Splash DamageBlogBrink Interviews Make Weekends Better

Splash Damage Blog

Brink Interviews Make Weekends Better

We're told weekends and Brink interviews are a winning combination, so we've assembled an all-new armada of developer Q&As for you.

Our friends at Rock, Paper, Shotgun managed to restrain Brink's lead writer Ed 'BongoBoy' Stern for some 25 minutes to ask him all manner of questions about the game and its recent appearance at Eurogamer Expo. The resulting chatfest is very entertaining indeed and can be enjoyed in both audio and video flavors.

Elsewhere, Ed hurled words in the general direction of Zo Knows Gaming, shedding light on the game's two factions, the reason behind Brink being pushed to Spring 2011, the worst-ever thing to happen during development, and more.

Next on the interview platter is Brink's Lead Designer Neil 'Exedore' Alphonso, who recently had a long chat with Games On Net. The Q&A covers how Brink came to be, accessibility vs hardcore fans, weapon customisation, as well as contentious design decisions.

Finally, PS3 Attitude continues their series of "Brink diaries", chatting with both Brink's Creative Director Richard "Rahdo" Ham and Lead Writer Ed Stern about all manner of Ark-related subjects. The latest installments cover getting single player gamers online and subsequently converting them into proper online gamers.

If you've spotted any other recent Brink coverage, please post it up in the comments.