Splash DamageBlogNew Brink PC Update: Stopwatch Tweaks, MOTD, and more

Splash Damage Blog

New Brink PC Update: Stopwatch Tweaks, MOTD, and more


We've just deployed a new game update for Brink to Steam, containing several improvements for Stopwatch mode and spectators, support for custom server info messages, and a few other goodies.

Notably, defending teams in Stopwatch have had their spawn timers increased by 10 seconds across the boards (plus you can customise your own bias here), while a new spectator HUD with objective progress, team colors, and player health bars makes it easier for those shoutcasting matches to keep up with the action. There's also a significant balance change in this update, with de-hacking being decreased by another 33%.

As before, all you have to do to receive this update is being signed into your Steam client, which then does the rest.

Alongside the client update, we've also got new dedicated server files out, allowing you to set custom welcome messages and a few other bits of information for clients connecting to your server. If you run a server, we recommend that you update it to the new version as soon as possible if you haven't already.

You can find the full changelog including all the new cvars after the break.

  • Balancing: Lowered Hacker terminal disarm rate to 0.6 (from 0.9)
  • Spectator mode: Added new HUD displaying objective information
  • Server Browser: Added dedicated/listen server type filter
  • Added server information to map loading screens in multiplayer. Server admins can customise this via the following cvars:
    • si_website
    • si_adminName
    • si_email
    • si_irc
    • si_motd_1
    • si_motd_2
    • si_motd_3
    • si_motd_4
  • Spectator mode: Added faction colors to player names
  • Spectator mode: Health bars now visible when looking directly at players
  • Stopwatch mode: Added 10 seconds to each defending team's spawn time
  • Stopwatch mode: Added support for custom defence respawn timer adjustments via g_stopWatchDefenceRespawnTimerAdjust
  • Stopwatch mode: Added objective timing information to Stopwatch review screen
  • Added support for listing players steam id's via the listSteamIds cvar
  • UI: Added automatic scrolling when typing in chat boxes
  • UI: Stop context menus receiving focus when they are disabled and inactive
  • UI: Game now forces a refresh of the notifications screen each time it is activated
  • UI: Set focus to default (first) list item each time the notifications screen is activated
  • UI: Updated two text strings for German and Italian, as "Game mode" and "Play mode" incorrectly used the same word
  • Fixed player nametags disappearing despite not being affected by Flashbang
  • Fixed boat shaking for clients in CCity and Shipyard opening cinematics
  • Fixed Aquarium only ever logging one objective being completed
  • Fixed having your weapon stuck in iron-sights for the entire refire duration when needing to perform an auto-reload
  • Fixed issue with caltrop models not always being updated properly

92 Comments

Thanks for patching the flashbangs! Will check now:)
Posted on 18 July, 2011 - 19:49
Gahhhh no servers! I need my Brink fix!
Posted on 18 July, 2011 - 19:51
Too late to fix the beta. Maybe 5 players will return.
Posted on 18 July, 2011 - 19:54
Will this update be released along with the dlc for consoles?
Posted on 18 July, 2011 - 19:57
The 33% less dehack will definately change things. Great stuff for both teams.
Posted on 18 July, 2011 - 19:58
Too late to fix the beta. Maybe 5 players will return.\
I have just this for you TheG4mer: STFU and begone. Ontopic: good changes, I espeically like that in stopwatch mode the defenders spawntime is adjustable now :)
Posted on 18 July, 2011 - 19:59
Fixed Flashbangs? Am I blind or is there no mention of them?
Posted on 18 July, 2011 - 20:03
Fixed Flashbangs? Am I blind or is there no mention of them?\
As per the blog post: [INDENT]Fixed player nametags disappearing despite not being affected by Flashbang[/INDENT]
Posted on 18 July, 2011 - 20:08
Nice patch! I've not tested it yet but this looks like a big step in the right direction, thanks!
Posted on 18 July, 2011 - 20:14
BUG REPORT: The covert ops in disguise have the wrong color in name tags. So they are easy prey...
Posted on 18 July, 2011 - 20:16
Is that in-game or as a spectator?
Posted on 18 July, 2011 - 20:18
DAMMIT,again the PC is getting better privileges than console :imadface:
Posted on 18 July, 2011 - 20:20
Too late to fix the beta. Maybe 5 players will return.\
in time for quakecon.
Posted on 18 July, 2011 - 20:22
DAMMIT,again the PC is getting better privileges than console :imadface:\
Absolutely not true. Any changes that aren't PC specific should make it into the console updates when they arrive. Speak to Sony/Microsoft on their policies on how they handle patches.
Posted on 18 July, 2011 - 20:23
BUG REPORT: The covert ops in disguise have the wrong color in name tags. So they are easy prey...\
Why would you disguise without a "back stab" feature implemented on the game anyway ? :)
Posted on 18 July, 2011 - 20:25
PS3 player here, but still nice to see the adjustments being made, many that will likely be forthcoming with the console patch. Thanks for the info.
Posted on 18 July, 2011 - 20:25
Absolutely not true. Any changes that aren't PC specific should make it into the console updates when they arrive. Speak to Sony/Microsoft on their policies on how they handle patches.\
waiting for PC Elitismenrs(cant find translation) to say PC is better
Posted on 18 July, 2011 - 20:28
Absolutely not true. Any changes that aren't PC specific should make it into the console updates when they arrive. Speak to Sony/Microsoft on their policies on how they handle patches.\
I hate to go "negative Nelly" in what is otherwise a positive development, but if these changes have just been implemented for the PC, and are also going to go into the console patch, wouldn't that mean that the overall patch is different than the one that was supposedly already submitted to MS/Sony 2-3 weeks ago? Was a re-submittal required? Is this the answer to why the "certification process" has taken so long?
Posted on 18 July, 2011 - 20:28
waiting for PC Elitismenrs(cant find translation) to say PC is better\
What relevance does this have to the conversation? Honestly, it feels like you're trying to create a problem in order to call people out once you get the response you're looking for. The simple fact is, Sony and Microsoft need to certify updates on their systems before they can go live. It's easier to deploy onto PC as this restriction doesn't exist. That's really all there is to it. Happy to help. :) P.S. I play on PC, too.
Posted on 18 July, 2011 - 20:31
Looks like some of the stuff they teased about a couple weeks ago? And looks like some good improvements. I am on xbox, and hope some of these changes (stopwatch tweaks) make it to console. I've watched many of the BrinkTV competitions, and feel these changes will help make it so I can better follow the progress and action. Cool stuff.
Posted on 18 July, 2011 - 20:34
Why would you disguise without a "back stab" feature implemented on the game anyway ? :)\
knockdown makes you work for your "backstab"
Posted on 18 July, 2011 - 20:34
knockdown makes you work for your "backstab"\
Nope, that's just awkward and miles away from the fun you get on others games where you can back stab somebody.
Posted on 18 July, 2011 - 20:43
What relevance does this have to the conversation? Honestly, it feels like you're trying to create a problem in order to call people out once you get the response you're looking for. The simple fact is, Sony and Microsoft need to certify updates on their systems before they can go live. It's easier to deploy onto PC as this restriction doesn't exist. That's really all there is to it. Happy to help. :) P.S. I play on PC, too.\
i was being cynical :)
Posted on 18 July, 2011 - 20:50
Nope, that's just awkward and miles away from the fun you get on others games where you can back stab somebody.\
Get lost with your backstab! :P The guy's right, you need to use SKILL for your backstab
Posted on 18 July, 2011 - 21:00
All servers (3 so far) have global stutter that I've tried. It'll drop half a dozen frames in every major engagement ... makes the game very difficult to play. Average frame-rate worsened by ~20% in the last patch, this one seems about 20% lower again. Minimum FPS now at ~25-30. 2 patches ago, the lowest it got on even the 'problem' maps was 55-60. Good fixes and balance changes .... but it seems like the game is being slowly re-broken. Edit - seems to be particularly caused by loud sound-effects. Never had this prior to now. 1090t @4Ghz 6950 1GB 8GB 1600Mhz WD Caviar Black HDD Asus Xonar Essence STX
Posted on 18 July, 2011 - 21:31
Had some very nice matches now with the sgs guys. And here is something wrong:
Posted on 18 July, 2011 - 21:33
Yup, also getting the red bars.
Posted on 18 July, 2011 - 21:38
Fixed having your weapon stuck in iron-sights for the entire refire duration when needing to perform an auto-reload is this the barnett problem? i dont understand the wording.
Posted on 18 July, 2011 - 21:46
I hate to go "negative Nelly" in what is otherwise a positive development, but if these changes have just been implemented for the PC, and are also going to go into the console patch, wouldn't that mean that the overall patch is different than the one that was supposedly already submitted to MS/Sony 2-3 weeks ago? Was a re-submittal required? Is this the answer to why the "certification process" has taken so long?\
If the DLC comes out tommorrow you'll get your answer.
Posted on 18 July, 2011 - 21:50
BUG REPORT: The covert ops in disguise have the wrong color in name tags. So they are easy prey...\
I can confirm this, saw it in a couple of matches - haha die sneaky bastards! :infiltrator: Also wondering if there was some general color changes in patch? friendly white seem grayer, and enemies orange, rather than red. Or, maybe my custom color tags suddenly started to work? Thanks for the rest of the fixes, good stuff. Especially the flashbang name fix :stroggbanana:
Posted on 18 July, 2011 - 22:26
Fixed having your weapon stuck in iron-sights for the entire refire duration when needing to perform an auto-reload is this the barnett problem? i dont understand the wording.\
It's a PC thing.
Posted on 18 July, 2011 - 22:29
Just not a fan of the increased timer for defense, would be more reasonable decrease attackers respw timer to 10 seconds instead, waiting 30 seconds is just boring.
Posted on 18 July, 2011 - 22:47
In my opinion hacking time is too long.... and nechaiev is too slow attack should be helped this way to make game faster and prevent full olds.
Just not a fan of the increased timer for defense, would be more reasonable decrease attackers respw timer to 10 seconds instead, waiting 30 seconds is just boring.\
it depends on when u die. Make enemies take full is tactic... try to not take full is also tactic If a fps is too hard for you, you should try games like patapon.
Posted on 18 July, 2011 - 22:56
It's a PC thing.\
damn, so the barnett stuck in ironsights after last shot still is here, goshdarn!
Posted on 18 July, 2011 - 23:02
g_friendlycolor and g_friendlytextcolor now basicly share a function?! before the patch i had g_friendlytextcolor set to 0 0 0 0 to disable it. this way i only saw player icons above friendly players heads. helped me actually for better view. when i set this now, nothing changes. i have to alter g_friendlycolor to 1 1 1 1 (white with no alpha) to see icons+name tags on friendly players. i have lots of stuff on my display again that blocks the things i actually need to see, like enemies. :( also, resort looks very dark in some places now. there seems to be new or a more dense fog. very hard to see players there in some places. if you alter atmosphere or light values, plz increase the light in general. all in all it seems to run a bit smoother in some areas. but this may be subjective. only had a hour to test the new patch. oh, forgot one bug. when in disguise, the interface starts to behave like if you are the class you just disguised as. example: i disguised as a soldier and all of the sudden i saw the ammo indicator above my team mates.
Posted on 18 July, 2011 - 23:14
damn, so the barnett stuck in ironsights after last shot still is here, goshdarn!\
No they fixed being stuck in ironsights, but there is still no bolt animation after shooting scoped. So there's no way of knowing that you can shoot again. I guess it's better than nothing. However now there seems to be a problem with reload recognition :(
Posted on 18 July, 2011 - 23:19
No they fixed being stuck in ironsights, but there is still no bolt animation after shooting scoped. So there's no way of knowing that you can shoot again. I guess it's better than nothing. However now there seems to be a problem with reload recognition :(\
Wait I thought consoles still had this problem... And this patch totally seems like it can be added to consoles through netvar.
Posted on 18 July, 2011 - 23:32
All servers (3 so far) have global stutter that I've tried. It'll drop half a dozen frames in every major engagement ... makes the game very difficult to play. Average frame-rate worsened by ~20% in the last patch, this one seems about 20% lower again. Minimum FPS now at ~25-30. 2 patches ago, the lowest it got on even the 'problem' maps was 55-60. Good fixes and balance changes .... but it seems like the game is being slowly re-broken. Edit - seems to be particularly caused by loud sound-effects. Never had this prior to now. 1090t @4Ghz 6950 1GB 8GB 1600Mhz WD Caviar Black HDD Asus Xonar Essence STX\
[url=http://www.splashdamage.com/forums/showpost.php?p=356256&postcount=18]Mine[/url] seems to have been restored to what I originally had. Back to solid 60fps vsync with everything enabled. I was just playing on Shipyard to test for the past 45 minutes. They seem to have restored my CrossFire performance as I'm still on 11.6 with 11.6 CAP2. Still testing things to see but it's looking promising. \o/ Lots of players fighting in the large area at the end of Shipyard, the lowest it dropped was 55/50. Thanks SD!
Posted on 18 July, 2011 - 23:57
More stuff for pc :(
Posted on 19 July, 2011 - 00:07
Absolutely not true. Any changes that aren't PC specific should make it into the console updates when they arrive. Speak to Sony/Microsoft on their policies on how they handle patches.\
none the less pcs been getting everything first besides the stats
Posted on 19 July, 2011 - 00:10
Nope, that's just awkward and miles away from the fun you get on others games where you can back stab somebody.\
Wait for bayonettes, it might help. Otherwise, it just seems that you (like many others in a certain regard) just want to play ETQW with Brink skin over it. Please accept the fact that it is a different game with different mechanics, on a different scale, and aggregating platforms. Going from WolfET to ETQW, at first I was shocked that I could not shoot my weapon while disguised. Then I learned to backstab etc. In Brink, it's the same. Forget backstab : it's gone. Use it for what it is meant to : just reach the enemy's back line without being spotted too easily, and then begin the sapping work : spotting, hacking, capturing CPs, laying spikes in rush areas, and spot isolated to knockdown + kill them and comhack... it's just different activities.
Posted on 19 July, 2011 - 00:12
it depends on when u die. Make enemies take full is tactic... try to not take full is also tactic If a fps is too hard for you, you should try games like patapon.\
Hai there, your reply was kinda moronic but anyway I play brink since day1 and actually brink its the easiest fps I currently play. But I still keep my opinion that when you die and you have to wait 30 seconds gets boring. Decrease attackers respaw timer would have been better imo.
Posted on 19 July, 2011 - 01:50
Lets hope SD brings these and any other updates to the consoles. I worry though considering they think that only PC players like game balancing, skill raising patches and console players want nuclear weapons 1 button kill the entire team type crap. If they ever lower the spread of the weapons, etc... I hope they don't only do that for PC because console can't handle more accurate shooting (spoken by people who suck with controllers).
Posted on 19 July, 2011 - 01:57
I also hope this comes to consoles. The added defensive respawn and slower dehacking would be great.
Posted on 19 July, 2011 - 02:05
a spectator update, but still no first person spectating? wtf, why? no seriously, cant think of a reason why we don't have it. whatever, keep the updates rolling
Posted on 19 July, 2011 - 06:10
none the less pcs been getting everything first besides the stats\
Not sure what the point is. How do you propose Splash Damage speeds up the Microsoft and Sony certification process?
Posted on 19 July, 2011 - 06:45
a spectator update, but still no first person spectating? wtf, why? no seriously, cant think of a reason why we don't have it. \
my guess would be that the network performance is so bad that you would see how laggy the spectator mode actually is when you are in first person.
Posted on 19 July, 2011 - 07:43
Thx guys :)
Posted on 19 July, 2011 - 07:43
There was a thread here about all pc issues. Did you guys even read that? You guys are releasing patches but not patching the right things, the freaking 'f' button? 1st person spectating? demo recording? ...
Posted on 19 July, 2011 - 07:54
a spectator update, but still no first person spectating? wtf, why? no seriously, cant think of a reason why we don't have it. whatever, keep the updates rolling\
It was a technical issue, I think. Something about textures.
Posted on 19 July, 2011 - 08:54
There was a thread here about all pc issues. Did you guys even read that? You guys are releasing patches but not patching the right things, the freaking 'f' button? 1st person spectating? demo recording? ...\
Respawn times and nerfed dehacking have been requested a lot more than the things you mentioned. And they are obviously easier to implement.
Posted on 19 July, 2011 - 08:56
Respawn times and nerfed dehacking have been requested a lot more than the things you mentioned. And they are obviously easier to implement.\
I was giving examples, since they released a patch especially for pc I was assuming they would have implemented all important suggestions mentioned in the thread. Compared to the thread I bumped the patch is only 5% of the things all mentionned? Will they ever release an sdk? Badman, are you reading this: Are you guys planning to release a sdk or is it already decided that an sdk will never be released?
Posted on 19 July, 2011 - 09:08
Respawn times and nerfed dehacking have been requested a lot more than the things you mentioned. And they are obviously easier to implement.\
+1 !! Thanks SD for the update. Plays a lot better now although my pretty outdated system can handle Brink a little less smooth now.... Intel Core2Duo 2 x 2.1 GHz GeForce 9800GTX+ 4 GB RAM WinXP Pro // EDIT Had awesome games last night !!
Posted on 19 July, 2011 - 09:10
nothing in this patch to come back. sd_community_listen "0"
Posted on 19 July, 2011 - 09:29
nothing in this patch to come back. sd_community_listen "0"\
Yeah because increased spawn times and lower dehack times weren't suggested by the community...
Posted on 19 July, 2011 - 09:36
oh, forgot one bug. when in disguise, the interface starts to behave like if you are the class you just disguised as. example: i disguised as a soldier and all of the sudden i saw the ammo indicator above my team mates.\
Thats not a new bug, noticed this quite at the beginning. You really aquire all the skills of your victim... But cant use them :D
Posted on 19 July, 2011 - 10:23
Yeah because increased spawn times and lower dehack times weren't suggested by the community...\
yea you are right: sd_community_listen "0.05"
Posted on 19 July, 2011 - 10:23
Will they ever release an sdk? Badman, are you reading this: Are you guys planning to release a sdk or is it already decided that an sdk will never be released?\
They said they would love to, but not sure if they will be able to. Its a budget, manpower issue.
Posted on 19 July, 2011 - 10:32
Nice update, community suggestions taken in account. Keep it coming please :) Also, some people don't realize the impact of the changes they ask. Changing the "1 button does all" might not be as simple as it seems, I'm afraid. I am confident first person spectate and demo should be in the pipes, though. I don't see why they shouldn't be doable (demo recording might take time as it needs complete development, ways to record/play back from game interface, sharing platform maybe... Can't you record video using steam anyway ?
Posted on 19 July, 2011 - 10:41
i like the new changes... but hope they will add more in soon dlc! :)
Posted on 19 July, 2011 - 10:59
if the DLC is 500megs that i guess we will see more patching too. 2 maps, 2 chars and some new abilities, would that really be 0.5 gigs? hopefully they fix the f button does it all mess
Posted on 19 July, 2011 - 11:22
Still no crosshair custom ....
Posted on 19 July, 2011 - 11:32
Just a note on the health bars in spectator mode: Health bars only appear when the spectator aims at them (to make the HUD more readable). By default, when spectator mode is enabled it uses the 3rd-person, over-the-shoulder perspective. Server admins will want to enable flight mode for spectators to allow them control over the crosshair so they can view player health bars. g_spectatorMode ( "-1" = disabled ; "0" = enables spectating, using over-the-shoulder mode unless overriden ) g_spectateFreeFly 1 ( enables spectator flight, overrides over-the-shoulder mode )
Posted on 19 July, 2011 - 12:00
Crispy, Im not sure if your post is related to the healthbar bug for disguised operatives. When an enemy operative disguises as a team member his healthbar will show up NOT in friendly colors but in enemy colors (default red). So he is easily spotted across the map like in my screenshot (Apoc is dead in the obituary, but there is another Apoc shown with red healthbar). For spectator mode: The obituary does not show any team colors. Not sure how to interprete the change log so I dont know if it is intended, but I think it should be. Something like "red kills blue".
Posted on 19 July, 2011 - 12:14
Looks like a nice update. Can't wait to try it out.
Posted on 19 July, 2011 - 16:07
well, i wanted to check out the new update last night- but the only active server with a ping under 150, was full.. and no that wasnt a typo- "only active SERVER" singular... ouch! there was about Five servers with a 200 plus Pings active.. but i wasnt able to connect to them.. go figure.. although, i've tried these servers before, to laggy for my liking.... not a big loss- popped on a ETWQ server no problem, and had a blast.... Long Live ETQW!
Posted on 19 July, 2011 - 17:49
Good patch! But one big bug: the name of a disguised agent is still shown in the colour of his team - so this is as good as NO DISGUISE at all :-( Please fix it!
Posted on 19 July, 2011 - 20:29
Good patch! But one big bug: the name of a disguised agent is still shown in the colour of his team - so this is as good as NO DISGUISE at all :-( Please fix it!\
We've been working on it.
Posted on 19 July, 2011 - 20:49
Good patch! But one big bug: the name of a disguised agent is still shown in the colour of his team - so this is as good as NO DISGUISE at all :-( Please fix it!\
Yeah I fell foul of this :-( Got utterly raped as op in disguise until my team handily pointed out what was going wrong.... at the end of the round.... Nice to see none of the enemy team letting me know the secret :-P Looks like op disguise is trashed til th enext patch... avoid this skill!
Posted on 19 July, 2011 - 21:45
god, is the operative really and still bugged? nobody confirmed ingame. :( im still not sure either, because sometimes i can sneak behind enemy lines and cause some trouble, but not as easy as it used to be. also... resort has some very dark areas since the patch. did i already mention this? really hard to see players in some areas. i even got a screenshot... there you go. pretty dark.
Posted on 19 July, 2011 - 22:20
god, is the operative really and still bugged? nobody confirmed ingame. :( im still not sure either, because sometimes i can sneak behind enemy lines and cause some trouble, but not as easy as it used to be. also... resort has some very dark areas since the patch. did i already mention this? really hard to see players in some areas. i even got a screenshot... there you go. pretty dark.\
Did you re-adjust your gamma in video options? kick it up a notch or so to brighten it.
Posted on 19 July, 2011 - 22:24
Did you re-adjust your gamma in video options? kick it up a notch or so to brighten it.\
i didnt change gamma+brightness. both are at default=1. increasing the values makes it look overbright.
Posted on 19 July, 2011 - 22:37
i didnt change gamma+brightness. both are at default=1. increasing the values makes it look overbright.\
Yea and with the DOF and those blur effects everything becomes extremely shiny
Posted on 19 July, 2011 - 22:41
Did you re-adjust your gamma in video options? kick it up a notch or so to brighten it.\
but other maps look ok. i dont want to have to adjust brightness for specific maps. to me it looks like some maps are night time now, where indoors look the right brightness also, ive had invisible enemies and sound problems now, was ok on the last patch. nice beta testing SD!
Posted on 20 July, 2011 - 08:43
also... resort has some very dark areas since the patch. did i already mention this? really hard to see players in some areas. i even got a screenshot... there you go. pretty dark.\
I`ve got this too... All maps a regular but 2nd stage "Resort" (blow up the bridge, escort the bot...) is realy dark around the comand post... Even though: I can`t say, that I don`t like it. In fact it looks pretty cool - as if the lights had gone out in consequence of the explotion of the pillar :D
Posted on 21 July, 2011 - 06:31
I`ve got this too... All maps a regular but 2nd stage "Resort" (blow up the bridge, escort the bot...) is realy dark around the comand post... Even though: I can`t say, that I don`t like it. In fact it looks pretty cool - as if the lights had gone out in consequence of the explotion of the pillar :D\
Now that you sell it this way to me, its really cool :) But I still have to hit the brightness toggle in this area.
Posted on 21 July, 2011 - 08:37
really this is way too late, i can'T express how dissapointed i am..i bought etqw and brink right away on release...i think that was the last time for any sp game...it is not reasonable for me, how could you screw that up....i mean u didn't do this kind mp game for the first time! how could u make a game like this..this doesn'T look like u have ever made mp games before good bye ;(
Posted on 21 July, 2011 - 13:19
yep i'm agree with you ! where are the 10 years of hardcore multiplayer maker ? it's kind of SD game... but bad chinese copy version ... indeed some graphical implements are fine, but for example on resort now we are on the absolute dark map ... do you see something ?
Posted on 21 July, 2011 - 13:22
I`ve got this too... All maps a regular but 2nd stage "Resort" (blow up the bridge, escort the bot...) is realy dark around the comand post... Even though: I can`t say, that I don`t like it. In fact it looks pretty cool - as if the lights had gone out in consequence of the explotion of the pillar :D\
Just wanted to make a post of this phenomenom myself. The Sec spawn is probably the darkest area in the whole game. I feared the update "F"ed up this area by accident, but since all of you guys experiencing it it has to be intentional from SD. But why? Why this particular area? I mean it looks actually cooler and one of the reasons why I bought Brink was, that I wanted a dark shooter. Since I'm more the tech-noir guy. But why didn't they tone down other areas as well? And why has it to be sooo dark?
Posted on 21 July, 2011 - 13:23
Absolutely not true. Any changes that aren't PC specific should make it into the console updates when they arrive. Speak to Sony/Microsoft on their policies on how they handle patches.\
First and foremost your calling people on things yourself and acting if you know that for a fact. Im not here to argue but dont tell him its not true when PC has received about 3 updates since we got our first on console. And We know its easier to send out on pc. But the fact is PC is getting better support and ms/sony may be responsible for why we havent got the updates yet but i am just hoping we get all the updates and dlc at one. Seems unlikely tho if they sent the dlc in with an update and still sending updates out for pc...We may just get 1 update and dlc if its in submission already....sucks
Posted on 21 July, 2011 - 13:46
First and foremost your calling people on things yourself and acting if you know that for a fact. Im not here to argue but dont tell him its not true when PC has received about 3 updates since we got our first on console. And We know its easier to send out on pc. But the fact is PC is getting better support and ms/sony may be responsible for why we havent got the updates yet but i am just hoping we get all the updates and dlc at one. Seems unlikely tho if they sent the dlc in with an update and still sending updates out for pc...We may just get 1 update and dlc if its in submission already....sucks\
i think they will do all in one for consoles. most devs release PC tweaks first as its easier to fix a problem if it happens. for instance the latest PC patch has screwed up: lighting op disguise sound (again) invisible enemies (again) imagine if you got that then needed a month for sony/ms to allow a fix? its not our fault that MS drag their heels to make them feel important
Posted on 21 July, 2011 - 14:56
If anyone wondered what the main platform they made this game for was...its PC. The console versions are horrendous. Not even a lobby for consoles.
Posted on 21 July, 2011 - 17:07
What relevance does this have to the conversation? Honestly, it feels like you're trying to create a problem in order to call people out once you get the response you're looking for. The simple fact is, Sony and Microsoft need to certify updates on their systems before they can go live. It's easier to deploy onto PC as this restriction doesn't exist. That's really all there is to it. Happy to help. :) P.S. I play on PC, too.\
1+ Rep up for keeping your cool :cool:
Posted on 21 July, 2011 - 17:32
First and foremost your calling people on things yourself and acting if you know that for a fact. Im not here to argue but dont tell him its not true when PC has received about 3 updates since we got our first on console. And We know its easier to send out on pc. But the fact is PC is getting better support and ms/sony may be responsible for why we havent got the updates yet but i am just hoping we get all the updates and dlc at one. Seems unlikely tho if they sent the dlc in with an update and still sending updates out for pc...We may just get 1 update and dlc if its in submission already....sucks\
What I'm saying is PC has received more updates because it's easier to get them out to the PC audience. That's all. Just because 'more' is happening at the moment, doesn't mean PC is getting 'better' treatment. There are more hurdles for Splash Damage to jump through with the consoles. If everyone knows it's easier to deploy on PC, what's with all the hysteria? You're saying it 'sucks' without actually knowing what changes are planned for the console update(s). You're right, there may only be one update for X360 and PS3. But. That does not mean all changes that are in PC's 3 patches won't be rolled together and delivered as one. The consoles may well lag (heh) behind in updating as a result of the approval process but Splash Damage hasn't told us much on that point. For all we know, every update for PC has already been put together for X360/PS3 and the patch just needs to be approved. Once the patch notes appear, we'll definitely know better. To be absolutely clear. I've got it on PC and PS3. I want to see the PS3 version patched as soon as possible just like everyone else. Without patch notes and a solid release date certified by Sony and Microsoft, all we can do is wait. Complaining that Splash Damage are being better to customer A and ignoring customers B and C with their updates is a tad overkill at this point.
Posted on 21 July, 2011 - 18:53
DAMMIT,again the PC is getting better privileges than console \
The PC's have been getting dicked over for years as a result of all those that need noobsticks to play. Do you think that just because Brink is a poor excuse of a console port, that consoles should get some preferential treatment as a result?
Posted on 23 July, 2011 - 01:52
The PC's have been getting dicked over for years as a result of all those that need noobsticks to play. Do you think that just because Brink is a poor excuse of a console port, that consoles should get some preferential treatment as a result? .\
No reason to be hostile towards console gamers. I play on the console, but I respect PC players by letting them enjoy their platform of choice.
Posted on 23 July, 2011 - 02:22
No reason to be hostile towards console gamers.\
He gave one.
Posted on 23 July, 2011 - 09:24
They have done a good job of supporting consoles so far. (We got a few defensive respawn tweaks weeks before PC did. Specifically the 30 second respawn during part of Container City.) I expect the new defensive respawns changes to come eventually, but most likely not in the dlc update. I will never complain about developer support until the developers go silent. As long as developers are still releasing updates...talking about releasing updates...etc.... then I remain optimistic and patient.
Posted on 23 July, 2011 - 09:30
i mean even this how are u supposed to see any enemy wot so ever? all this signs and wall of text [url]http://cloud.steampowered.com/ugc/542900342955286529/08E06884F40C30FCA40A340D60EC4469E02CEC4B/[/url] hoping for bf3,new tribes or planetscape
Posted on 24 July, 2011 - 23:41
i mean even this how are u supposed to see any enemy wot so ever? all this signs and wall of text [url]http://cloud.steampowered.com/ugc/542900342955286529/08E06884F40C30FCA40A340D60EC4469E02CEC4B/[/url] hoping for bf3,new tribes or planetscape\
That's got to be the worst HUD pic so far :D I think it's time for a thread who can show the most cluttered HUD?
Posted on 25 July, 2011 - 00:41
i think they will do all in one for consoles. most devs release PC tweaks first as its easier to fix a problem if it happens. for instance the latest PC patch has screwed up: lighting op disguise sound (again) invisible enemies (again) \
Yeah, the same here too... to sad that these old bugs are still inside... inv players and breaking sound is soooo annoying. Please fix the Engine BUGS first/before tweak the game...:(
Posted on 25 July, 2011 - 09:09
Wait... euh... WHAT?? So the soundbug and the invisible player bugs have returned?? (Srry, haven't been playing cause waiting for patch/DLC)
Posted on 25 July, 2011 - 13:38
Wait... euh... WHAT?? So the soundbug and the invisible player bugs have returned?? (Srry, haven't been playing cause waiting for patch/DLC)\
I personally have not seen it since the new patch. Only seen it once previously on Ship yard map (it was not just me, I think just about everyone complained about the sound popping and loss in that round and one of my engineer team mates on the Resistance side was invisible - to me at least. I can't remember anyone else being unable to see them.) Weird.
Posted on 25 July, 2011 - 20:20