Splash DamageBlogCommunity Question: Mines and Friendly Fire

Splash Damage Blog

Community Question: Mines and Friendly Fire

All of our games thus far have featured a variety of explosives you can sneakily plant in the world, ranging from mines and satchel charges to outlandish contraptions like the Third Eye Camera in Enemy Territory: QUAKE Wars. Generally, you'd stick them down somewhere (preferably hidden from direct view) and wait for an unlucky enemy to meet their fate. What has varied over the years is the matter of friendly fire: Do these devices inflict their fiery pain on anyone nearby, or just enemies? That's what we're looking to find out in this week's community question:

Should plantable explosives such as mines have friendly fire by default, or not?

Please cast your vote in this week's poll and, if you have particular reasons for or against, share them in your replies. We look forward to reading your views!

41 Comments

Friendly fire but shouldn't be triggerable by a friendly. If an enemy sets a mine off and a team mate is near by, then yes it should cause them damage too.
Posted on 2 March, 2012 - 18:02
I chose for [U]Deployable explosives can be triggered by anyone - including friendlies - and will inflict damage on anyone nearby.[/U] I think it's the most realistic, but the team should have intel about friendly mines and such (mineflags in W:ET). Otherwise a team can just barricade an important hallway with mines, and they can cross so it ruins the gameplay.
Posted on 2 March, 2012 - 18:10
*mines - yes, triggered via the enemy *third eye / flyer drone - yes *he charge - yes reasons: *consistency - keeps everything clean and simple *humour - its funny getting tk'd by a mine an enemy triggered. *mitigates spam somewhat
Posted on 2 March, 2012 - 18:35
Voted enemy triggered but friendly damage as well. Makes mine placement something that you have to consider carefully for maximum efficiency and minimum friendly damage. No friendly damage is a bad idea, that makes mines very random. I like the slight delay in ETQW on proximity mines, you could use that to dodge them carefully or to cause enemy teamkills.
Posted on 2 March, 2012 - 18:46
I like the slight delay in ETQW on proximity mines, you could use that to dodge them carefully or to cause enemy teamkills.
ETQW did it right again... :D I agree though, mines should be triggered by everyone. As already stated can lead to some lol moments.
Posted on 2 March, 2012 - 19:07
Enemy triggered but friendly damage if they are staring it in the face. Can you imagine the hilarity of friendly triggered mines? Sitting around at bases/spawn "yeah I'll just pop a couple of these on your head fella".
Posted on 2 March, 2012 - 20:38
Just make it server dvars and let server admins set whatever they feel suites their clans type of gameplay best. But if these are the only options then #2.
Posted on 2 March, 2012 - 22:05
This sort of thing should be customized. As much customization as possible is good. That goes for consoles too(match browsers with custom games)... not just PC. I would imagine that games which let players set everything from which weapons and abilities are enabled to bomb countdown times and respawn times end up having the longest life. Hell, add customization options that don't even make sense, just to show off how much freedom you are giving the server owner or match creator.
Posted on 3 March, 2012 - 04:10
badman: the first option should state how they are triggered via friendlies. eg nades rockets etc Otherwise it reads as friendly players triggering by simply walking near them. *cough*
Posted on 3 March, 2012 - 07:43
Depends on the way they are triggered. If it's ET style and you have to walk over them, I'm fine with teammates getting damage. If you want the ET:QW style where it's triggered by proximity, it's harder to avoid and should not receive team damage.
Posted on 3 March, 2012 - 08:24
Depends on the way they are triggered. If it's ET style and you have to walk over them, I'm fine with teammates getting damage. If you want the ET:QW style where it's triggered by proximity, it's harder to avoid and should not receive team damage.
Aha I totaly agree. I didn't know it worked this way in ET:QW . So my post is about W:ET :D
Posted on 3 March, 2012 - 10:32
Teammate spends 5 minutes planting mines in front of base. Sprint over them detonating them all and killing myself in the process.
Posted on 3 March, 2012 - 11:13
I didn't vote for any options, because I think this is a good area where you can have variety. It's an opportunity for asymmetrical teams and choice within your class. Pick a mine that has certain benefits but other disadvantages etc. Deems
Posted on 3 March, 2012 - 15:02
W:ET and ET:QW did it right for what each game was. In W:ET it made sense that running over team landmines set them off and you would get injured as a result, it's a believable approach aside from the flag business though can let that slide. In ET:QW it wasn't that too far fetched that the proximity mines could be set off by only the enemy, been a sci-fi game and all. If you're standing near friendly landmines at chokepoints then you deserve the TK.
Posted on 3 March, 2012 - 15:44
I thought etqw did it best *cough*
Posted on 3 March, 2012 - 16:38
RtCW did it best, no mines! \o/
Posted on 3 March, 2012 - 17:43
What about the first option but damage depends on who trigger it and which team the mines belongs. E.g. if you trigger a friendly mine you will have more chance to survive (less damage) on full health or if you trigger a friendly mine it has a longer timer to find cover :eek: For the poll I would go for 2
Posted on 3 March, 2012 - 18:41
In W:ET it made sense that running over team landmines set them off and you would get injured as a result, it's a believable approach aside from the flag business though can let that slide.
Teammate spends 5 minutes planting mines in front of base. Sprint over them detonating them all and killing myself in the process.
Well said D:
Posted on 3 March, 2012 - 21:20
Rebel;394555']I chose for [U]Deployable explosives can be triggered by anyone - including friendlies - and will inflict damage on anyone nearby.[/U] I think it's the most realistic, but the team should have intel about friendly mines and such (mineflags in W:ET). Otherwise a team can just barricade an important hallway with mines, and they can cross so it ruins the gameplay.
Wrong , completely wrong. The team who charge the mines has got some "bip bip" to don't explode their own mines ( logic !!!) Deployable explosives can only be triggered by enemies but will damage anyone nearby, including players on my team. this is the right one , realistic one ! :wink:
Posted on 3 March, 2012 - 21:53
Hmm, so if you know where a mine is, you can just walk over it without it exploding? Didn't know you'd get HoverFeet when you know the placement of a landmine ;s
Posted on 3 March, 2012 - 22:37
The expectation is if you know where a mine is, you would step over it without setting it off, do you need it explained to you in game form to make it believable? I'd rather believe that my char knows where the mine is and steps over it each time because he's not a complete potato. You could turn it into a mini-game and have a quicktime event where walking over a mine is a task in itself, but really why not give him the benefit of the doubt and for once make a team mate not a complete moron?
Posted on 4 March, 2012 - 03:17
I would suggest just let the player jump over it. Using the jump button. Can you imagine: 2 opposite players chase eachother down into a minefield of team A. The player A just keeps on running trough 1000 mines looking backwards and shooting, while the other explodes at the first mine :s Seems unfair to me :s (I only know W:ET like mentioned before)
Posted on 4 March, 2012 - 09:24
I'm surprised how many people say 'it's more realistic'. It's a GAME. You don't want realism. You want fun Gameplay. Realism would be that you take one shot to the leg and you are out. Look at Quake games, for instance. They aren't realistic at all, but they were fun!
Posted on 4 March, 2012 - 10:03
It depends on the game. W:ET was very realistic in my eyes, normal people and normal weapons and normal enviroments. I completely agree with "They aren't realistic at all, but they were fun!" But look at W:ET, it's pretty realistic and fun...
Posted on 4 March, 2012 - 10:18
rebel: This is how it worked in etqw -
Mines are no longer restricted to mineable terrain as in W:ET. It seems that the biggest mental shift people can make is that you can find mines on anything, including walls, Forward Spawns, and Objectives. They are visible and are also destroyable with anything explosive. There are two types of mines: proximity and trip. When planting mines, you select mines (6) then can use Mouse1 (_attack) to place a Proximity Mine or Mouse2 (_altfire) to place a Trip Mine. Trip Mines are activated by an enemy tripping the beam of light and explode immediately. Proximity Mines blow up when an enemy comes close enough, but give off a little audible beep and give an enemy some warning before they go off. Both types of mines can be destroyed by any type of explosive weaponry as well as EMP/Scramble grenades. Even unarmed mines will explode. Throw mines onto the ground near enemy vehicles or turrets and do not arm them. Then throw a grenade at the unarmed mines and this will result in a bigger explosion which will help conserve your ammo.
So say there were 1000 mines on the objective... and the entire enemy team were shooting at your team while standing on these mines - ONE nade from you would kill the entire team. This is why people dont stand next to or on their own mines in etqw.
Posted on 4 March, 2012 - 10:20
i voted for - Deployable explosives can only be triggered by enemies but will damage anyone nearby, including players on my team. Regarding the "is more realistic" or "is a game" we should bare in mind that we have the smart weapons on the market, you only need a microchip implanted under your skin to make a firearm only usable by you. Is not hard to imagine that this could also be used on mines/vehicles/etc. to limit the friendly fire casualties.
Posted on 4 March, 2012 - 13:10
Enemy triggered and friendly damage. ETQW 's mines are realistic and fun, should be the same for your next game. :)
Posted on 4 March, 2012 - 13:24
Rebel;394646']Hmm, so if you know where a mine is, you can just walk over it without it exploding? Didn't know you'd get HoverFeet when you know the placement of a landmine ;s
It's a freaking game, not real world. QW mines ftw, can't remember if ET mines were triggered by team mates.
Posted on 4 March, 2012 - 15:53
ET mines were triggered by everyone and everything.
Posted on 4 March, 2012 - 20:44
ET mines were triggered by everyone and everything.
In most mods you can choose who is able to trigger them I like it that way
Posted on 5 March, 2012 - 10:45
Yeah but 'let players modify it themselves' isn't an interesting result for a poll.
Posted on 5 March, 2012 - 16:44
If friendly fire is on (as it should be) mines should also deal friendly damage but not be triggered by friendlies. Also, invisible mines are... unwelcome.
Posted on 6 March, 2012 - 01:34
If friendly fire is on (as it should be) mines should also deal friendly damage but not be triggered by friendlies. Also, invisible mines are... unwelcome.
Exactly, keep everything consistent and clean. :) Also when mines have been invisible, it was often to compensate for another class' general lack of impact.
Posted on 6 March, 2012 - 05:07
I chose for Deployable explosives can be triggered by anyone - including friendlies - and will inflict damage on anyone nearby. It's the most realistic, but the team should have intel about friendly mines and such (mineflags in W:ET).
Posted on 6 March, 2012 - 17:05
i prefer the way of mines in w:et . the mainreason for this is that mines are be used to block a way but the defenders can simply path them it will give them a big advantage . as example a defender rape the enemy team from distance the attacking team hurt him and go for the kill he simply path the mines enemy could not path or will die it would be extremly annoying when that do 2 medics which also can revive each other . im also not a friend on indoor mines because in close corridor fights the team should stay togehter but when they ran in a line and walk in mine near full team down 1 grenade would finish the rest . also must the defenders think about where they plant, on puplik =less spam .
Posted on 6 March, 2012 - 17:18
I chose for Deployable explosives can be triggered by anyone - including friendlies - and will inflict damage on anyone nearby. It's the most realistic, but the team should have intel about friendly mines and such (mineflags in W:ET).
Depends how 'realistic' you want to go, if I know where I mine is by a marker etc, realistically I can step over it without having to walk around it giving it a wide berth. Setting every single mine off that I step near when I know exactly where it is isn't at all realistic to me.
Posted on 6 March, 2012 - 18:20
Depends how 'realistic' you want to go, if I know where I mine is by a marker etc, realistically I can step over it without having to walk around it giving it a wide berth. Setting every single mine off that I step near when I know exactly where it is isn't at all realistic to me.
hmm i disagree i would say nobody would in real run through a friendly minefield
Posted on 6 March, 2012 - 19:32
hmm i disagree i would say nobody would in real run through a friendly minefield
We're not talking about minefield, we're talking about 'a' mine or a couple of mines.
Posted on 6 March, 2012 - 20:06
I chose for Deployable explosives can be triggered by anyone - including friendlies - and will inflict damage on anyone nearby. It's the most realistic, but the team should have intel about friendly mines and such (mineflags in W:ET).
I see your point. But it opens the way for team-mates to be a nuisance to each other.
Posted on 7 March, 2012 - 08:40
Any explosion should damage both friend and foe, but should only be triggered by enemies, or else deliberate detonation by the person who placed the mine/third eye/etc. Mines are dangerous but shouldn't be triggered in a game by some nub/griefer who runs all over your carefully placed minefield.
Posted on 8 March, 2012 - 16:41
its mine !! mine could be armed in BOTH ways ! just use mouse well to pick/[multi-]select appropriate mode of fuse as well as other options[delay, type of payload, direction(with unlock) of frags/HEAT stream, spring effect, sticky effect, camouflage & etc & etc]
Posted on 13 March, 2012 - 08:30