Splash DamageBlogBrink to Appear at E3 2010

Splash Damage Blog

Brink to Appear at E3 2010


Arguably the year's biggest event in gaming, E3 2010 is set to get underway in a mere two weeks from now. Brink is going to be there as part of the Bethesda booth and, better yet, it'll be fully playable. We're planning on bringing you all manner of coverage from E3 as it happens, so keep an eye on the website as well as our Twitter feed.

If this is the first time you're hearing about E3, it's a humongous annual trade show packed with upcoming games for all platforms. It's closed to the general public, but open to press, buyers, and those working in the gaming industry, with this year's event taking place on 15 - 17 June at the Los Angeles Convention Center. For more, visit the E3 website.

130 Comments

First! Will you have a "one thing revealed per day until E3" campaign? PLEEEEEEEEEEEASE!
Posted on 1 June, 2010 - 17:46
sort the twitter-feed to [url]http://twitter.com/splashdamage[/url] :stroggtapir: looking forward to it. please give us some new footage :<
Posted on 1 June, 2010 - 18:40
gief live cam!
Posted on 1 June, 2010 - 18:53
Which versions will be on show, all 3 formats or just the 2 console versions? (No, I didn't put the tags)
Posted on 1 June, 2010 - 18:58
Oh, cool! Yes, Livecam :D I hope we will see more gameplay then. And, whats up with those tapirs? I only read and see tapirs on this forum xD
Posted on 1 June, 2010 - 19:12
Tapir are secrets digibob's lover, thats why they hang in there
Posted on 1 June, 2010 - 19:32
Ah, okay thanks for clearing me up ;D I just was wondering ... Sorry for OffTopic
Posted on 1 June, 2010 - 19:43
plz record this!! IN HD!!
Posted on 1 June, 2010 - 22:33
Is it gonna be Rich, Ed and Paul there or do more faces get to grace the public view? And ditto to Chris' question.
Posted on 1 June, 2010 - 22:42
hopefully BRINK gets some good publicity from this! I'm looking forward to E3 even more now!
Posted on 1 June, 2010 - 23:42
plz record this!! IN HD!!\
signed. my hype level is pretty low, time for some new coverage!
Posted on 2 June, 2010 - 08:29
Which built of the game will they showcase? Last time we saw brink at a show it was a very outdated version. I hope they display the most recent built.
Posted on 2 June, 2010 - 14:33
Which built of the game will they showcase? Last time we saw brink at a show it was a very outdated version. I hope they display the most recent built.\
We are working on it RIGHT NOW! :stroggbanana:
Posted on 2 June, 2010 - 14:53
I hope we'll also have a final release date. Couple of weeks remaining...
Posted on 2 June, 2010 - 15:51
Good to know. Thanks
Posted on 2 June, 2010 - 15:56
Will there be a new trailer shown on the pre-e3 show of Gametrailers? ( like last year when it was announced )
Posted on 2 June, 2010 - 16:11
Will there be a new trailer shown on the pre-e3 show of Gametrailers? ( like last year when it was announced )\
If it's the case, please don't give the exclusivity to Gametrailers, they encode their videos very badly. I don't figure out why they call them "HD", with that crappy quality it's everything but high definition/quality.
Posted on 2 June, 2010 - 18:05
I don't think Splashdamage can give or take that exclusivity contract, Bethesdat tough...
Posted on 2 June, 2010 - 18:37
We still don't know which platform(s) are going to be used :rolleyes:
Posted on 2 June, 2010 - 18:50
PC of course. Cuz only this way they can guarantee some framerates! ^_^
Posted on 2 June, 2010 - 18:56
Even if it's pc's they're still going to be using controllers so people can play while standing and they can keep the line moving
Posted on 2 June, 2010 - 19:08
Even if it's pc's they're still going to be using controllers so people can play while standing and they can keep the line moving\
I know this is likely but it's such a weak excuse, a stool and flat mouse surface and you're as golden but without the whole brainwashing dumbfoolery. Think I'm going to take the Monday off to watch the keynotes. This would also be a great day for SD to release some new in-game footage.
Posted on 2 June, 2010 - 19:21
I know this is likely but it's such a weak excuse, a stool and flat mouse surface and you're as golden but without the whole brainwashing dumbfoolery.Although I do agree with this, since it is being developed on console, and it is SD's first console release, it can at least show people if the console controls are tight or not.
Posted on 2 June, 2010 - 19:52
Although I do agree with this, since it is being developed on console, and it is SD's first console release, it can at least show people if the console controls are tight or not.\
You can do that on the console versions though...
Posted on 2 June, 2010 - 19:53
I'm not really sure what the concern is here, do you think Brink won't be played up to it's fullest potential with just controllers?
Posted on 2 June, 2010 - 20:01
I'd be quite interested if I thought that I'd get a chance to see how Brink plays. That is, see how Brink genuinely plays, not how Brink plays when you're clumsily struggling with a controller with godmode on and beefed up weapons.
Posted on 2 June, 2010 - 20:07
You can do that on the console versions though... this way they kinda kill 2 birds with 1 stone - people get to see how it runs on PC, and can see how well the controller works.
Posted on 2 June, 2010 - 21:30
A PC doesn't have fixed hardware. Not much of a bird to kill.
Posted on 2 June, 2010 - 21:42
A PC doesn't have fixed hardware. Not much of a bird to kill. It gives people an idea of how nice it can look/run - Uh oh Horse is here, let's everybody **** with him and give smartass answers and disagree with him...
Posted on 2 June, 2010 - 21:50
of course I'm just ****ing with you and not at all in agreement with shirosae's point.
Posted on 2 June, 2010 - 21:54
play QW on PC with a controller, then play with keyboard/mouse, which shows the game's full potential ?
Posted on 2 June, 2010 - 23:22
this way they kinda kill 2 birds with 1 stone - people get to see how it runs on PC, and can see how well the controller works.\
Yeah I think that's what's it's going to be. Ridiculous monster pc's with controllers. PS: Damnit, are we really this news depraved that we're discussing this trivial stuff? :rolleyes:
Posted on 2 June, 2010 - 23:29
Because the last and only gameplay (actually shooting stuff) footage was from last E3 and it was out of date when it was released.
Posted on 3 June, 2010 - 03:44
Plus you could tell it was been played on a controller. They once said they know how to make keyboard and mouse controls or something along those lines and we shouldn't worry about it, this would be a good chance to now prove that. What about PS3 journalists also? Will they have to write their previews based on the PC version been playing on an xbox 360 pad?
Posted on 3 June, 2010 - 09:15
Niceee.... You can send us the review version of Brink as soon as it is released :). Greets, Badfish :armadillochase: :stroggtapir: :stroggtapir: :stroggtapir:
Posted on 3 June, 2010 - 11:29
i'm guessing (as most of you do) it will be played on a pc with an 360-controller. but rahdo said somewhere that he/they would try to sort some footage where the game is played using mouse/keyboard. but i doubt it'll be used on e3 but hopefully he haven't forgot about that for future gameplay footage.
Posted on 3 June, 2010 - 13:04
Can I copy the Brink game review on the SD site to my own ?
Posted on 3 June, 2010 - 18:46
They once said they know how to make keyboard and mouse controls or something along those lines and we shouldn't worry about it, this would be a good chance to now prove that. Um, didn't their last 2 games "prove" that?...The controls were fine in those games. Only thing I didn't like was ironsights in QW.
Posted on 3 June, 2010 - 19:08
Um, didn't their last 2 games "prove" that?...The controls were fine in those games. Only thing I didn't like was ironsights in QW.\
Brink isn't... oh forget it...
Posted on 3 June, 2010 - 19:09
Good to know we'll most likely be seeing some real footage of the game soon. Who's going there and can provide a proper writeup of the experience? Will be interesting to see if Brink is actually more accessible than ET / ETQW. There is no way one could get a valid opinion about ETQW after playing it for fifteen minutes. It took me hours to just get the basics. Btw, there's definitely too much moaning and not enough happiness in this thread! **** yeah here's a dancing strogg banana :stroggbanana:
^_^\
Hi there Slade; put on your happy face! ;D
Posted on 3 June, 2010 - 20:01
I don't think you can put a complex mission-based shooter with lots of RPG factors and class-specific mechanics in the "intuitive" kind of game. Even Wolfenstein ET has its learning curve just to know what to do in the maps and who does the planting, the defusing, the air strike, etc. There is a baseline on how easy a complex game can be.
Posted on 3 June, 2010 - 20:26
I was merely pointing out that the use of controllers because they're easier to manage during a show was an unlikely reason. As elitist as PC users generally are I'd put money on the fact that console centric gamers and media would ***** a brick if asked to use a M+KB to demo a game. So I'm not criticising SD here, it's yet another unfortunate compromise necessitated by the drooling masses.
Posted on 3 June, 2010 - 20:43
Why not use the console versions to demo to the console media, like I said there are two consoles hence two controllers, how are PS3 sites and mags meant to give a good preview of a PS3 title from playing the PC version with an xbox 360 pad? Then for the PC media, have the PC version rigged up with keyboard and mouse and we have accurate representation of all 3 platforms. Would seem a bit of a cop out on Bethesda's part if they are only going to show one version of the game...
Posted on 3 June, 2010 - 20:57
Good to know we'll most likely be seeing some real footage of the game soon. Who's going there and can provide a proper writeup of the experience? Will be interesting to see if Brink is actually more accessible than ET / ETQW. There is no way one could get a valid opinion about ETQW after playing it for fifteen minutes. It took me hours to just get the basics. Btw, there's definitely too much moaning and not enough happiness in this thread! **** yeah here's a dancing strogg banana :stroggbanana: Hi there Slade; put on your happy face! ;D\
I have a friend from my site going. I am trying to set up an appointment with Bethesda/Splash Damage for him. At the very least, my friend has promised me that he will be check out the public offerings. Hopefully, the lines aren't 3 hours long, because I know that he will renege if he has to wait that long. lol
Posted on 3 June, 2010 - 21:25
Is it gonna be Ed, Rich and Paul showing face at E3 this year?
Posted on 4 June, 2010 - 08:24
So I'm not criticising SD here, it's yet another unfortunate compromise necessitated by the drooling masses.\
You have to remember that multiplatform games like brink will sell more copies on the consoles than the pc, so showing the game with a keyboard and mouse doesnt make sense. I agree with the others I reckon it will be a 360 controller with the game running on a beefed up pc. If they have it running good on the 360 there is a possibility they would use it I guess
Posted on 4 June, 2010 - 19:01
You have to remember that multiplatform games like brink will sell more copies on the consoles than the pc, so showing the game with a keyboard and mouse doesnt make sense. \
You can show more than 1 version of a game you know ?
Posted on 4 June, 2010 - 19:45
You have to remember that multiplatform games like brink will sell more copies on the consoles than the pc, so showing the game with a keyboard and mouse doesnt make sense. \
I know the market is larger and don't criticise (overly) SD for having to pander to it. I just find it funny that console gamers need to be handled so delicately and yet they're the first to criticise PC gamers for being elitist and inflexible.
Posted on 4 June, 2010 - 20:03
I know the market is larger and don't criticise (overly) SD for having to pander to it. I just find it funny that console gamers need to be handled so delicately and yet they're the first to criticise PC gamers for being elitist and inflexible.Developers do tend to "walk on eggshells," when dealing with the console audience - like trying not to piss off the rich boss's kid - This seems to be one reason why many beta's tend to be on PC only - dev's seem to understand PC players can deal with flaws better, whereas many console players just see "a broken game," and become easily frustrated. I've also noticed the PC crowd being the ones to frequent dev forums and research info for their games, and it tends to be a console gamer who shows up closer to release, and asks questions that were answered 6 months ago. They also tend to get all the info they need from a review and rating score. I think they confuse "elitism" with, "well educated (in terms of gaming)." It's like the popular jock (console) who thinks he's cool, by pushing around the nerd at school (PC) and then the nerd says something really smart to make the Jock look stupid - THis just pisses the Jock off even more.
Posted on 4 June, 2010 - 20:38
I'm liking the analogies here :)
Posted on 4 June, 2010 - 21:06
... PC players can deal with flaws better...\
Interesting...
Posted on 4 June, 2010 - 23:47
I guess its nothing to do with knowing all your hardware should be the same in every box for console then :\
Posted on 5 June, 2010 - 01:11
Interesting...\
do you think his statement is accurate?
Posted on 5 June, 2010 - 02:16
I think that the opinion that PC players can deal with flaws better could be explained thusly: Traditionally, console games shipped with almost zero bugs and very few exploits. Console gamers are/were willing to put up with less options if it means stabler code. That has all changed in the last two generations. Now, they still don't get any options, but the games often ship broken. lol Console gamers don't expect bugs and patches, PC gamers almost like them and the challenge they present. Patches for the PC can be released any time of the day or night, as soon as the developer has completed them. Console gamers have to wait, sometimes months before they see the same fixes. (e.g., L4D2 - almost 5 months before console gamers got the big patch released last month). Console gamers don't like to be kept waiting, especially when they see PC gamers playing the game the way it should be. Console gamers are helpless to change anything. The game is sold as is, with very few options even just to change the control scheme. Helpless is a frustrating position to be in when there are problems. PC gamers do deal better with flaws, but that is only because they expect them and can do something about them.
Posted on 5 June, 2010 - 03:31
Oh man, this is a minefield. :) In some respects I'd say PC gamers offer more... flexibility. When it comes to overcoming bugs, technicalities, innovation they seem more capable of reaching their goal. I think in part this is due to perhaps a stronger online presence and exposure. On the other hand those two things also mean their way more opinionated than console gamers and feel more equipped to criticise gameplay/design decisions and such through their "experience". This is why I find the whole "elitist" thing a little amusing because despite their vocal nature PC gamers tend to be more flexible in accepting change even if they're more likely to grumble about it. I mean SD isn't afraid to piss off PC gamers but they're clearly aware of the need to baby console ones.
Posted on 5 June, 2010 - 04:32
... PC players can deal with flaws better... with mods / server options.
Posted on 5 June, 2010 - 05:05
Console Player: There's a bug, it ****ing sucks.... fix it or the game will fail! PC Player: There's a bug, you ****ing suck.... this is how you fix it, and if you don't do it the way I want then your whole game and company ****ing sucks and has already failed! CONSOLE SELLOUT BASTARDS! Generally the view I get from the loud ones in either camp....
Posted on 5 June, 2010 - 09:03
This is why I find the whole "elitist" thing a little amusing because despite their vocal nature PC gamers tend to be more flexible in accepting change even if they're more likely to grumble about it.\
Case in point: Imagine trying to get console players to cope with ETQW's custom content with the restarts and the layering of pk4s as a workaround and the black 16k megatextures with no autodownload. Some of the PC ETQW community wrote their own mod(s) to fix the silly vanilla gameplay issues, added in missing autodownload functionality, worked around the silly pure system, and still actually play the game instead of just theorycrafting on forums. I wouldn't claim that that is a majority of pc users, but does that mentality even exist in the console playing crowd? Of course we're using a mod, which means that we're traitors to the holy SD vision-faith thing and therefore are the enemy. It's totally not like spending a couple of years dealing with ETQW's custom content informs anyone to the extent that they can comment on what worked with ETQW's management of custom content and what didn't. You'd think it would be obvious that that kind of information might just be useful to a studio trying to develop that same engine - but no; clearly we're just elitest whining comp-playing exploit-sniping tk-reviving nospread players deficient in defib paddle skill trying to recreate ETQW whilst changing the game mechanics so we can have a superman build because ETQW != Brink. (Apparently I'm taking over grumpy duties whilst Chris. is away saving Tapirs.)
Posted on 5 June, 2010 - 10:42
Actually you seem to be having a rage with yourself... like you're trying to start an argument that isn't there? That's not grumpy... it's just sad.
Posted on 5 June, 2010 - 10:58
E3 will prolly show a console version simply cuz the market is larger on consoles, Dont you guy s still havent figured out that the gaming world is all bout monies now? WAKE UP! Peace
Posted on 5 June, 2010 - 15:29
Ok. I guess I'm not a gamer because I play on a console. But yes, the market has moved more towards console gaming and it is ridiculous for a company not to take advantage of that. More money means more capital to make another game, does it not? The real problem with multiplatform releases arises when a dev creates a game for a specific platform then creates some sub-par ports to the rest. The biggest problem this causes is that if a dev has consoles in mind then ports it over to the PC those gamers get something well below the standard they're accustomed too, and that's not fair for the PC gamer (COD MW2 as an example). Thankfully, more and more devs are ditching ports for side-by-side development across the board which usually means each version takes full advantage of their platforms potential. Thus a PC version of, let's say Brink, won't suffer the limitations the 360 version has. And on the subject of limitations on consoles, well, I believe a lot of those exist more because the developers don't think the console gamers want the in depth options PC gamers get. Personally, I would love to be able to map my controller how I see fit and I see no reason why that option can't exist.
Posted on 5 June, 2010 - 22:06
ultraddtd I agree with what you say, it's the small minded fools that don't seem to realize that creating games costs money. I believe time, man power and costs are verging on the same scale as Hollywood movies these days, and it makes sense to aim your product at the most lucrative market... not the little whiney minority that won't appreciate what they're given any way. The loud PC players aren't gamers, they're spoiled brats that think they deserve something that they shouldn't... and it's this attitude that makes devs care less and less about them. We'd all be happier if they'd bugger off... especially the one's that say they won't even buy the game :rolleyes: Obvious trolls are obvious.
Posted on 5 June, 2010 - 22:49
ultraddtd I agree with what you say, it's the small minded fools that don't seem to realize that creating games costs money. I believe time, man power and costs are verging on the same scale as Hollywood movies these days, and it makes sense to aim your product at the most lucrative market... not the little whiney minority that won't appreciate what they're given any way. The loud PC players aren't gamers, they're spoiled brats that think they deserve something that they shouldn't... and it's this attitude that makes devs care less and less about them. We'd all be happier if they'd bugger off... especially the one's that say they won't even buy the game :rolleyes: Obvious trolls are obvious.\
Do you think the fate of wolfenstein was because of the developers or was it because of the RTCW fanbase? Games that are specifically geared towards the PC market are becoming less and less, and that is a shame. I am not one to buy every game of the franchise, and sometimes people must let go of certain franchises. The example with the Wolfenstein failure is that, people there are bragging on how much RTCW is better, and that they will continue to play it. I checked RTCW myself, and RTCW in 2009 was as dead as Wolfenstein was. So, yeah. They never were true RTCW fans. But me, I don't want to spend any more cash on newer games, when I know that older games online are still supported. If the PC gamers find that they are getting console ports, there are a whole list of older games out there. I don't get why PC people have an obligation to play newer games, spend money on it, and hate it, even after they hated it before release because it was a console port.
Posted on 5 June, 2010 - 23:36
Wolfenstein had no luck from anywhere... half the MP dev team were dropped, Endrent didn't have the time to do what was needed, and there wasn't anything for the fanbase to feedback on, and the limited beta that was in place didn't have time nor the inclination to listen to the proper feedback given. It takes time to go through the piles of mince and spew to get to the decent feedback, and there just wasn't the time. There's no single area to blame for it's failure (or limited to success if you will, some people did like it).
Posted on 5 June, 2010 - 23:39
What exactly defines a PC game? Is it a game that is played on a PC, or is it a game where you have to have computer knowledge to play? Is PC game defined as a game where you have to type commands to optimize the game? Like in game consoles or through command line parameters, where any other average gamer need to go to forums to accomplish? Are console to PC ports games, who's menu infrastructure, make it so that any n00b at computers know how to utilize? Is gamer friendly now known as dumbed down?
Posted on 5 June, 2010 - 23:47
Is that a general question or an assumption that I differentiated PC gamers and console gamers? Apples is the one that claims only PC players are gamers... so I think he's the best one to answer those questions.
Posted on 5 June, 2010 - 23:51
Is that a general question or an assumption that I differentiated PC gamers and console gamers? Apples is the one that claims only PC players are gamers... so I think he's the best one to answer those questions.\
no, it was general question. Because from what I saw, when people see simplified menu infrastructure, they automatically say it is a PC port from a console. Wolfenstein's menus are simple, and didn't offer many options. Another thing is, back in the 90's, the consoles were always inferior to the PC in power, but today it is different. To have a PC to exceed the power of a console ($300) today, would have to cost like more than $2000. The computer I bought was more that $1000. I know of no PC with graphics better than a PS3 costing less than $300. I also see many console ports from PC, like wolfenstein and quake 4, are 1 for 1 port. Doom 3, levels were stripped, and windows became walls in the xbox port, because the xbox at the time wasn't as powerful as PCs at that time. Doom on the snes was also stripped down of its graphics. Also console gamers are only console gamers because they didn't want to deal with all the problems that PCs have, like gfx cards, system requirements, and stuff like that. So from that, my question was, when PC games become more gamer friendly, or console like, are they only angry at the turn of events because they don't have any more reason to gloat that they know more about computers than the average console gamer? An example would be "I know how to run this with high quality graphics, while you have a crappy console port". Can we also assume that all PC gamers, or at least those who builds their PCs, and optimizes their game, actually work with real computers in their profession? While all the Doctors and Lawyers are console gamers, or non-gamer?
Posted on 6 June, 2010 - 00:01
Nice off topic, where are moderators when you need them ? :rolleyes:
Posted on 6 June, 2010 - 00:19
It's called progression, try it... it's awesome! :D
Posted on 6 June, 2010 - 00:26
It's called "gives an infraction" when you do the same thing on others thread... :/ And yet, still no words about which version(s) will be showed.
Posted on 6 June, 2010 - 00:32
I do apologize my brain trust friend, but you make no sense. Infractions for the discussion taking a natural deviation? You give the mods no credit :/
Posted on 6 June, 2010 - 00:42
It's called "gives an infraction" when you do the same thing on others thread... :/\
I stopped to care about random infractions here anyway, as some ppl weirdly get more than others... PC players arent brat, but after trying to give advice / feedbacks for years I start to get bored as NO ONE will listen anyway, they want to sell more copies, period. I admit it's what any company should aim for in this market, but its not what I think its the best to develop any product. Now when ppl claim they are proud of the PC community for w:et, and then literaly dont care about any concern the said pc community expressed for Brink, its becoming obvious to me that they dont really give a crap. Now you can call me a troll if you want, I rather think I've enuff bawls to say what I want to say, if mods of this forum dont want me around, its as easy as a straight ban. Now if you cant take a breath and admit that more and more games are crappy console port nowadays, that consoles have infinitly less options than pc (such as mod, gameplay options etc) and that many of console gamers are halo happy kiddies, then you are in denial there. I'm bored anyway so you can continue to insult me and denying the obvious, its not like I care the ones of your like anymore... Peace
Posted on 6 June, 2010 - 01:16
Also, PC market is a lot more bigger than PS3&XBOX, use another & less generic word/expression or you are wrong.
Posted on 6 June, 2010 - 01:53
Care to elaborate on how you've come to that random conclusion?
Posted on 6 June, 2010 - 02:02
CBA writing a wall full of words atm. But take a game running on low configuration (ex : plant VS zombie), then I think that the number of PC on the world capable of running those kind of game is MUCH MUCH bigger than xbox & PS3. edit : works for CS too, for example, and Wow.
Posted on 6 June, 2010 - 02:19
Right ok... everyone has an asshole, therefore everyone must be having anal sex because they can... absolutely nothing to do with if they want to. I see your logic there
Posted on 6 June, 2010 - 02:49
Nice off topic\
Srsly. I would just like to also see how the gameplay mechanics work on a mouse & keyboard (in terms of SMART nav, shots per kill, etc.) because it's the control scheme I'm using. Why does the discussion become "either/or"? Can Bethesda not afford each platform or booth space? platform / console wars = meh.
Posted on 6 June, 2010 - 02:54
BYOK+M lol.
Posted on 6 June, 2010 - 03:11
Right ok... everyone has an asshole, therefore everyone must be having anal sex because they can... absolutely nothing to do with if they want to. I see your logic there\
Toilet paper market > sheet of paper market then :D
Posted on 6 June, 2010 - 03:15
console games are starting to hit their maximum hardware limitations, PC games are just starting with their next iteration, a dual core with a 4350 will blow away any console for graphics quality at the same price. PC gaming can only get better, the PS4 and Xbox 620 are a decade away. imho dedicated servers FTW
Posted on 6 June, 2010 - 04:58
game development today is now towards the lowest common hardware. Rarely do we see specialized ports anymore, because they take too much money. The PS3 or PC version won't exceed the graphics of the 360. This is why many FPS games aren't on the Wii. If that was the case, the other 3 versions would have to try to look like the Wii version, not to mention the Wii has a different control scheme, which is why Call of duty on the Wii is completely different, and sports games as well. You'd need a PC exclusive to make PC gamers happy. Wait until a developer to say PC exclusive, then wait for that game, because you would know that there isn't going to be any console element to it. ETQW was a PC exclusive, which is why there are so many options. The console versions were an afterthought. If a developer says they want to make a multiplatforn game, there is no doubt that there will be console elements.
Posted on 6 June, 2010 - 05:28
Wolfenstein had no luck from anywhere... half the MP dev team were dropped, Endrent didn't have the time to do what was needed, and there wasn't anything for the fanbase to feedback on, and the limited beta that was in place didn't have time nor the inclination to listen to the proper feedback given. It takes time to go through the piles of mince and spew to get to the decent feedback, and there just wasn't the time. There's no single area to blame for it's failure (or limited to success if you will, some people did like it).\
i think you can blame a single area: design. imo if a game is good, people play it, no matter if it has bugs or not. for one wolfenstein is very depressing. the colors are pale, grey, dark. the voices are undynamic, tasteless. and the maps are very tight. and then there's the veil. although i have to admit i didn't play the mp much. i didn't like it from the start. maybe it has to grow on you. don't know, don't care. as they say: it's the first impression that counts. i hope brink is different. at least from the looks of it, it seems to be designed in a "happier" way.
Posted on 6 June, 2010 - 06:29
We'll see how Brink works out as SDs first parallel development project. I'm not entirely sure I agree that this is the best approach for every platform though. Such a development path surely raises times where a compromise needs to be made to satisfy say console gamers over pc gamers. If the PC was to get a seperate port later down the line a different path could be chosen. R* is perhaps a good example of this, taking their console release and fitting it to the platform, they managed to create a far superior port of GTA IV as far as platform specific features, they just seem bound by an engine that could have done with parallel development on the PC in regards to performance. I own GTA IV on PS3 and PC and I'll do the same for RDR if they port the PC version with similar additional features. Interesting question though. SD is clearly driving the controller aspect internally because they know they have to get it right and doing so takes a lot of work. But do console gamers actually think about this before buying a game or is it just a basic expectation? I mean SD makes a big deal about getting controllers working perfectly but who are they targeting by saying that?
Posted on 6 June, 2010 - 07:24
Toilet paper market > sheet of paper market then :D\
The point is, everyone that owns a console has it for playing games, not everyone with a PC is interested in gaming. But you knew that already, it was just another flimsy excuse for you to add fuel to the fire.
Posted on 6 June, 2010 - 10:35
Interesting question though. SD is clearly driving the controller aspect internally because they know they have to get it right and doing so takes a lot of work. But do console gamers actually think about this before buying a game or is it just a basic expectation? I mean SD makes a big deal about getting controllers working perfectly but who are they targeting by saying that?\
Legitimate questions, SockDog. :) The crew of 360 gamers that I run with care very much about the controls. If SD has put the time into getting it "right", there will be big smiles and much praise all around. My gang does expect tight controls (and solid networking) and bitch loudly if the developer doesn't deliver. If a developer chooses to create a game for any platform, the controls are the first and very most important consideration, imo. If you can't interface with the game properly, it doesn't matter how good every other aspect of it is, we and most people won't play it long enough to find out. As regards Brink, since SD's innovative parkour movement (most of my friends won't be using SMART because they will want the manual edge) is one of the fundamental selling points of the game, the controls will have to be excellent.
Posted on 6 June, 2010 - 12:09
The point is, everyone that owns a console has it for playing games, not everyone with a PC is interested in gaming. But you knew that already, it was just another flimsy excuse for you to add fuel to the fire.\
Potential market is still bigger, if you manage to bring new players (a bit like the Wii did) then PC >>>> xbox&PS3. Ho and how about PS3 owner who are buying it to read blue-ray only ? How about xbox&PS3 dude who hates FPS ? And so on ...
Posted on 6 June, 2010 - 14:16
Potential market is still bigger, if you manage to bring new players\
Correct there are more pc's than 360's and ps3's. Brink will sell more copies on the ps3 and 360 though so where is your argument going? But more ontopic, I am looking forward to seeing some new brink footage from e3! Hopefully on a different map than before
Posted on 6 June, 2010 - 14:51
Scroll up, you'll see.
Posted on 6 June, 2010 - 15:01
Correct there are more pc's than 360's and ps3's. \
You can't just count any pc though. Blaah the quality of the subjects has plummeted here.
Posted on 6 June, 2010 - 17:21
Your all right! Consoles are cheaper than gaming PCs :):):)!
Posted on 6 June, 2010 - 17:29
I'm quite sure that if you only take PC who can run WoW you'll get much more than xbox&PS3 number of machines.
Posted on 6 June, 2010 - 17:40
The subject at hand then is PC's that can run Brink to it's playable potential... every console will run it, the numbers plummet when it comes to Brink.
Posted on 6 June, 2010 - 17:48
PC gaming is like 90% WoW. PC FPS is a dying breed RIP.
Posted on 6 June, 2010 - 18:34
i think you can blame a single area: design. imo if a game is good, people play it, no matter if it has bugs or not. for one wolfenstein is very depressing. the colors are pale, grey, dark. the voices are undynamic, tasteless. and the maps are very tight. and then there's the veil. although i have to admit i didn't play the mp much. i didn't like it from the start. maybe it has to grow on you. don't know, don't care. as they say: it's the first impression that counts. i hope brink is different. at least from the looks of it, it seems to be designed in a "happier" way.\
From the id games (Doom(II), Quake, Quake II), I feel the levels there are mostly brown, or orange in case of quake II, which is brownish, and a little too dark, and Doom III was like that as well. Raven games had more vibrant colors, in the case of Heretic, Hexen, Hexen II. Quake 4 I feel had too much grey and not enough orange to them, and Wolfenstein feels too much like Hexen II's color scheme, especially the Greco-Roman levels. Unlike Quake II's orange, both Heretic and Quake 4 are a little too green. Wait, when you turn on veil, doesn't everything turn green? I guess id has an obsession with brown, and raven has an obsession with green. I guess that is just Raven's art style. Nothing you could do about it. If id had the time to make a new Wolf game, it probably suit you, but nope, it is made by raven, and we have to take it as it is. I assume you don't like Heretic or Hexen right? Wolfenstein had this blurry layer that blurs the background... I think, but that what it feels like. I wonder if Brink has that, or is the map crisp and clear, like ETQW maps? Judging from the colors of ETQW, I feel that Brink will have bright vibrant colors, but it depends if the new guy is the level designer, and he like dark and gloomy colors.
Posted on 6 June, 2010 - 18:50
"[url=http://bethblog.com/index.php/2009/10/08/brink-developer-diary-2-olivier-leonardi/]There has been a big trend in recent games to push for an overly desaturated look, for Brink we wanted ‘colour’ back.[/url]"
Posted on 6 June, 2010 - 19:16
i feel that brink will either have orange or blue in them. The resistance turf will be orange, and the security turf will be sky blue.
Posted on 6 June, 2010 - 20:35
I'm quite sure that if you only take PC who can run WoW you'll get much more than xbox&PS3 number of machines.\
PC's that can run wow will be way more numerous than those who can run Brink though.
Posted on 6 June, 2010 - 21:19
PC's that can run wow will be way more numerous than those who can run Brink though.\
Despite the fact that nobody here as a decent clue on what BRINK hardware requirement is, don't you think that it would be a good idea to create a "super low gfx" mode for game developer? And I'm not talking about BRINK only. In that case, PC market>PS3&XBOX.
Posted on 6 June, 2010 - 21:37
If SD has put the time into getting it "right", there will be big smiles and much praise all around. My gang does expect tight controls (and solid networking) and bitch loudly if the developer doesn't deliver.\
Thanks, very interesting and admittedly not the response I expected. The whole "playing on sofa" issue aside how would your same crew feel about M+KB support or the ability to run dedicated servers for console games? IMO they'd bring the best of both worlds to FPS and it saddens me that console gamers seem so resistant to demanding at least the option to use them.
Posted on 6 June, 2010 - 21:44
On the Bethesda forums, people seem more worried about hats and hairstyles available than not having dedicated servers, it's beyond belief to me, that's one of the main reasons I have no use for consoles
Posted on 7 June, 2010 - 00:09