Splash DamageBlogNew Brink Interviews on Games On Net and gamesTM

Splash Damage Blog

New Brink Interviews on Games On Net and gamesTM

Brink's Creative Director Richard Ham continues to make the virtual rounds, with his latest stops being British magazine gamesTM and Australian gaming website Games On Net.

If you'll remember, Games On Net turned to the community a few weeks ago, asking their readers to submit their burning Brink questions. These turned out to be about player collision, anti-cheating measures, persistent character advancement, and the in-game developer console among other things - head on over to Games On Net for Richard's replies to all of these!

Elsewhere, British gaming magazine gamesTM has a lengthy new interview with Richard as well, addressing things like anti-social behavior, fair matchmaking, and how Brink will get players to work together as a team. Both of these Q&As are interesting reads, so be sure to have a look as you run off into the weekend.

42 Comments

They mistook release slot in the first one. And VAC means F******CK. ^_^
Posted on 23 April, 2010 - 19:37
Its no worse than punkbuster.
Posted on 23 April, 2010 - 20:04
yes, it is imo
Posted on 23 April, 2010 - 20:09
I like the idea of automatically spotting enemies. I didn't play much BC2 but in the short time I already always spammed the use key or whatever is to spot enemies. I just hope the automated messages won't be too annoying. Good example of doing it wrong would be spotting land mines in ET. :D Btw, as long as you can properly ban players from your server VAC should be okay I guess.
Posted on 23 April, 2010 - 20:19
darth, the manual enemy spotting in BC2 is one of my favorite features of the game and I consider it a huge innovation. Perhaps it is because on the controller, you almost have to make a sacrifice, do I forego shooting a round or two to spot this guy, or do I try to take him on all by myself and risk not killing him and him getting away "unspotted". Regardless, a spotting system of any kind, is better than no spotting system. On the Games On Net interview: 1. PvP hosting on the consoles! YES! Dedicated servers for XBL games are WAY over-rated, and either force the company to create server farms all over the world, or force players from continents on which there are no servers to be at perpetual disadvantage. If the netcode is decent, then a PVP game amongst friends (hosted on a good connection) will work just fine. Note to developer - if an overwhelming "host" advantage is insurmountable (as it is in both Gears of War games), then adjust accordingly by simply making the host weapons 20% weaker or something. Don't just leave a Gears of War-like host advantage in the finished product. (Note to PC gamers - you need not even reply to this. Console gamers have to make all sorts of concessions to even the playing field and when crap like the GoW host advantage is left unaddressed, the game becomes unplayable - even in a frickin' LAN situation. It really is THAT bad. Unreal Engine 3 is a disaster for MP gaming, and even casual games like Fat Princess become unplayable. Electronic Arts has dropped its use of UE3 for the MP component of the new Medal of Honor game, and have gone with DICE's BC2 Frostbite engine instead! They are developing on two different engines! Bwahahahahahahaha Epic UE3 MP = EPIC FAIL! ) 2. Hardly an interview goes by where Rahdo doesn't mention the efforts SD is going to to minimize grief-age. "What about...." "Yes" "But did you think of..." "Yes" "But.." "Yes, we thought of that, too". Gamers makin' games. I love it.
Posted on 23 April, 2010 - 22:19
wow that Games On Net interview and replies were fkin awesome. This game sounds amazing. Also the dev's sound like they know how to make an epic game. Cant wait.
Posted on 24 April, 2010 - 02:45
yes, it is imo\
But why? I've never had an issue with VAC. If someone is causing a problem, go to another server. Pretty easy. It's also damn easy to set up your own server to play with only the people you want. That's what I do a lot of the time and no problems :)
Posted on 24 April, 2010 - 06:41
darth, the manual enemy spotting in BC2 is one of my favorite features of the game and I consider it a huge innovation. Perhaps it is because on the controller, you almost have to make a sacrifice, do I forego shooting a round or two to spot this guy, or do I try to take him on all by myself and risk not killing him and him getting away "unspotted". Regardless, a spotting system of any kind, is better than no spotting system.\
I don't know. It doesn't seem to require any thought, skill or practice on the PC. You see a movement and you spam the key. It's just tiresome and unnecessary in my opinion.
Posted on 24 April, 2010 - 08:19
not much new there in the interviews. but what i was wondering about the auto chatter system. this sounds good to a certain extend, but i ask myself if there is still some sort of the manual chatter system that we know from wolf et and etqw. this was one of the things that really stand out in wolf et and it was a lot of fun also, hearing some guy with a german accent scream "i need a medic!" and "danke!". :)
Posted on 24 April, 2010 - 09:59
Its no worse than punkbuster.\
VAC has 0-tolerance, so when **** anti-cheat fails you must buy new game(or games if you have more games on 1 account, which seems unwise).
Posted on 24 April, 2010 - 13:55
They also have an appeals process. If it does it incorrectly then you can appeal and they'll reset it. If you WERE cheating.. then get stuffed, you deserve the ban.
Posted on 24 April, 2010 - 13:57
darth, the manual enemy spotting in BC2 is one of my favorite features of the game and I consider it a huge innovation.\
Spamming a button to unlock temp wallhack is innovation now ? You can try netcoders.cc, will gives you awesome games to download!
Posted on 24 April, 2010 - 14:01
They also have an appeals process. If it does it incorrectly then you can appeal and they'll reset it.\
They only appeal when a lot of people get banned. Just read some VAC ban cases where ban wasn't lifted.
Posted on 24 April, 2010 - 14:01
"VAC2: The single-player Half-Life modifications Paranoia and Half-Life FX, which made changes to the engine's renderer that propagated to multi-player games. This still triggers a ban and no bans caused by it have been reversed."
Posted on 24 April, 2010 - 16:21
Spamming a button to unlock temp wallhack is innovation now ? You can try netcoders.cc, will gives you awesome games to download!\
The button isn't spammable. If you miss with spotting it becomes unavailable temporarily. Try to be informed before commenting.
Posted on 24 April, 2010 - 17:26
"VAC2: The single-player Half-Life modifications Paranoia and Half-Life FX, which made changes to the engine's renderer that propagated to multi-player games. This still triggers a ban and no bans caused by it have been reversed."\
So 2 less than optimally programmed mods I never heard of is the one incident in how many years of operation thats caused real problems and didn't have reversed bans? Like I said, no worse than punkbuster. Anyone remember when some people managed to spoof PBUIDs etc as others to get them banned instead of themselves?
Posted on 24 April, 2010 - 17:30
lol. you never heard of, I imagine there's lots of things you've never heard of. Oh well, for some, ignorance is bliss
Posted on 24 April, 2010 - 18:05
Absence of evidence is not evidence of absence but it certainly doesn't look like theres reasonable cause to be scared of VAC, which is what you were telling us we should be.
Posted on 24 April, 2010 - 19:35
Oh ye, just because those who are false-banned are a minority we can't be bothered...
Posted on 24 April, 2010 - 20:02
Not just a minority, they barely exist and were "accidental" bans due to some odd modding. So are there any cases of false positives with unmodded games?
Posted on 24 April, 2010 - 20:15
So are there any cases of false positives with unmodded games?\
Ye, like some reports of xfire causing it and some guy testing aimbot on a completely different game when steam was running and not playing any steam game.
Posted on 24 April, 2010 - 20:23
Ye, like some reports of xfire causing it and some guy testing aimbot on a completely different game when steam was running and not playing any steam game.\
I thought that was impossible because VAC didn't run except when a VAC protected game was running? Is that guy "testing" his aimbot a reliable source?
Posted on 24 April, 2010 - 20:25
Decide for yourself: [url]http://www.sx.brutalcore.co.uk/forum/viewtopic.php?f=37&t=205&start=0[/url]
Posted on 24 April, 2010 - 20:27
What do you think that link shows? He said he interfered with VAC. He got VAC banned.
Posted on 24 April, 2010 - 20:51
Absence of evidence is not evidence of absence but it certainly doesn't look like theres reasonable cause to be scared of VAC, which is what you were telling us we should be.\
I don't like having to use Steam authorization to run a game I purchased, with VAC comes mandatory Steam usage. If you're happy using Steam, good for you, but I don't appreciate having to open ports not required by the game itself. And where TF did I say VAC scared anyone ? I still think it should be optional, but it seems the accountants get their way again. things like this annoy me: "Furthermore, external websites and companies with links to and from Valve's online sites and products may collect personal information about users. Valve's privacy policy does not extend to these external websites and companies."
Posted on 24 April, 2010 - 21:11
I don't like having to use Steam authorization to run a game I purchased, with VAC comes mandatory Steam usage. If you're happy using Steam, good for you, but I don't appreciate having to open ports not required by the game itself. And where TF did I say VAC scared anyone ?\
All these threads are blurring a little so apologies if theres some crossed wires. Edit: No actually, my reply was aimed at you. If you're not trying to scare people by saying OMG U WIL B BANED by selecting a one off occurrence of some clumsy programmers making a mod that looked like a cheat, what are you doing? So do you just not buy games at all anymore or are you just selective in which DRMs are bad?
I still think it should be optional, but it seems the accountants get their way again. things like this annoy me: "Furthermore, external websites and companies with links to and from Valve's online sites and products may collect personal information about users. Valve's privacy policy does not extend to these external websites and companies." Right, so to summarise, Valve's privacy policy doesn't cover things that aren't Valve's products. What are you people trying to prove with these scare links and quotes?
Posted on 24 April, 2010 - 21:49
scare links ??, pull your head out of your buttocks I never said anyone would be banned, I said there are instances of non cheating that got several thousand people banned for using a legal mod read the quote again, or get an adult with English comprehension to do it for you The people that use Steam for advertising also collect all sorts of personal information from Steam and are not obligated to follow Valve's privacy policy, can you say Yahoo ?
Posted on 24 April, 2010 - 22:52
What people who use Steam for advertising? I've not seen any adverts from 3rd parties. CS1 might use them though. Several thousand, can you source that?
Posted on 25 April, 2010 - 00:22
according to Gabe Newell "We’re looking at a variety of ways of funding these development projects and it probably benefits us less than other kinds of developers. … I think where advertising-supported projects will be interesting is the degree to which it … [helps broaden] the distribution of games like Red Orchestra. I think that we’re going to start to see games that would struggle to get traditional publisher funding find that advertising is a great way of finding and developing an audience, and that’s why we’re putting the effort to make it possible for people to use Steam to do advertising-supported games."
Posted on 25 April, 2010 - 01:55
Paranoia has had 100,000 downloads, but Valve doesn't release stats on what "cheat" has been detected, they just ban for the opengl.dll
Posted on 25 April, 2010 - 01:59
Red Orchestra is a game distributed by Steam but not a game developed by Valve. It will have a completely separate agreement regarding privacy because the advertising done through it will be completely separate from steam. Thats also Gabe talking about the potential for advertising in individual games, not steam itself. So what? If 100,000 people had been banned I'm sure we'd know about it. Its unfortunate the mod makers made part of their mod resemble a cheat and somehow activate itself in multiplayer when it shouldn't but it looks like a lack of testing is at as much fault as VAC mistaking a graphical effect for a wallhack. Be discerning about whos 3rd party code you run and know that beta testers take risks.
Posted on 25 April, 2010 - 02:12
it's a graphics update to a very old game, nothing to do with bad coding read the last line of the quote
Posted on 25 April, 2010 - 02:44
A graphics update that does some kind of opengl hook? The "people" hes referring to are other developers. The "advertising supported games" are the hypothetical ad supported games made by other developers but that won't be part of Steam. So all you'll have to do is not purchase that game and you won't see ads. Even the customers who do purchase that game won't see ads in steam. Am I making a grossly unfair reading?
Posted on 25 April, 2010 - 09:18
Fear, paranoia and hatred. I suggest everyone just gets laid and we meet back here over a pint to see if this is actually an issue
Posted on 25 April, 2010 - 09:33
Haha gold. Those who have made up their mind are highly unlikely to change though :( It's a shame they're willing to give up on a game that could potentially be GOTY (imo) because of such minor issues :(
Posted on 25 April, 2010 - 10:08
Having to put a lot of effort into being actually able to play the game I find a major issue.
Posted on 25 April, 2010 - 11:38
But thats the thing, Steam should be no effort. It installs the game for you and updates it to the current patch. Its even less effort than piracy and successfully got me buying games again.
Posted on 25 April, 2010 - 14:20
But that's the thing, for some people it doesn't, I've never had problems with steam either but have heard that it does cause problems for others. Anyway, as long as I can buy a copy from a real store at a fair price and just activate it on steam I'm indifferent about Brink using steam, just hope that they release a demo that can try first though :)
Posted on 25 April, 2010 - 14:28
Anyone know the pricing history of Bethesda published games on Steam? Retail distributors seem to have some publishers by the vulnerables such that they can demand online distribution be more highly priced. Its bad enough that I don't think I've bought a new release on Steam since the Orange box.
Posted on 25 April, 2010 - 14:43
[url]http://store.steampowered.com/publisher/Bethesda%20Softworks/[/url]
Posted on 25 April, 2010 - 17:02
But that's the thing, for some people it doesn't, I've never had problems with steam either but have heard that it does cause problems for others. Anyway, as long as I can buy a copy from a real store at a fair price and just activate it on steam I'm indifferent about Brink using steam, just hope that they release a demo that can try first though :)\
I'll go with this.
Posted on 25 April, 2010 - 18:23
The button isn't spammable. If you miss with spotting it becomes unavailable temporarily. Try to be informed before commenting.\
Thanks, Senethro.
Posted on 26 April, 2010 - 03:40