Splash DamageBlogBrink Statistics Site Online Now

Splash Damage Blog

Brink Statistics Site Online Now


Rejoice, perusers of statistics and bar graphs - the official multiplayer statistics site for Brink is now up and running. Located at battle.brinkthegame.com, the site is fully operational for the Xbox 360 and PS3 versions of the game, with PC support coming very soon.

What does the site offer, you ask? Well, for starters, there's the massive Battle for the Ark status screen right on the main page, allowing you to see which faction is currently winning the war for what pelgo. The battle resets every week, giving you a chance to tilt the balance in favour of your preferred side.

In addition, you can view detailed statistics for yourself and anyone else who's registered with the site. Speaking of which, you'll need your unique VIP code to create your account - you can find that under "Online Stats" in Brink's main menu.

Once you're all set with your account, you get access to your personal stats. These come from all of your Freeplay multiplayer matches and include breakdowns of classes, weapons, movement, and all of your unlocked player abilities. On top of that, you can also check out your most recently played matches along with the respective scoreboards.

More features will be coming online in the future, so keep checking back.

We've also compiled a handy FAQ regarding the site:

Where can I find my code?

Within the main menu for Brink, go to Online Stats. From there you will find a unique access code that you’ll enter on from the homepage of this site. Make sure you enter the code using capital letters and for the same platform you’re playing Brink on (PC, Xbox 360, or PS3).

Which of my player stats are represented on the Brink Community Site?

Players stats on the Brink Community Site represent a player's multiplayer stats across all characters. This includes stats earned by playing multiplayer Freeplay games. Stats from other modes like Challenges or Campaign will not appear on the Brink Community Site.

The PlayStation 3 and Xbox 360 stats are reflect all stats recorded in Freeplay mode after the game's May 10 release date. PC stats will track all Freeplay stats from the day the PC stats site launches.

When will PC stats be available?

More details coming soon!

Can I organize clans and tournaments from the stats site?

We're working on something for our stats site that will involve clans and tournaments. This will be arriving later this summer.

148 Comments

Link? I'm getting the same default page.
Posted on 31 May, 2011 - 15:06
brinkthegame.com .. and then you have to click on "Stats"
Posted on 31 May, 2011 - 15:10
yeah you can see your kills .. great i love it .. why they doesnt make this an ingame thing instead of a website?
Posted on 31 May, 2011 - 15:12
Bah no PC yet :)
Posted on 31 May, 2011 - 15:14
I wanna see what kind of player statistics are tracked. I thought ET:QW's site was great, let's hope BRINK's well be just as good.
Posted on 31 May, 2011 - 15:16
Just went through some random guys stats. Say waht you want, that site is DAMN well done. They have pu alot of effort in it and the stats that are generated there are brilliant!
Posted on 31 May, 2011 - 15:23
Compare the 360 and ps3 data. Lol look at the operative numbers.
Posted on 31 May, 2011 - 15:23
Knockdown stat seems to be off. Says I have 0 knockdowns, and I know that isn't true, as I get XP for knockdowns...
Posted on 31 May, 2011 - 15:24
Cool. I have to put my code in!
Posted on 31 May, 2011 - 15:25
Compare the 360 and ps3 data. Lol look at the operative numbers.
Not fair to compare. 360 users have logged 60 years of game time, and PS3 only 18 years. EDIT: The stats site logged me out, and won't let me log back in. Will check back tomorrow.
Posted on 31 May, 2011 - 15:27
Pretty cool. I have become an Engineer apparently! Started as Medic, but guess I got another degree, lol. Kross Smg! Oh yeah!
Posted on 31 May, 2011 - 15:34
Not fair to compare. 360 users have logged 60 years of game time, and PS3 only 18 years. EDIT: The stats site logged me out, and won't let me log back in. Will check back tomorrow.
PSN was down for a while, perhaps that's why?
Posted on 31 May, 2011 - 15:35
It looks great, but a win/loss ratio per map and kill/death ratio per weapon are huge omissions. I know this game isn't about kills/death ratios, but it's still something cool to know.
Posted on 31 May, 2011 - 15:37
Incredible how lopsided Container City is.
Posted on 31 May, 2011 - 15:38
According to the site, Resistance wins ~80% of all matches played on Container City. How is that even close to balanced?!
Posted on 31 May, 2011 - 15:40
I wish it would show deaths aswell, or even k/d ratio. Just showing kills is meaning less imo Resistance have homefield advantage on CCity ;)
Posted on 31 May, 2011 - 15:42
Only weird thing: My profile sign in name is my email? Is that correct?
Posted on 31 May, 2011 - 15:47
According to the site, Resistance wins ~80% of all matches played on Container City. How is that even close to balanced?!
That's just people spawn camping the bots.
Posted on 31 May, 2011 - 15:48
That's just people spawn camping the bots.
I prefer playing as Security on this map now. It is more fun. New players get trapped more often than experienced players is what the stat reflects in my opinion.
Posted on 31 May, 2011 - 15:51
Only 3,119K saved by medics, but 10,536K demolitions by soldiers? Shouldn't that number be opposite?
Posted on 31 May, 2011 - 15:53
Only 3,119K saved by medics, but 10,536K demolitions by soldiers? Shouldn't that number be opposite?
Rambo medics not only survive, they thrive!
Posted on 31 May, 2011 - 15:55
That's just people spawn camping the bots.
Who would do that? :wink: I'm a little let down with the stats site. No K/DR and I can only see my games from yesterday. Also, it's only counting one of my characters, as I have for more than 21 hours played and 330,000 XP earned.
Posted on 31 May, 2011 - 15:58
I wish it would show deaths aswell, or even k/d ratio. Just showing kills is meaning less imo
They know people who charge for objective (which is most likely to be guarded by other team) are going to die more often then just people going around shooting it up flanking etc.. Probably why they don't show it, since it would take away from people focusing on objective play on pubs.
Posted on 31 May, 2011 - 15:58
Rambo medics not only survive, they thrive!
I think half of those heals are horse and oddworld.
Posted on 31 May, 2011 - 15:59
UGHH!! at work.... can't wait to get home and log on :) So??? Anyone who is on the page, is it awsome??
Posted on 31 May, 2011 - 16:00
Who would do that? :wink: I'm a little let down with the stats site. No K/DR and I can only see my games from yesterday. Also, it's only counting one of my characters, as I have for more than 21 hours played and 330,000 XP earned.
Better then what i am seeing, I have 3 characters to 20,20,19 but this games says i have 0 for everythign, not a single stat... Broken site is broken, not to mention off the start it showed my name as someone else and then it changed back to my name.
Posted on 31 May, 2011 - 16:01
They know people who charge for objective (which is most likely to be guarded by other team) are going to die more often then just people going around shooting it up flanking etc.. Probably why they don't show it, since it would take away from people focusing on objective play on pubs.
This is why. I am sooo glad K/D is not. It is a meaningless stat in any Team-based game. K/D doesn't denote skill contrary to popular opinion. It can be boosted.
Posted on 31 May, 2011 - 16:02
Who would do that? :wink: I'm a little let down with the stats site. No K/DR and I can only see my games from yesterday. Also, it's only counting one of my characters, as I have for more than 21 hours played and 330,000 XP earned.
Probably hasn't completely set in yet. Play as different characters over the next few days and see what happens.
Posted on 31 May, 2011 - 16:02
Only 3,119K saved by medics, but 10,536K demolitions by soldiers? Shouldn't that number be opposite?
There are quite a few stats that seem 'off'. What is interesting is that my last two matches played were solo private matches with no bots and the stats site has them tracked, yet I have played Brink for way more than the total time is tracking so what is it missing? The site certainly did not track anything until last week as all of my Heavy character stats are not showing too.
Posted on 31 May, 2011 - 16:03
UGHH!! at work.... can't wait to get home and log on :) So??? Anyone who is on the page, is it awsome??
Not awesome at all, so you don't need to stress. Basically it tells you who wins most on the maps, your total kills for the last 10 games, and your overall totals (accuracy, kills, etc.). However, there's no negative information, so you can't tell how many times you've been killed or outgunned. Without qualifiers, the stats are pretty useless.
Posted on 31 May, 2011 - 16:03
Better then what i am seeing, I have 3 characters to 20,20,19 but this games says i have 0 for everythign, not a single stat... Broken site is broken, not to mention off the start it showed my name as someone else and then it changed back to my name.
Maybe a typo in your code??
Posted on 31 May, 2011 - 16:04
Better then what i am seeing, I have 3 characters to 20,20,19 but this games says i have 0 for everythign, not a single stat... Broken site is broken, not to mention off the start it showed my name as someone else and then it changed back to my name.
I signed in to xbox live, retrieved the code then uploaded it to the stat site. Would that make a difference?
Posted on 31 May, 2011 - 16:04
Probably hasn't completely set in yet. Play as different characters over the next few days and see what happens.
Yep, that'll probably do it. I'll play a game with all three characters tonight and see what happens.
Posted on 31 May, 2011 - 16:05
Maybe a typo in your code??
Tripple check the code before hitting the final button.
Posted on 31 May, 2011 - 16:05
They know people who charge for objective (which is most likely to be guarded by other team) are going to die more often then just people going around shooting it up flanking etc.. Probably why they don't show it, since it would take away from people focusing on objective play on pubs.
This is why. I am sooo glad K/D is not. It is a meaningless stat in any Team-based game. K/D doesn't denote skill contrary to popular opinion. It can be boosted.
While I agree with both of you, the stat can also help by showing you where and how you're dying. If you're dead, you're no use to your team. Therefore, the best thing a team player can do is stay alive and complete an objective. If you're hurling yourself at the enemy hoping to bury them in corpses, you're not helping the team.
Posted on 31 May, 2011 - 16:07
Maybe a typo in your code??
Pretty sure i did it exact, had it wrtten down, either way seems retarded that a single letter or word mix up would be someone else, more then enough combos to make two so alike. Doesnt even show the code online anymore so it must have been hooked to my game as i tried to sign back in a see what was up. I will check again later after a few games. Even if it was someone else you would suspect it would have some stats and not just zeros everywhere.
Posted on 31 May, 2011 - 16:12
While I agree with both of you, the stat can also help by showing you where and how you're dying. If you're dead, you're no use to your team. Therefore, the best thing a team player can do is stay alive and complete an objective. If you're hurling yourself at the enemy hoping to bury them in corpses, you're not helping the team.
I hear what you are saying, but I'd use an example: As a Medic I literally run around throwing out revives like a lunatic with less regard for my own life, but sacrificing for the benefit of the team. When you play against higher level players they kill Medics. So such a stat like K/D would look horrendous on a really good Medic player. I will drop down on Security Tower and get in the thick of things to get Neychav up or The Agent. Where as if I am playing an Operative or an Engineer I may go around the fray or be behind enemy lines or setting up turrets, and so would have a better K/D. So it'd be a skewed stat and not a very good indicator in a team based game with varied classes and objectives.
Posted on 31 May, 2011 - 16:13
Big :[ at defense winning pretty much every map. Although maybe that's just a console thing since defense can cover entrances, but offense needs to acquire targets after entering a room. Looking forward to PC stats. (Why are they taking longer than consoles???)
Posted on 31 May, 2011 - 16:13
Looking forward to PC stats. (Why are they taking longer than consoles???)
Because PC isn't a closed system.
Posted on 31 May, 2011 - 16:16
It will be interesting to compare win ratios for PC/consoles. I wonder if control method will make a noticeable difference. I too am surprised PC stats take longer to get working. It should be server-side, so if there are no major differences between server code...
Posted on 31 May, 2011 - 16:22
They know people who charge for objective (which is most likely to be guarded by other team) are going to die more often then just people going around shooting it up flanking etc.. Probably why they don't show it, since it would take away from people focusing on objective play on pubs.
Spot on K: D is for e-peen, K: D means nothing if your team loses. So it is a redundant stat in this game. :D Win:Loss is all that matters, AFTER having fun!!! :stroggbanana:
Posted on 31 May, 2011 - 16:32
Spot on K: D is for e-peen, K: D means nothing if your team loses. So it is a redundant stat in this game. :D Win:Loss is all that matters, AFTER having fun!!! :stroggbanana:
Any kind of stat tracking K/D would cause the game to devolve into kill first mentality rather than team first. Just like you said.
Posted on 31 May, 2011 - 16:43
and PC is last as always. how refreshing...
Posted on 31 May, 2011 - 16:52
Not awesome at all, so you don't need to stress. Basically it tells you who wins most on the maps, your total kills for the last 10 games, and your overall totals (accuracy, kills, etc.). However, there's no negative information, so you can't tell how many times you've been killed or outgunned. Without qualifiers, the stats are pretty useless.
Have too agree with above. I'm kind of getting bored with everybody telling each other which stat's are important and which aren't, just give us ALL the stats' so each person can make up their own mind. As it stands I can't see any reason to log in again - but I will check out the map %'s on the front page every now and then as this is the only meaningful bit of infomation I have come across. What is it with this game, even the stat's page feels like a wasted opportunity?
Posted on 31 May, 2011 - 17:02
Yeah site is just straight up not working at all for me, just went on and into a game with each guy i have made and then backed out, played some solo stuff and still nothing for stats on the site, just zeros for everything and as I said earlier my menu no longer has the thing about stats with the online code for tracking so i had to have put the right one in. This is just dissapointing, had similar troubles on the BFBC2 site also, certain stats were never kept so i had zeros next to things that i should have had thousands of.
Posted on 31 May, 2011 - 17:05
Nice :) Looks cool Will there be more stats tracked in the future aswell, or is this not planned?
Posted on 31 May, 2011 - 17:11
and PC is last as always. how refreshing...
This might mean that by the time we get our grubby hands on it, the site will be working 100% :) I know, I'm an optimist.
Posted on 31 May, 2011 - 17:12
I think half of those heals are horse and oddworld.
probably, totally makes sense. i just dont see many real medics with gatling guns but maybe that will change near future
Posted on 31 May, 2011 - 17:14
I hope the two new DLC maps both have security defending so that we have a chance of seeing something other than "Currently Winning: Resistance/Last Week's Winner: Resistance" :wink:
Posted on 31 May, 2011 - 17:15
I hear what you are saying, but I'd use an example: As a Medic I literally run around throwing out revives like a lunatic with less regard for my own life, but sacrificing for the benefit of the team. When you play against higher level players they kill Medics. So such a stat like K/D would look horrendous on a really good Medic player. I will drop down on Security Tower and get in the thick of things to get Neychav up or The Agent. Where as if I am playing an Operative or an Engineer I may go around the fray or be behind enemy lines or setting up turrets, and so would have a better K/D. So it'd be a skewed stat and not a very good indicator in a team based game with varied classes and objectives.
There is also deliberate suicide, which I often do. Without a /kill command, I just throw myself at the enemy. As medic, running out of supplies makes me nothing but a gun, much better to die and respawn with a full supply bar and be able to die and revive again. I'd hate to have my strategy make my K/D look bad.
Posted on 31 May, 2011 - 17:15
probably, totally makes sense. i just dont see many real medics with gatling guns but maybe that will change near future
Horse just mows everyone in a room down and then heals all the downed dudes.
Posted on 31 May, 2011 - 17:20
Am I the only one on PS3 not able to see a single game stat of anykind or is it just not up for PS3 yet?
Posted on 31 May, 2011 - 17:22
There is also deliberate suicide, which I often do. Without a /kill command, I just throw myself at the enemy. As medic, running out of supplies makes me nothing but a gun, much better to die and respawn with a full supply bar and be able to die and revive again. I'd hate to have my strategy make my K/D look bad.
They should fix supply regeneration so that when you get kills it slightly bumps up the pace. At least for a support class like the medic.
Posted on 31 May, 2011 - 17:22
I hope the two new DLC maps both have security defending so that we have a chance of seeing something other than "Currently Winning: Resistance/Last Week's Winner: Resistance" :wink:
We can only hope that SD will 'rebalance' the maps by using the data from this site. As it stands now I see no reason for this trend of Resistance domination to ever change.
Posted on 31 May, 2011 - 17:26
I wish it would show deaths aswell, or even k/d ratio. Just showing kills is meaning less imo
I agree. Kinda of disappointing. And to those people who keep using the same argument "KD is for campers, they will avoid teamwork to increase stats, they are bad players" What a bunch of bull****. Seriosly. With that reasoning XP, revives etc are useless. or "Wins/losses are more important" Consider that you get a team that just cant shoot properly even with good teamwork. You will be stuck in your spawn and there is nothing you can do about it. What happens: some people stay behind the lines and revive/buff letting others to die without actually helping them kill the enemy.
Posted on 31 May, 2011 - 17:27
How about Linux Servers? any word?
Posted on 31 May, 2011 - 17:28
On 5/31/2011 Resistance is dominating majority of the map and Resort is the closest map overall (49% vs 51%) Reactor is the only map that is won more often by the attacking/offensive team. I found this surprising. The worst team for the attacking members are shipyard and container city (70+% vs 30% or less)
Posted on 31 May, 2011 - 17:33
LOL, PC stats will take 2 more months.
Posted on 31 May, 2011 - 17:47
i understand why people think K/D isnt an indicator of skill in a team based objective game but what stat on here is an indicator of skill? i dont see a win/loss just my most recent games. there is average xp but that has been killed by having to rejoin over and over to find a relatively lag free game . the only stat that i see that has any merit is your accuracy. if i am missing something please correct me if i am wrong but if there was k/d atleast i would know if im killining more than im dieing
Posted on 31 May, 2011 - 17:48
And to those people who keep using the same argument "KD is for campers, they will avoid teamwork to increase stats, they are bad players" What a bunch of bull****. Seriosly. With that reasoning XP, revives etc are useless. or "Wins/losses are more important" Consider that you get a team that just cant shoot properly even with good teamwork. You will be stuck in your spawn and there is nothing you can do about it. What happens: some people stay behind the lines and revive/buff letting others to die without actually helping them kill the enemy.
You are simply wrong. Imagine I am a medic with no supplies left. I can suicide, be back at the choke point in say 20 seconds, ready to buff or revive 6-8 times. Or, I can fight the enemy as normal, managing to stay alive, maybe kill an enemy, and only have regenerated 1 supply pip. What is best for the team? 6-8 revives, or 1 revive and 1 kill? I think the answer is obvious. And while I have supplies, I'm fighting with the rest of them, though when medic I do play it a bit safer than otherwise unless I can count on a revive, I don't pursue wounded enemies as I'm much more useful still able to revive - let the soldiers and engineers be aggressive and go for the kill notices and glory, i'm happy softening up the enemies and keeping the front rolling. Yesterday I played as the only soldier on our team, I got most points on our team by running to the choke, giving out ammo for all my supply to the guys that were almost dry, then charging the enemy and dying, repeat. Without that steady flow of ammo, the choke would have collapsed in a few minutes, instead it held the entire game. I would MUCH rather have been doing something fun, and used a class I actually had points in, but with no soldiers we needed an ammo runner. Would it have been better if I had stuck to medic, keeping up my K/D and reviving guys that were out of ammo? Obviously, you need to kill enemies to win, it is your main tool, and being skilled at killing while staying alive is tremendously important. But I don't always have to personally be the spearhead, and I routinely do stuff to help the team that mess up my K/D, like suiciding to get supplies and not pursuing kills but reviving instead.
Posted on 31 May, 2011 - 17:55
site looks good :)
Posted on 31 May, 2011 - 18:04
Horse just mows everyone in a room down and then heals all the downed dudes.
Yeah he's a ****. Just kidding... I was on the receiving end of being mowed down by him last night. I helped get his kills up...just not the way I'd like to! Note to self: don't run into his mower.
Posted on 31 May, 2011 - 18:04
wah wah k/d ratio... the biggest head scratching aspect of the site for me is...how meaningful is it to track 'the war' and which side is winning at the moment when you're always switching sides from host to host
Posted on 31 May, 2011 - 18:05
wah wah k/d ratio... the biggest head scratching aspect of the site for me is...how meaningful is it to track 'the war' and which side is winning at the moment when you're always switching sides from host to host
Makes you wonder why there is not a Conquest mode which makes you use the side you picked from the start, huh?
Posted on 31 May, 2011 - 18:08
Any kind of stat tracking K/D would cause the game to devolve into kill first mentality rather than team first. Just like you said.
I can't see what the issue is with showing either the kills or K/D ratio as long as there are enough other stats to put that information into context. That way I might learn something about the way I am playing and improve my game. As it stands what information we are given is nothing I already didn't know (IE what class I used the most or favoured weapon) and of very little use. I am afraid you are seldom going to a a game (which is not full of either friends or a clan) which everyone plays the game 'right'. This is an issue with any game that requires team work or an objective, probably the reason why games like COD are so popular as team work in an average game means little.
Posted on 31 May, 2011 - 18:10
I know that the PC v console thing has been beaten to death, but it still makes me sad when I spend $50 on a game (even for a game from a kick ass dev like SD) only to feel put in the backseat for playing on a PC. Would it have killed them to launch the stats site on all platforms at the same time? And why wasn't it ready at game launch? I still love you SD, but it does seem half baked when I have to tap my foot and wait for things to unfold. I know that the age of FPS games on PCs is coming to a close, but I would like to go out with a bang, so to speak....
Posted on 31 May, 2011 - 18:15
You are simply wrong. Imagine I am a medic with no supplies left. I can suicide, be back at the choke point in say 20 seconds, ready to buff or revive 6-8 times. Or, I can fight the enemy as normal, managing to stay alive, maybe kill an enemy, and only have regenerated 1 supply pip. What is best for the team? 6-8 revives, or 1 revive and 1 kill? I think the answer is obvious. And while I have supplies, I'm fighting with the rest of them, though when medic I do play it a bit safer than otherwise unless I can count on a revive, I don't pursue wounded enemies as I'm much more useful still able to revive - let the soldiers and engineers be aggressive and go for the kill notices and glory, i'm happy softening up the enemies and keeping the front rolling. Yesterday I played as the only soldier on our team, I got most points on our team by running to the choke, giving out ammo for all my supply to the guys that were almost dry, then charging the enemy and dying, repeat. Without that steady flow of ammo, the choke would have collapsed in a few minutes, instead it held the entire game. I would MUCH rather have been doing something fun, and used a class I actually had points in, but with no soldiers we needed an ammo runner. Would it have been better if I had stuck to medic, keeping up my K/D and reviving guys that were out of ammo? Obviously, you need to kill enemies to win, it is your main tool, and being skilled at killing while staying alive is tremendously important. But I don't always have to personally be the spearhead, and I routinely do stuff to help the team that mess up my K/D, like suiciding to get supplies and not pursuing kills but reviving instead.
Totally agree, in almost every single Class based team driven objective kind of game I seem to more often then not (when with selfish randoms usually) find my self playing what needs to be played rather then what i want to be playing. In BFBC2 I could never be a Recon cause every half assed noob thought they were "Enemy at The Gates" best ever snipers and never did objectives and often had the lowest scores. Hell I was in a match with a bunch of people from the board a few days ago in a mission which we had to escort a guy through the entire map (pretty sure it was aquarium), I was a Soldier (heavy also) and one of only 2 so i didnt want to switch since i was the only guy handing out ammo in the group i was fighting with and helping to keep the enemy pushed backwith all my upgrades for soldier. Well at one point i start getting pissed and check the scoreboard to see why the guy hasnt gotten up in forever and we were is such a stalemate, well what do you know, we have one medic, one ****ing medic in a level and section that REQUIRED them, but whats this, we have 5 ****ing engineers (all humans) for some reason unknown to myself. So thats 1 medic, 2 soldiers and 5 engineers on an escort mission. Well i started to get mad and lettin others know but by the time 2 other guys inlcuding myself switching so only 3 medic now and 1 soldier, it was too late and we lost having at most made it halfway.
Posted on 31 May, 2011 - 18:16
Totally agree, in almost every single Class based team driven objective kind of game I seem to more often then not (when with selfish randoms usually) find my self playing what needs to be played rather then what i want to be playing. In BFBC2 I could never be a Recon cause every half assed noob thought they were "Enemy at The Gates" best ever snipers and never did objectives and often had the lowest scores. Hell I was in a match with a bunch of people from the board a few days ago in a mission which we had to escort a guy through the entire map (pretty sure it was aquarium), I was a Soldier (heavy also) and one of only 2 so i didnt want to switch since i was the only guy handing out ammo in the group i was fighting with and helping to keep the enemy pushed backwith all my upgrades for soldier. Well at one point i start getting pissed and check the scoreboard to see why the guy hasnt gotten up in forever and we were is such a stalemate, well what do you know, we have one medic, one ****ing medic in a level and section that REQUIRED them, but whats this, we have 5 ****ing engineers (all humans) for some reason unknown to myself. So thats 1 medic, 2 soldiers and 5 engineers on an escort mission. Well i started to get mad and lettin others know but by the time 2 other guys inlcuding myself switching so only 3 medic now and 1 soldier, it was too late and we lost having at most made it halfway.
I agree with you guys. In Brink you can't sit back and just let "Others" do the objectives, which involve you getting directly in harms way, like escorting the bot because your goal is just getting kills. How can you worry about K/D when this game's goal is often for you to be in the thick of the action and in harm's way all of the time, not on the sidelines sniping fools? People keep asking for K/D but it's just not an aspect that works for Brink. I know it is in other FPS games, but like I said, if you have to escort the bot or the hostage you are gonna get killed a lot! Or fixing a crane, or Hacking.
Posted on 31 May, 2011 - 18:22
Plus...it is no surprise that Container City is most played map and Resistance Dominates. You can rack up the kills on Container City if you're playing as Resistance and trap an inexperienced team. I LOVE playing Security on this map!
Posted on 31 May, 2011 - 18:25
Yeah he's a ****. Just kidding... I was on the receiving end of being mowed down by him last night. I helped get his kills up...just not the way I'd like to! Note to self: don't run into his mower.
mind you i got most kills and best engie like 3 matches in a row. XD but horse has a way with his gatling powered bullet hurricane systematic brink genocide weapon doesnt he?
Posted on 31 May, 2011 - 18:31
I'll definitely be using this site to decide if I want to add people to my friend's list on live. Because you get an idea of how much of a team player they are. If they play medic and have lots of kills but no revives... then that's not the style player I want to play with.
Posted on 31 May, 2011 - 18:34
You are simply wrong. Imagine I am a medic with no supplies left. I can suicide, be back at the choke point in say 20 seconds, ready to buff or revive 6-8 times. Or, I can fight the enemy as normal, managing to stay alive, maybe kill an enemy, and only have regenerated 1 supply pip. What is best for the team? 6-8 revives, or 1 revive and 1 kill? I think the answer is obvious. And while I have supplies, I'm fighting with the rest of them, though when medic I do play it a bit safer than otherwise unless I can count on a revive, I don't pursue wounded enemies as I'm much more useful still able to revive - let the soldiers and engineers be aggressive and go for the kill notices and glory, i'm happy softening up the enemies and keeping the front rolling. Yesterday I played as the only soldier on our team, I got most points on our team by running to the choke, giving out ammo for all my supply to the guys that were almost dry, then charging the enemy and dying, repeat. Without that steady flow of ammo, the choke would have collapsed in a few minutes, instead it held the entire game. I would MUCH rather have been doing something fun, and used a class I actually had points in, but with no soldiers we needed an ammo runner. Would it have been better if I had stuck to medic, keeping up my K/D and reviving guys that were out of ammo? Obviously, you need to kill enemies to win, it is your main tool, and being skilled at killing while staying alive is tremendously important. But I don't always have to personally be the spearhead, and I routinely do stuff to help the team that mess up my K/D, like suiciding to get supplies and not pursuing kills but reviving instead.
You are stretching what I was saying to an extreme. Of course reviving 6 people is better than 1 rev + 1 kill in most situations (not always). To answer your last paragraph I am the same way usually. I have played competitively and on pubs to experience this. W:ET (which is probably SDs best title... opinions opinions) was arguably the best team based game out there (along with RTCW). It had KD ratios after the round (not a stats tracker like Brink is doing). There was no problems with it.
Posted on 31 May, 2011 - 18:36
I'll definitely be using this site to decide if I want to add people to my friend's list on live. Because you get an idea of how much of a team player they are. If they play medic and have lots of kills but no revives... then that's not the style player I want to play with.
I know! It is hard to get revives. You have to get in harms way because your downed teammates got shot down! It just blows my mind how many people are looking to find out their deaths in this game. You are literally exposed many times when you are dishing out the revives. Lazerous bomb only gets your team mates up with partial health! You should die a lot in this game if you are a Medic or are doing it wrong. Where the heck were you if you are a Medic and have many more kills than deaths? :confused:
Posted on 31 May, 2011 - 19:06
Yay, for accuracy! Boo for everything else.
Posted on 31 May, 2011 - 19:08
I know! It is hard to get revives. You have to get in harms way because your downed teammates got shot down! It just blows my mind how many people are looking to find out their deaths in this game. You are literally exposed many times when you are dishing out the revives. Lazerous bomb only gets your team mates up with partial health! You should die a lot in this game if you are a Medic or are doing it wrong. Where the heck were you if you are a Medic and have many more kills than deaths? :confused:
Probably playing the more correct way and clearing the area before reviving a player and watching both the Medic and their teammate get destroyed. Seriously, you can't simply revive others and expect to win unless you are providing your existing team with an advantage in the process. Medics that run in to revive and die are worse than medics that kill a player and then revive. Sure, sometimes the medic will die before they manage the revive but simply picking up a player only for them to be downed again serves what purpose?
Posted on 31 May, 2011 - 19:11
mind you i got most kills and best engie like 3 matches in a row. XD but horse has a way with his gatling powered bullet hurricane systematic brink genocide weapon doesnt he?
These games must have happened after I left, as I was uncontested Top Murderer when I played.
Posted on 31 May, 2011 - 20:03
These games must have happened after I left, as I was uncontested Top Murderer when I played.
It must've because I was trying to hack on Terminal and Horse was tearing me up with a weed wacker.
Posted on 31 May, 2011 - 20:14
I know that the PC v console thing has been beaten to death, but it still makes me sad when I spend $50 on a game (even for a game from a kick ass dev like SD) only to feel put in the backseat for playing on a PC. Would it have killed them to launch the stats site on all platforms at the same time? And why wasn't it ready at game launch? I still love you SD, but it does seem half baked when I have to tap my foot and wait for things to unfold. I know that the age of FPS games on PCs is coming to a close, but I would like to go out with a bang, so to speak....
You're assuming this is an SD choice, I'd bet my right ball it was not something they decided...
Posted on 31 May, 2011 - 20:15
I don't care about seeing a "deaths" stat because I don't think it, or a k/d stat would serve as and indicator of any importance in Brink . . . because? Because if you play hard to help your team you are going to die alot . . . and just keep returning to try to help and die again, and especially in certain maps and depending whether you are Security or Resistance. . . and since so much of that is random there is no way to find balance that would ever make such a stat (k/d) be a valid indicator of your strength. That being said, they should give us more stats that would indicate how good of a team player you are.
Posted on 31 May, 2011 - 20:17
If you click on the map it tells you how many kills your team had and who won the match! Cool. Also, it shows you how much exp you had in relation to other people on your team! Clan portion of the Stats should be very cool!
Posted on 31 May, 2011 - 20:39
I think the stats site is pretty cool, there's a lot of interesting things to check out, especially the weapons and abilities (although they seem to be acting up a bit, for example several of the engineer abilities just show the total XP from the last ability you had selected and I don't know what the scale of the "Time Used" stat for the engineer build objectives is). The melee killing blow/knife blow stats seem a bit off as well. Hopefully these will be sorted out. It's good how you can see the average xp per match broken down by class, so you can tell if someone is willing to switch up their class to complete objectives or not. I was really hoping for map and body heatmaps a la the World at War and Halo stats as I always found those cool to look at. Tracking the number of head/nut shots would have been neat as well. Same for things like buffs/revives per minute or per match, although you can figure out your total number of matches from your total xp and average xp and calculate the match averages from there. As for KDR and deaths not being in, I'm not particularly surprised that they aren't but they would be nice to know. I do agree that they would encourage some people who really care about their stats to play a lot more cautiously and to sideline the objectives though. It wouldn't have hurt to put everybody's total kills in the dropdowns for recent matches as you can just go to peoples' profiles and check them out individually (assuming that they've signed up and that match is still in their recent matches list). Win/loss ratio (on each map and overall) would have been nice but it's not exactly crucial. I see the stats more as something interesting to look at rather than a reliable way of gauging how good somebody is at the game. Also these typos/mistakes could do with fixing (pedantic, I know): Balpdaun -> Bulpdaun, Barnet -> Barnett, Boomer -> Lobster, Gottlung -> Gotlung, Multiboomer -> EZ-Nade Flash Bang -> Flashbang, Fleet of Foot -> Speed Boost, Comm Hack -> Comms Hack Ship Yard -> Shipyard A couple of questions: Anybody know why some abilities are covered with a padlock icon? They don't seem to correspond to any of my character builds. "Repair MG Nest" is a defunct ability right? I thought you couldn't damage MG nests. Remember that the stats site is developed by Agora Games and not SD so there'll be minimal dev time spent on this. Here's hoping that the PC guys will get their site very soon as well. edit: Just remember, at least we don't have to pay $8 a month for this~
Posted on 31 May, 2011 - 20:46
anyone know of a pc version of a site thats availablr?
Posted on 31 May, 2011 - 21:09
anyone know of a pc version of a site thats availablr?
Out soon but you will need a console to view it(not really, although consoles can only use a pc,go figure)
Posted on 31 May, 2011 - 21:19
thanks , I saw that and it seemed tedious to have to do. see u online. ciao.
Posted on 31 May, 2011 - 21:54
You're assuming this is an SD choice, I'd bet my right ball it was not something they decided...
Probably true, since the publisher certainly has to live up to their responsibilities as well...I was just grumpy this morning, especially after I couldn't peruse the PC stats..... :(
Posted on 31 May, 2011 - 21:55
"Play against other clans in ladders and tournaments" Hmm I wonder if they are going to run their own ladder or they are talking about the ones being run by the community.
Posted on 31 May, 2011 - 21:57
"Play against other clans in ladders and tournaments" Hmm I wonder if they are going to run their own ladder or they are talking about the ones being run by the community.
You don't see stuff like that in the console community.
Posted on 31 May, 2011 - 22:00
I attached the image to my previous post
You don't see stuff like that in the console community.
what do you mean?
Posted on 31 May, 2011 - 22:01
On the topic of playing medic: I would rather stay alive and fight it out than suicide to revive more people. Reasoning: -teaches teammates to not throw themselves into harms way. -gives me a break from healing to pop off some rounds -the less dying, the better on all accounts I feel k/d placed in a subtle spot where it wont bcome a focus is fine, because I would rather play with people who have stats that reflect teamplay AND a high k/d, because a dead teammate tossing himself at the enemy is beyond useless. Even if my supplies are recharging, I still have a gun and I will help clear areas until reinforcements arrive to let me rez the dudes sitting back waiting for me to rez them. You can turn a losing situation, info a full team charge by simply standing ground and doing your best to hold the enemy back.
Posted on 31 May, 2011 - 22:07
You don't see stuff like that in the console community.
Oh yeh you're right again Jess, no one plays competitively on consoles... Thanks again for sharing your opinion as fact. Stay classy.
Posted on 31 May, 2011 - 23:02
On the topic of playing medic: I would rather stay alive and fight it out than suicide to revive more people. Reasoning: -teaches teammates to not throw themselves into harms way. -gives me a break from healing to pop off some rounds -the less dying, the better on all accounts I feel k/d placed in a subtle spot where it wont bcome a focus is fine, because I would rather play with people who have stats that reflect teamplay AND a high k/d, because a dead teammate tossing himself at the enemy is beyond useless. Even if my supplies are recharging, I still have a gun and I will help clear areas until reinforcements arrive to let me rez the dudes sitting back waiting for me to rez them. You can turn a losing situation, info a full team charge by simply standing ground and doing your best to hold the enemy back.
Since the concepts of dying to regain supplies or to inch the objective a bit further are so simple to understand, you must be trolling when you say stuff like this.
Posted on 31 May, 2011 - 23:14
i dont understand the guys who are talking about "k/d ratio is bad and not useful in a teambased game like brink" .. a medic would look like a idiot by looking at the k/d ratio? is it proofed that medics have a bad k/d ratio? if i play medic i can revive mates and anyways im pretty sure that im killing much more enemys than they kill me. if u think a good medic is someone who is only reviving mates your wrong. and if you think its good for your team if you run to the enemy line to die just to spawn again and be able to revive your mates its wrong, too. this is not good. a kdr is important - imagine 2 teams - in the first one every player has a positive kdr - the other team with a bad kdr but more xp. what do you think which one is winning? im sure in over 85% of the matches between these teams the team with the better kdr is winning. ive played a match where 2 or 3 guys in my team where buffing all the time, then running to the enemys like rambo and dieing instantly .. after respawn they buffed again and so on - the end of the story: we lost and had no chance of completing the objectives .. these 3 had the most xp on the server .. im not saying a kdr should be on the scoreboard instead of the xp even if im sure that a kdr is more important than xp. but i think we need both. a mix of kdr and xp on the scoreboard.
Posted on 31 May, 2011 - 23:15
I don't know what's up, but my stats are entirely wrong. It claims I've not used numerous weapons even once, and that I've hardly gotten any kills.
Posted on 31 May, 2011 - 23:16
Since the concepts of dying to regain supplies or to inch the objective a bit further are so simple to understand, you must be trolling when you say stuff like this.
How is my concept not simple? Rather than just burn all my supplies, you learn who needs then the most, and when you're out, instead of running back to the front (where the fight may be lost by the time you get there) you simply fight and kill the people who are trying to kill your guys...negating the need for revives. Why not pair up with someone who has transfer supplies? Or do I need to L2P? Cause obviousllllly there's only one way to play, right? Let's just get rid of medic guns they don't need'em
Posted on 1 June, 2011 - 01:49
Win/Loss Ratio per map. Add it!
Posted on 1 June, 2011 - 08:08
win loss ratio is the most important. It accurately shows how good at team play you are.
Posted on 1 June, 2011 - 09:46
win loss ratio is the most important. It accurately shows how good at team play you are.
Or it accurately shows how often you get carried.
Posted on 1 June, 2011 - 09:55
Or it accurately shows how often you get carried.
Not on a meta scale. If you have played hundreds or thousands of games it really starts to show if you are worth more or less than one eighth of your team.
Posted on 1 June, 2011 - 11:00
First things first: I think they should put in a K/D ratio, and a W/L ratio. Now into detail: Damn, it's not as good as ETQW's one. :( Bah, I knew I shouldn't have gotten my hopes up. ET:QW had a rather fun achievement system to have goals to go for, I know there's the whole "play games for fun, and not for grindy rubbish", but hey, if I'm already enjoying the game, I might a well have another meta-game, or goals, to pursue, if I so desire. What I'm suggesting is creating achievements with milestones such as Revive 800 teammates, and after achieving this, you get a new outfit for your character. But that's for another thread. With regards to K/D ratio; I think they should put it in, simply because, well, you can argue till the cows come home, but I argue that I'm a more helpful team player if I have positive kill ratio AND high XP, than the next guy who can't hold his own in firefights, and dies more often, is able to get XP, but that's it. I know who I'd rather have on my team. Sure it's good that it's not included in-game, but it's something that should be shown in your personal RECORD, on a STATS site.
Posted on 1 June, 2011 - 11:26