Splash DamageBlogE3 2010 Coverage Round-up - Day 1 [updated]
Splash Damage Blog
E3 2010 Coverage Round-up - Day 1 [updated]
Submitted by badman on Wed, 06/16/2010 - 16:27

The first day of E3 has come and gone, and we've got the first batch of Brink coverage from the show for you to check out.
Previews
Interviews
- Paul Wedgwood on Gamer's Guide to Life
- Paul Wedgwood on GameSpot
- Paul Wedgwood on Inside Gaming
- Ed Stern on Kombo.com
- Richard Ham on Outpost Gamez
If you've spotted a preview or interview not listed here, please let us know in the comments. We'll be updating this post throughout the day with new coverage, so keep checking back.
13 Comments
tokamak
I wish I was a games journalist. Getting to go to expos and being paid for copy pasting questions from previous interviews sounds amazing.
Reply to this comment
Posted on 16 June, 2010 - 11:09
3Suns
From the Kombo article:
Reply to this comment
Posted on 16 June, 2010 - 13:32
tokamak
THAT is not new.
Reply to this comment
Posted on 16 June, 2010 - 13:39
BioSnark
Okay...? What would you like them to ask that they aren't asking? These forums wouldn't aren't the worst place to drop your q's.
Reply to this comment
Posted on 16 June, 2010 - 14:44
tokamak
The Q&A thread is filled with gems that haven't even been touched upon my Journalists. It's the same interview over and over again.
Reply to this comment
Posted on 16 June, 2010 - 14:58
SuperWaz
Another preview - [url]http://www.newbiesinc.com/2010/06/16/brink-impressions/[/url]
Reply to this comment
Posted on 16 June, 2010 - 17:44
darthmob
It's a bit weird to see interviews from this year showing footage that is more than a year old. What are other viewers supposed to think who didn't follow the development so far? :/
Reply to this comment
Posted on 16 June, 2010 - 18:37
PSG_Mud
Probably that there was a major change in graphical development, or a halt due to loss of workers. Its alot of collum a and alittle in collum b I think.
I noticed in the gaming industry, it seems quite common nowadays that graphical direction changes are extremely common for an acceptable excuse to continue development. I can only imagine the true reasons behind these kind of things.
Reply to this comment
Posted on 16 June, 2010 - 18:51
GGTL
Add this
[url]http://n4g.com/news/545424/ggtl-exclusive-brink-video-interview-with-paul-wedgewood-you-can-play-brink-for-months[/url]
Reply to this comment
Posted on 16 June, 2010 - 19:01
3Suns
LOL I knew about the enemy sights notification, but I didn't know that you could go all third person and stuff. That was news to me.
Man, I am just scramblin' to find any shred of new news.
Reply to this comment
Posted on 16 June, 2010 - 23:38
Jamieson
From the Gamespot interview
[url]http://e3.gamespot.com/video/6265793/[/url]
Paul Wedgewood on combat upgrades. 3:10-3:36 of the video.
Reply to this comment
Posted on 17 June, 2010 - 00:02
LyndonL
I would guess that Sense of Perspective would be balanced somehow? Only have vision for the last half of the objective or something? Also, I don't expect everyone would want to spend their XPs on that one item, and therefore won't be entirely widespread..
Reply to this comment
Posted on 17 June, 2010 - 04:13
tokamak
Paul better means netto time played with 'months'.
Reply to this comment
Posted on 17 June, 2010 - 20:56
- Read full thread
- Comment!


