Splash DamageBlogBrink Press Event Coverage: Teil Drei

Splash Damage Blog

Brink Press Event Coverage: Teil Drei

Just in time for the weekend, we've got a whole new stack of coverage from the recent Brink press event in France to share with you. Let's start off with this fine assortment of previews from around Europe:

Moving on to interviews, Lead Writer Ed 'BongoBoy' Stern was quizzed by Videogamer.com after the presentation, resulting in this charming two pager:

That's it for now. If you've spotted any other Brink coverage, please share it in the comments.

47 Comments

Woohoo first :D Nice, always more footage is helpfull EDIT: Tweakers has the same interview as before?
Posted on 14 May, 2010 - 17:48
I assume Paul's character getting 'slimmer' is demo-purpose only?
Posted on 14 May, 2010 - 17:48
A little tidbit I haven't read before, for those that cba trawling.
Take Brink's arrow, which sits at the top of the HUD and points you towards your objective, for example. It works like most in-game pathfinding guides, but it's dynamic, re-routing players if they try to find alternative routes to an objective. Paul shows it off: as an Operative, he picks the "plant a hack" objective from a command post. The arrow, like a Sat-Nav, encourages him to take a route straight up the main road for a frontal assault on the "warden's office", where the Resistance hope to steal important codes. But Paul decides an alternative route would be better suited to the Operative's stealthy skills. He dives over a fence to his left, and the arrow automatically re-routes, pointing him towards an unmanned back route into the warden's office. The good ideas keep on coming. Some of the class abilities, unlocked as you progress up the experience ladder, are brilliant. "Sense of Perspective", for example, switches the camera to third person, allowing players to keep an eye out for enemies as they're locked into completing objectives. "Combat Intuition" acts as an early warning system, triggering a yellow bar on the HUD whenever the player is in an enemy's crosshairs. "It doesn't happen fast enough for me to use it like an aim bot," Paul insists, "but it does mean I can usually find cover or concealment or fortification. I have a chance of fighting back."
Posted on 14 May, 2010 - 17:49
Also, forgot to say, the operative can hack things, but it's the engineer who can destroy the hack box that's on the objective. Thats the only bit I didnt know, but it raises a few more questions for me: Are the hack boxes used for wireless hacking? Or does the hackbox hack for you by placing it on there, and starting it up? eg the same gameplay mechanic used for charges in etqw
Posted on 15 May, 2010 - 06:57
I think you can quickly throw it on an objective and then control it directly or from a distance at reduced rate.
Posted on 15 May, 2010 - 09:55
"sense of perspective", for example, switches the camera to third person, allowing players to keep an eye out for enemies as they're locked into completing objectives. what the *****?! You should only do the objective when the area is clear. That's the thing about doing the objective with or without making sure you are clear to do it!
"combat intuition" acts as an early warning system, triggering a yellow bar on the hud whenever the player is in an enemy's crosshairs. "it doesn't happen fast enough for me to use it like an aim bot," paul insists, "but it does mean i can usually find cover or concealment or fortification. I have a chance of fighting back." and again, WTF?! I have a chance of fighting back? It would be your own stupid fault to run out in the open before spotting any enemys in the first place! I REALLY do NOT like these kiddy addons.
Posted on 15 May, 2010 - 12:37
I REALLY do NOT like these kiddy addons.\
Welcome to BRINK. :D
Posted on 15 May, 2010 - 12:56
They're perks dude. If you don't like them, choose another one. Don't have a cry about it lol
Posted on 15 May, 2010 - 13:04
I know that if people would have had these things a few years ago they would be considered hacks, but I guess the new term is perks then. I guess that makes it ok if you can choose what cheat *cough*, perk can have.
"combat intuition" acts as an early warning system, triggering a yellow bar on the hud whenever the player is in an enemy's crosshairs. "it doesn't happen fast enough for me to use it like an aim bot," paul insists, "but it does mean i can usually find cover or concealment or fortification. I have a chance of fighting back." Also if you read very carefully, Paul isn't capable of using it as an aimbot, cause he is too slow :P But others might be faster then him. It also undermines the opponent who DID have an eye out for incoming enemys and he is denied the kill of a simple opponent who isn't aware of his surroundings. (As Paul says, you get time to hide for cover and a chance to fight back) Lol at a chance to fight back. What? It isn't fair if you get killed when you pay no attention to enemy movement? The enemy should have said: "Hey dude, I am up here! Make sure you can see me aiming at you before I start shooting you! I wouldn't want it to be an unfair fight just because I spotted you first." Is that it?
Posted on 15 May, 2010 - 13:10
You're making a big fuss over nothing. The guy with that perk will still get killed by people who took a +15% damage perk or whatever.
Posted on 15 May, 2010 - 13:33
what the *****?! You should only do the objective when the area is clear. That's the thing about doing the objective with or without making sure you are clear to do it! \
I know what you're saying and typically thats what you would do in a scrim or a comp match. I would say that ability is more useful in a pub where people tend to rush more. I guess you could also use it scrims, when youve locked down an area - but comms from your team mates would be more useful in that situation IMO. So its probably better to use that ability slot for something else. All speculation ofcourse :)
and again, WTF?! I have a chance of fighting back? It would be your own stupid fault to run out in the open before spotting any enemys in the first place! I REALLY do NOT like these kiddy addons.\
Now this is an ability that Im not a fan of. When I first read that, I nearly spewed a little bit in my mouth, and choked. :( I think that a warning from turrets is all well and good like in ETQW. But not from other players lining you up. A demonstration of it in a vid would clear things up for me though.
Posted on 15 May, 2010 - 13:35
I don't personally care to tell you the truth. Just because there is a warning system doesn't mean that it will work.. They might be concentrating on something else... Also, if you have a large weapon, who's to say that they DO get out of the way in time? They might only be 2-3 bullets from death and their EWS won't save them at all. Or if they're in the middle of an area, and EWS activates - they CAN'T run anywhere... once again you have them.
Posted on 15 May, 2010 - 13:35
To be honest I doubt that it'll change much in combat if you are somewhat experienced and have a decent map knowledge. What I don't like are possible implications on other situations. It may prevent some more sneaky tactics like hiding with docs or hiding behind a spawn to get timings. If the enemy knows he's being looked at without someone around he knows what's going on. But then it's easy to think too much into it without having played with it. If it's bad - custom settings ftw!
Posted on 15 May, 2010 - 13:52
Well, CoD has hated perks, SD decided they need some too.
Posted on 15 May, 2010 - 14:49
I REALLY do NOT like these kiddy addons.\
You can only have a limited amount of them. If you think you don't need them you can swap them with more hp, higher firepower or other stuff.
What I don't like are possible implications on other situations. It may prevent some more sneaky tactics like hiding with docs or hiding behind a spawn to get timings. If the enemy knows he's being looked at without someone around he knows what's going on. But then it's easy to think too much into it without having played with it. If it's bad - custom settings ftw!\
If you're truly sneaky then you'll make sure you won't look at players directly then. Or at least finish them off quickly.
Well, CoD has hated perks, SD decided they need some too.\
ETQW and W:ET had upgrades as well. It's just that the perk system happens to be more balanced because of the limited amount you can have of them.
Posted on 15 May, 2010 - 14:53
"combat intuition" acts as an early warning system, triggering a yellow bar on the hud whenever the player is in an enemy's crosshairs. "it doesn't happen fast enough for me to use it like an aim bot," paul insists, "but it does mean i can usually find cover or concealment or fortification. I have a chance of fighting back." I'm sure you can't spam it and it has a cooldown.
Posted on 15 May, 2010 - 17:24
Well it can be a passive (IE constant) perk, but there's tons of ways to make it balanced. Delays, or very temporary bars or whatever.
Posted on 15 May, 2010 - 17:34
I'm no fan of unlockable perks and weapons in mp games but those are nowhere near as powerful as the radar in Quake Wars.
Posted on 15 May, 2010 - 19:09
I don't personally care to tell you the truth. Just because there is a warning system doesn't mean that it will work.. They might be concentrating on something else... Also, if you have a large weapon, who's to say that they DO get out of the way in time? They might only be 2-3 bullets from death and their EWS won't save them at all. Or if they're in the middle of an area, and EWS activates - they CAN'T run anywhere... once again you have them.\
Good point, but also.. If you're a skilled player then it shouldn't matter if they know you're aiming at them.. It's not like you take 2 minutes to aim.. You should be shooting them right in the dome as soon as their CI is going off. Otherwise you shouldn't even have a sniper in your hand in the 1st place.
Posted on 16 May, 2010 - 09:35
Yea, but instead of letting new players become skilled they just get perks :/ Pff, if you want to become good you should play some more, not get training wheels for the rest of your life :< I see the skill going and it becomes more and more party games which everyone can pickup and play. (And then I mean the general trend in gaming, not particular Brink. And I know, you can't blame the developers for trying to cash in off the casual gamer. I just blame the casual gamer :P)
Posted on 16 May, 2010 - 10:00
Combining the right perks is a skill by itself. Selecting such a newbie perk means you're at a disadvantage in raw power.
Posted on 16 May, 2010 - 10:22
Too true Tokamak, I was gonna say that earlier too, but cbf :D
Posted on 16 May, 2010 - 11:23
I can't wait for a BETA :D I really want to try stuff out by myself to see how I like the game :<
Posted on 16 May, 2010 - 12:32
Combining the right perks is a skill by itself. Selecting such a newbie perk means you're at a disadvantage in raw power.\
Typing keywords inside Google textbox isn't that hard ...
Posted on 16 May, 2010 - 13:41
The challenge should lie not in finding the best build ever, but the one that suits your style the best.
Posted on 16 May, 2010 - 14:06
I would say the 'skill' involved, is being able to dominate a game - no matter what setup you have. So if I pick your perks for you, it wont be a problem. You change your playstyle to whatever you have in your slots.
Posted on 16 May, 2010 - 14:27
Yeah that would be a true testament to skill, but I'm sure that you'll still perform better if you can pick your own perks. Some perks might also not make any sense together and are therefore already less effective than other builds.
Posted on 16 May, 2010 - 14:42
The challenge should lie not in finding the best build ever, but the one that suits your style the best.\
Do you have wallhack already installed ? Yes -> Use "perk" to boost your attack. No-> Use the one included in the game. Wonderful ...
Posted on 16 May, 2010 - 14:47
Do you have wallhack already installed ? Yes -> Use "perk" to boost your attack. No-> Use the one included in the game. Wonderful ...\
Do you even know what you're talking about? What do you think is a wallhack and how can it be used as such?
Posted on 16 May, 2010 - 15:56
"Sense of Perspective", for example, switches the camera to third person, allowing players to keep an eye out for enemies as they're locked into completing objectives. Euh, I think he means this?
Posted on 16 May, 2010 - 16:14
Do you even know what you're talking about? What do you think is a wallhack and how can it be used as such?\
Well i'm quite sure you'll find radho's post saying that there is included wallhack inside the game by yourself...
Posted on 16 May, 2010 - 16:18
Euh, I think he means this?\
Not at all.
Posted on 16 May, 2010 - 16:18
Lol now I am confused? :P are you being sarcastic and was I right or what?
Posted on 16 May, 2010 - 16:30
Do you have wallhack already installed ? Yes -> Use "perk" to boost your attack. No-> Use the one included in the game. Wonderful ...\
Well if the only flaw in the system involves hacking...
Posted on 16 May, 2010 - 16:39
Link to wallhack explanation by Rahdo [url]http://www.splashdamage.com/forums/showpost.php?p=211538&postcount=74[/url] Tokamak : Giving hax to everyone is the best way to fight against cheat idd, all W:et players are going to love it !
Posted on 16 May, 2010 - 16:43
You're not seriously thinking they use perks to counter cheating are you?
Posted on 16 May, 2010 - 16:45
Not really.
Posted on 16 May, 2010 - 17:07
Not really.\
Well then.
Posted on 16 May, 2010 - 17:42
Well i guess we all got our answer about 3rd person views. ^_^
Posted on 16 May, 2010 - 18:28
So whats the wallhack perk? Looks like that link wasn't about perks but interrogation. Pub BFBC2 survived spotting, pub CoD4 survived unsilenced weapons (although there were a lot of no footsteps perks), pub ETQW wasn't destroyed by radar. Given that we don't know the mechanics behind tapping out it may be that no pro player would ever let themselves be interrogated. And if interrogation is somehow forced and is gamebreaking then it'll just be removed in a pro-mod, same as it has in many games. So whats your problem? Nothing that hasn't been encountered before and dealt with.
Posted on 16 May, 2010 - 19:42
Perk system just doesn't appeal to me. If I have to spend time picking the right perks in order to win, the system fails If I have to grind XP or invest time solely to keep ahead, the system fails I'm prepared to be totally wrong and enjoy the hell out of it but from what I'm reading it just seems like purposely blurring the edges of a genre to appeal to a wider customer base.
Posted on 16 May, 2010 - 19:48
And if interrogation is somehow forced and is gamebreaking then it'll just be removed in a pro-mod, same as it has in many games.\
You better start calling Jesus now, because none will do a pro-mod for BRINK. It is and will stay a noodle game, hopefully they won't buy COD for BRINK...
Posted on 16 May, 2010 - 20:32
So why are you still here given that you know Brink will not and cannot be a game you will enjoy? Also, what are next weeks lottery numbers?
Posted on 16 May, 2010 - 20:48
So why are you still here given that you know Brink will not and cannot be a game you will enjoy? Also, what are next weeks lottery numbers?\
SDK for non-noodles :). I don't know if I am going to be one of those to find the silver lining in every new press release, but I can assure you that the positive people will fall the hardest if it turns out to be crap.
Posted on 16 May, 2010 - 20:54
If it turns out to be crap I'll be haunting these forums until they get it right. But so far I've already seen what preconceived bitterness about innovative features can do to one's perception of the game in my other fanboy-obsession. I rather stay positive and curious.
Posted on 16 May, 2010 - 21:17
So why are you still here given that you know Brink will not and cannot be a game you will enjoy? \
Where did I say that it will be a game that I won't be able to enjoy ?
Also, what are next weeks lottery numbers?\
4,8,15,16,23,42, gl.
Posted on 16 May, 2010 - 21:36
Those were of last week
Posted on 16 May, 2010 - 21:41