Splash DamageBlogMore Brink Coverage From Around the Web

Splash Damage Blog

More Brink Coverage From Around the Web

Brink previews and interviews continue to trickle in from all over the internet - here's our latest round-up.

There's a new preview over at NowGamer, with Sam Bandah taking a long look at Brink and its features. Sam also had the opportunity to sit down with Brink's Creative Director Richard Ham for an extensive chat about the game as well as the team behind it. The multi-page interview covers a sizeable pile of topics, including what Brink will bring to console gaming, the inner workings of its dynamic objective system, the duality inherent to Brink's narrative and many more.

If that wasn't enough, Richard also managed to make Q&A pit stops at both Skewed and Reviewed and HipHopGamerShow, resulting in even more great reading (and in the case of HHG, listening) material for the week.

Finally, if you're in the UK and fancy a pair of Brink posters, head over to If Men Had Wings where you can win exactly that in their Brink press mailer giveaway. Good luck!

If you've spotted any other Brink coverage online, post it up in the comments and we'll be sure to include it in our next round-up.

8 Comments

Awesome, nice build :)
Posted on 15 April, 2010 - 19:17
Thanks for the links. Time to mail these around and try to convert more people early on. :)
Posted on 15 April, 2010 - 20:57
My quote of the day: For instance, the Soldier starts out as the “tough guy”, who can take more damage than the other classes, can blow up core objectives with heavy explosive charges, and can hand out ammo to his teammates to keep them going. So already he’s got a lot on his plate. But as you level up, you might also select new Soldier abilities like new types of grenades, or the ability to shield teammates and soak up damage for them, and those decisions make a massive change to how the game plays for you. [url]http://www.nowgamer.com/features/646/brink-richard-ham-qa?o=2#listing[/url] I wonder by how much his health/bullet resistance is increased.
Posted on 15 April, 2010 - 21:01
lets hope it's enough to get medics off the primary combat class.
Posted on 17 April, 2010 - 22:20
Sweet, more info :D
Posted on 18 April, 2010 - 23:13
lets hope it's enough to get medics off the primary combat class.\
Aye, and shielding + healing works synergetic as well.
Posted on 18 April, 2010 - 23:26
Here are a couple more web articles. Hope you don't mind me continuing the thread. :) CVG has an article on Brink's AI. [url]http://www.computerandvideogames.com/article.php?id=243459[/url] Strategy informer on Splash Damage's transition to a console developer with BRINK. [url]http://www.strategyinformer.com/news/7748/splash-its-been-a-big-challenge-transitioning-from-pc-to-console[/url]
Posted on 20 April, 2010 - 17:27
The hiphop gamer video ( [url]http://hiphopgamershow.ning.com/profiles/blogs/brink-dev-says-xbox360-can[/url] ) is awesome, why is he eating so much chickens ? :D
Posted on 23 April, 2010 - 01:25