Below we've collected a number of questions that we get asked frequently. If you have a question related to recruitment that isn't answered here, please don't hesitate to get in touch.
Ways to get into the games industry are wide and varied. High-quality mods and total conversions for popular games are a great starting point, as are small standalone games (such as XNA titles). GamaSutra is a fantastic resource for aspiring game developers, with countless articles about game development, the industry in general, and breaking in.
To find out how we ended up in the industry, feel free to browse our staff interviews - you may get inspired!
We look at every application, resume, and portfolio sent to us and try to get back to everyone. Unfortunately, due to the high volume of submissions we receive every day, we can only contact applicants who have been successfully shortlisted for roles.
Even if we don't have a position for you at the moment, we will still keep your records on file for future reference. Therefore, you should only reapply if your portfolio and/or resume have changed significantly.
We are always on the lookout for new talent. Please send your speculative CV to our recruiter here.
Currently, Splash Damage doesn't offer any work experience programs, but this is something that we'll be looking to do in the future.
We highly recommend putting together a portfolio website and including the URL with your application. You can also email zip files of less than 5MB.
Hard-copies of portfolios such as CDs or portfolio books can be sent to Splash Damage Ltd, PO Box 830, Bromley, Kent BR1 9WZ, England. Please note that we are unable to return submissions.
With Splash Damage's founders originally hailing from the mod-making community, we frequently hire students straight out of school and members of the editing community. What we mainly look for is talent and passion - it definitely helps to have a healthy amount of both!