Splash DamageGamesBatman: Arkham Origins Multiplayer Tips - The Heroes

Batman: Arkham Origins Multiplayer Tips - The Heroes

Get ahead of the competition with our Batman: Arkham Origins multiplayer tips straight from the development team! This chapter covers playing the Heroes - keep checking back for the others!
1
Be patient. The Gang Elites can kill you fast if not taken by surprise. Concentrate on stragglers.
2
If you knock down an Elite, make sure to finish them off on the ground!
3
Vary your Takedowns to boost Intimidation - don’t keep using the same tactic again and again.
4
Alfred will point out Gang Captains to you. Take them down for bonus Intimidation.
5
As a Hero melee should be a last resort, stick to Takedowns wherever possible.
6
You're vulnerable on the ground: try to spend more time above or below your prey instead.
7
Don't forget your gadgets: they’re the key to defeating well-organized Gangs.
8
Use Explosive Gel to set ambushes for Elites by Ammo Crates or Super-Villain entry doors.
9
When playing as a Hero don’t go toe-to-toe with Super-Villains, use your Takedowns instead.
10
Heroes can’t capture Control Points but can plant a Scrambler to neutralize them instead, which slows how quickly the Gangs can achieve victory.
11
After knocking down Bane or Joker, get away before planning your next attack; they stun everyone around them after getting up, leaving anyone nearby helpless.
12
Use your Scrambler to neutralize the winning Gang’s Control Points to force them to fight for longer.
13
If the Gangs are sticking together, use your gadgets to split them up and pick off the stragglers.
14
While running you can perform slide attacks and flying kicks to knock down Elites.
15
If one Gang is very close to winning, concentrate on the losing Gang to deny the other one victory.
16
Batman’s Cluster Batarang can knock over multiple Elites, but takes a moment to lock on.
17
Batman’s Explosive Batarang has a delay after planting, but can knock out multiple Elites.
18
Robin’s Zip Kick lets him quickly close with and knock down Elites, even at medium range.
19
Robin’s Bullet Shield lets him close with Elites even under fire, setting him up for a Shield Bash move.

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