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Editorials, Previews, Police All Present in Latest Brink Coverage

Just in time for Bank holiday weekend here in the UK, we've rounded up the very latest Brink coverage from gamescom 2010 and beyond, and this one's got a little bit of everything.
Before we get to the latest batch of previews, X360 Magazine here in the UK have compiled their Top 5 gamescom Surprises, with Brink topping the list. They even go as far as calling it their "game of the show by some distance", so we're pretty chuffed by that.
Elsewhere, GameZone has an editorial titled Brink and the Parkour Revolution, looking at Brink's SMART system and how we may see similar freedom of movement systems showing up in many more shooters in the future.
Speaking of Parkour, if you're not checking the Brink Parkour Tour's blog regularly, you definitely should. Daniel Ilabaca's latest exploits include mass jams with some 200 traceurs and even getting arrested by Austrian Police - seems like excitement is the order of the day over there.
Finally, the boys over at Polycount have taken a rather long look at the artistic side of Brink and produced a great piece about the game's unique art style.
And now, here's the latest batch of Brink hands-on previews from gamescom:
Previews & Impressions
Did you manage to spot anything else? Let us know in the comments!
Want more coverage from gamescom? Clickity click.
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Comments
Alllright..
Also, SD said on an interview that the controls were "inspired by great title such as COD:MW", so no surprise here.
I don't understand why they don't just compare it to ET either. The TF2 classes are more weapon specialists than anything else, all the while the weapons in Brink are completely seperate from the classes.
dont want to aim every time like COD !!!!!
Dont want to get slow as hell like COD !!
****ing COD !!!!
Where is the ET or ETQW feeling ? that is great games !!!!
Well of course depends how you play it, but I had great fun with lightweight knifing everybody
lot's of people camp, but with the killcam you just kill them next time.
Only problem with cod:mw was the matchmaking, sometimes waiting 10-20 minutes to get into a game.
And the cheaters, sometimes waiting 10 minutes to get into a game with a cheater.... Then have to start again, that really killed it for me.
tf2 has a much slower game pace, but they refer to that for the classes. I also don't find it the best comparison possible, but the fact is that is the most well known class based shooter out there atm...
still the commnts are only talking about the general game, or the xbox controls so it's hard to tell how this will play out on the pc yet.
The grenade idea sounds cool, but I don't think you can avoid spamming then. But that has both a positive and negative side, they can spam, but so can you
EDIT: Also tokamak's idea sounded cool at first, but I'd opt to leave it as is, since then you'll have to move together and then tell your teammate to throw his grenade, boosting teamplay and going against rambo'ism
wth?
I liked the W:ET way as I always played engi, 8 nades and then reload
20 seconds is a long time in a FPS
The additive time does not apply in Stopwatch mode.