Splash DamageBlogG4TV's Brink Video Preview Shows Combat

Splash Damage Blog

G4TV's Brink Video Preview Shows Combat

Brink's X-Play PreviewIf you missed last night's Brink segment on G4's X-Play show, it is now available for watching on G4's website. There's some two minutes of new in-game footage to be had, largely set within the Ark's dilapidated Container City district and featuring ample sliding, vaulting, and shooting. Take a look and stay tuned for more videos to surface as the week goes on.

46 Comments

did anyone else think the movement was a lot faster in here than the smart demo? I thought the movement in the smart demo felt extremely slow when I watched it. Compare that to this video after ~ 0:56. Might be an illusion of video size but they look like completely different games :confused:
Posted on 1 December, 2009 - 13:04
Might be all customised to fit the purpose of the video. You don't want moves that last a millisecond or people will miss what you try to show.
Posted on 1 December, 2009 - 13:18
Nice vid, can't wait for the end product.
Posted on 1 December, 2009 - 14:29
nice video :)
Posted on 1 December, 2009 - 14:53
Nice. I like the jumping and running. Looks like Mirror's Edge a little bit.
Posted on 1 December, 2009 - 14:53
Wow looks amazing going to give it another watch when I have the time. Il be back ;)
Posted on 1 December, 2009 - 15:50
Loving it, just wish G4tv would have a dl hd vid button.
Posted on 1 December, 2009 - 15:54
is it true that this footage is the stuff shown at the gamescom in cologne back in august? this would mean it's already 3-4 month old
Posted on 1 December, 2009 - 16:00
woohh. this looks like the fast gameplay from wolf:et comes back to us. i see a shotgun, a freakin adrenalin pushing submachine gun and a grenade launcher as a primary weapon. which game has a grenade launcher as a primary weapon nowadays? i dont know any. i hope people wont "spam" the smart movement too much. looks like you will never be able to hit a skilled player when he runs and jumps and ducks around :) looks very awsome! i hope you optimized idtech4 enough to be able to run smooth and fast multiplayer. looking forward to fall next year, gaaaah, almost a year to wait and i was so hoping for a spring release.
Posted on 1 December, 2009 - 16:11
did anyone else think the movement was a lot faster in here than the smart demo? I thought the movement in the smart demo felt extremely slow when I watched it. Compare that to this video after ~ 0:56. Might be an illusion of video size but they look like completely different games :confused:\
yeah, paul walks aroudn ALOT in the FoM video. I think he only ever runs very briefly, for very short sprints. The new video that came out today should probably have some more, longer sprints to give you guys a better feel for speed (I haven't watched it yet, still dl'ing the HD one). Also, i think he tend to use iron sighting ALOT, which is a shame because you can see how relatively tight the spread is for most weapon, compared to other games out there. Plus that iron sight on the SMG (called the Kross) is really old and crappy, blocking your view way too much. It has been replaced :)
Posted on 1 December, 2009 - 20:54
is it true that this footage is the stuff shown at the gamescom in cologne back in august? this would mean it's already 3-4 month old\
Yup, it is really old. Kind of painful for us to watch now, thing have come along a lot since then, as you can imagine...
Posted on 1 December, 2009 - 20:55
Yup, it is really old. Kind of painful for us to watch now, thing have come along a lot since then, as you can imagine...\
Yeah, must be a total different experience after such a long time that's why I asked about the age.
Posted on 1 December, 2009 - 21:01
Yup, it is really old. Kind of painful for us to watch now, thing have come along a lot since then, as you can imagine...\
That makes me wonder. Why do you release basically outdated footage? :)
Posted on 1 December, 2009 - 21:15
That makes me wonder. Why do you release basically outdated footage? :)\
To make it even more awesomely awesome when it comes out. This is decent stuff here and they can build on this this. It just makes it better when it really comes out.
Posted on 1 December, 2009 - 21:42
That's hardly an argument. On the internet nothing has a date, people could be watching this stuff for months after up-to-date material has been released.
Posted on 1 December, 2009 - 21:48
That's hardly an argument. On the internet nothing has a date, people could be watching this stuff for months after up-to-date material has been released.\
Who was that in response to?
Posted on 1 December, 2009 - 21:52
Free running and movement looks really smooth, good job guys, If this is old footage then i can't wait to see the up to date stuff.
Posted on 1 December, 2009 - 22:55
Looks good. I love the fact that the team behind ET is working on it and I love the Timesplitters-like character models. The SMART system has a lot of potential.
Posted on 2 December, 2009 - 00:04
Yay, thanks muchly for getting this released Even if it does make the SD guys cringe :D
Posted on 2 December, 2009 - 01:05
Yup, it is really old. Kind of painful for us to watch now, thing have come along a lot since then, as you can imagine...\
Should have put a "Pre-Alpha" watermark on the vids or something :) People look at them and think this is how the game will be.
Posted on 2 December, 2009 - 15:11
Yeah indeed. It's not really a wise move.
Posted on 2 December, 2009 - 16:38
The videos show gameplay, not the game itself.
Posted on 2 December, 2009 - 18:08
looks nice, nice to also hear iron sights aiant anything major in reducing spread, hip shooting is way more fun and keeps the flow/speed up in a game, also nice to hear that lego sight has been updated lol.
Posted on 2 December, 2009 - 18:25
I don`t like how enemy reacted, if you could call that reaction at all. If Paul was invulnerable anyway, why wouldn`t you let them actually run around and shoot more? Sound was really nice.
Posted on 2 December, 2009 - 18:36
looks nice, nice to also hear iron sights aiant anything major in reducing spread, hip shooting is way more fun and keeps the flow/speed up in a game, also nice to hear that lego sight has been updated lol.\
Did I miss something?
Posted on 2 December, 2009 - 18:52
Did I miss something?\
Also, i think he tend to use iron sighting ALOT, which is a shame because you can see how relatively tight the spread is for most weapon, compared to other games out there.\
Anyway.. Yeah the movement looks a lot faster. It's kinda weird how the walking speed is so slow and the running speed is so fast. The walk to run transition has some major acceleration which feels a bit unnatural. But it is a game after all! BTW - I love that you can shoot grenades in mid air. That was pure awesomeness.
Posted on 2 December, 2009 - 20:07
I don`t like how enemy reacted, if you could call that reaction at all. If Paul was invulnerable anyway, why wouldn`t you let them actually run around and shoot more?\
There's a few reasons. You have to remember this demo was made for e3 and all the other shows, where paul did hour after hour after hour of demos, for many days in a row. If the bots were too good, they would literally make him look bad if he was getting fatigued. and you're right, he is invulnerable in the demo, and we didn't want to make it too obvious that was the case by having bots constantly hitting him. and finally, at the higher levels of bot difficulty, they tend to move around a lot more (strafing back and forth). that's great for challenging gameplay (tougher targets to hit) but adds two problems: 1) at the time, our animation blending wasn't so hot, so you'd see them popping a lot more, and 2) seeing enemies move like that makes it look much more like a multiplayer experience than a single player one, and since this demo was to prove that ET style gameplay can work well as single player, we figured it'd be best if people's first view made it look a little more "traditional single player shooter enemies" :)
Posted on 2 December, 2009 - 20:59
Faster VIDEO (preview) makes the game so much better!!!
Posted on 3 December, 2009 - 07:05
Anyway.. Yeah the movement looks a lot faster. It's kinda weird how the walking speed is so slow and the running speed is so fast. The walk to run transition has some major acceleration which feels a bit unnatural. But it is a game after all! BTW - I love that you can shoot grenades in mid air. That was pure awesomeness.\
Yeah, shoot grenade while in mid air feature was an ultra awesome feature but need a good skill and Paul did it in console. Wow, that show how much close console control to PC counterpart. Hope that not be done by a help from auto aim. About animation, they are still in pre-alpha. Hope in beta or the full game, the animation will improve. Thank you SD, for releasing gameplay footage
Posted on 3 December, 2009 - 07:24
Yeah, shoot grenade while in mid air feature was an ultra awesome feature but need a good skill and Paul did it in console. Wow, that show how much close console control to PC counterpart. Hope that not be done by a help from auto aim.\
I think it was using aim assist. To me it looked like he shot under the nade and missed but it still exploded. I think having a slight aim assist for shooting nades mid air is a good thing. It makes it easier for everyone, not just super skilled game developers :P The real question now is: Can you shoot enemy grenades when they are in mid air to save yourself or humiliate the other team?
Posted on 3 December, 2009 - 20:48
not sure, but I don't think PC has aim assist by default, maybe just for gamepad but don't quote me on that one
Posted on 3 December, 2009 - 21:20
They were playing the xbox built on a pc (hence the xbox keys in the screen).
Posted on 3 December, 2009 - 21:22
The real question now is: Can you shoot enemy grenades when they are in mid air to save yourself or humiliate the other team?\
Another question would be if you can shoot a nade while someone is cooking it and it's not yet in the air.
Posted on 3 December, 2009 - 22:15
Really disappointed as soon as I saw the gameplay, the movement looks like it's 1/2 of what it was in Quake Wars. It looks like it being designed around a controller really took a hit on it.
Posted on 3 December, 2009 - 23:08
Really disappointed as soon as I saw the gameplay, the movement looks like it's 1/2 of what it was in Quake Wars. It looks like it being designed around a controller really took a hit on it.\
If you don't mind me asking, what FOV do you play Quake Wars at?
Posted on 3 December, 2009 - 23:15
If you don't mind me asking, what FOV do you play Quake Wars at?\
Never played it enough to remember, I couldn't stand playing it in the beta with that 30FPS limit thing and I never bothered with the retail version.
Posted on 3 December, 2009 - 23:18
Well i'm more referring to Field of View. If you play at a high setting, say 100+, then the fisheye view gives the impression that you're moving faster than if you had a low FOV. The Brink demo was more than likely at a low FOV (maybe 90 or less) so it's gonna 'look' slower even if it isn't.
Posted on 3 December, 2009 - 23:22
Just yesterday I saw QuakeLive played with the default 90fov and damn it seemed soo slow. Darkangel definitely got a point there. I'd say Brink seems pretty fast for a game that is supposed to be played with a controller. The typical low sense / pitch ET player won't be happy as well with all the different height levels, sliding and vaulting. No more simple tracking in straight lines but many ups and downs. I can't wait to see teams coming coordinated around corners. A typical measure in ET was just getting the right height and ding ding ding headshots all around. Now you have to keep in mind that people will be sliding and vaulting which will look pretty awesome and will require some decent aiming (or one well placed grenade) as well. What comes to my mind are those movie scenes where a gang of skaters or parcour runners is moving through the city. They are pretty fast and effective but nevertheless they always show off their skills and tricks. :D
Posted on 4 December, 2009 - 08:14
I'd say Brink seems pretty fast for a game that is supposed to be played with a controller. The typical low sense / pitch ET player won't be happy as well with all the different height levels, sliding and vaulting. No more simple tracking in straight lines but many ups and downs.\
I think this is just great. It's such a simple thing to understand, yet it turns out to be something that even the "hardcore" players will spend some time mastering.
Posted on 4 December, 2009 - 19:46
Another question would be if you can shoot a nade while someone is cooking it and it's not yet in the air.\
You can shoot em in the air, but now while they're cooking. In today's playtest, I actually shot my first enemy grenade out of the air. Blew up in his face. It was awesome!
Posted on 4 December, 2009 - 19:52
You can shoot em in the air, but now while they're cooking. In today's playtest, I actually shot my first enemy grenade out of the air. Blew up in his face. It was awesome!\
That is great, humiliating deaths will be aplenty in Brink. You put so much stuff into this game that nobody would expect. Keep it going and make this the best game ever!
Posted on 4 December, 2009 - 20:50
Just yesterday I saw QuakeLive played with the default 90fov and damn it seemed soo slow. Darkangel definitely got a point there. I'd say Brink seems pretty fast for a game that is supposed to be played with a controller. The typical low sense / pitch ET player won't be happy as well with all the different height levels, sliding and vaulting. No more simple tracking in straight lines but many ups and downs. I can't wait to see teams coming coordinated around corners. A typical measure in ET was just getting the right height and ding ding ding headshots all around. Now you have to keep in mind that people will be sliding and vaulting which will look pretty awesome and will require some decent aiming (or one well placed grenade) as well. What comes to my mind are those movie scenes where a gang of skaters or parcour runners is moving through the city. They are pretty fast and effective but nevertheless they always show off their skills and tricks. :D\
You weren't thinking of this were you :D
Posted on 5 December, 2009 - 19:01
I literally LMAO when i saw that part of the movie :D
Posted on 5 December, 2009 - 19:31
You weren't thinking of this were you :D [URL="http://img24.imageshack.us/img24/9381/punisherq.gif"]http://img24.imageshack.us/img24/9381/punisherq.gif[/URL]\
To be honest no but it does fit my description very well! ^^
Posted on 5 December, 2009 - 20:21
Whaha that was the crappiest movie I've ever seen but that scene totally made it worth it. I would totally love it if a cut scene in Brink referred to that.
Posted on 5 December, 2009 - 20:26
lol @ the guy top left... it seems so wrong :x yet its so right.
Posted on 12 December, 2009 - 09:12