a shame, if you play ETQW through both sides at least once you're already getting a maximum of 8 hours of gameplay. The past few remarks made me belief that the 'singleplayer' (and therefore the multiplayer exponentially) would be longer than that.
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Posted on 4 May, 2010 - 19:13
.Chris.
Pretty standard for FPS games though.
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Posted on 4 May, 2010 - 20:01
tokamak
Well half the standard for the number of FPS singleplayer maps. Maybe I was just expecting too much, gleefully calculating 'normal fps game x 2'.
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Posted on 4 May, 2010 - 20:07
Senethro
Its fairly comparable to traditional singleplayer FPSs. While on a low spec computer I've been using Steam to catch up on old games. I completed Far Cry in 15, Max Payne in 10 and Red Faction in 8 hours.
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Posted on 4 May, 2010 - 20:24
tokamak
In those games they didn't let you turn around and walk all the way back through the campaign.
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Posted on 4 May, 2010 - 20:30
Senethro
Actually I think Red Faction very nearly did.
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Posted on 4 May, 2010 - 20:45
tokamak
Metroid let you walk each corridor at least four times, sure.
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Posted on 4 May, 2010 - 20:52
Senethro
ugh pleas do not talk about unclean kiddiekubes on our noble PC GAMING fourm
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Posted on 4 May, 2010 - 20:57
AnthonyDa
Nice trolling here.
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Posted on 4 May, 2010 - 21:19
tokamak
Chris will float down and suck his brains out soon enough.
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Posted on 4 May, 2010 - 21:56
badman
On the other hand, he was just being satirical. In the future, please use the Report Post function rather than busting out your armchair moderator hat. :)
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Posted on 4 May, 2010 - 22:22
Voxie
As a proud armchair moderator hat-wearer, I take great offense and have now reported this post. :magicpony:
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Posted on 4 May, 2010 - 22:32
3Suns
Thanks for the heads-up, badman! You 'da man! :cool:
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Posted on 4 May, 2010 - 23:34
Reanimator
Where can I apply for an armchair moderator position :)?
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Posted on 5 May, 2010 - 05:49
light_sh4v0r
Liking the new areas, good to see something else from rusty containers.
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Posted on 5 May, 2010 - 12:45
.Chris.
The Metroid Prime titiles weren't FPS games really, although Corruption was pretty close to one having far less exploration and adventure than the previous two titles, was still awesome though. Shame no other devs have tried to use similar control methods (expert settings) to make a proper FPS though, would be pretty amazing.
Erm yeah, the comments on the various articals make for entertaining lunch time reading... :)
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Posted on 5 May, 2010 - 12:55
Maawdawg
Thanks for the links, with N4G down and being rebuilt it is harder to find links to articles right now. Time for another round of Brink email to my friends. :)
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Posted on 5 May, 2010 - 13:49
Zarlor
It's exciting to read about some new gameplay mechanics for the Operative. It's refreshing to read about so many interesting ideas going into this game. I play BFBC2 and it's good looking and kind of fun but it's like playing checkers. Heck, even Battlefield: Heroes has more strategy. The SD games so far feel like a chess game and are much more satisfying. I played an ETQW campaign the other week which was still far more exciting than ANY round of BFBC2.
I'm always on the lookout for new tidbits of info and after the Brink videos things got quiet again. I'm sure it's crunch time at SD and maybe Bethesda wants to ramp up excitement much closer to launch time?
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Posted on 5 May, 2010 - 14:59
dohfOs
Italian gamingsite Multiplayer.it have also published a Brink Preview in case you've missed it.
English version (translated)
Italian version (original)
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Posted on 5 May, 2010 - 20:46
Maawdawg
One more interview.
http://www.nowgamer.com/features/680/exclusive-brink-interview
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Posted on 6 May, 2010 - 20:19
Apples
yes its slow, and yes its aimed for noodles! but indeed its the revolution in fps gaming...
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Posted on 7 May, 2010 - 01:16
Xerxes52
The new previews are great. A few bits of info I didn't know yet.
And they have gloves!
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Posted on 7 May, 2010 - 05:29
LyndonL
Troll is hungry... Nom nom nom!!! :stroggbanana:
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Posted on 7 May, 2010 - 08:06
coolstory
Just because its not fast paced like quake 3 cpma, doesn't mean its a noobish game. If its a deep game which rewards smart play over pure dm, both new and experienced players can enjoy it.
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Posted on 7 May, 2010 - 12:48
BioSnark
Yes, the classic arcade fps has already been made, imo. Quake and UT define that genre. It was awesome but so is the era of gaming we're in, now.
latest press demo sounds excellent, of course.
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Posted on 7 May, 2010 - 22:53
Wolfmeister
New preview, this time you can find it over at IncGamers,
http://www.incgamers.com/Previews/189/brink-preview
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Posted on 8 May, 2010 - 09:53
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