Splash Damage Blog
GDC Talk Slides Available for Download: Building Brink's SMART System
Ever wanted to know how Brink’s SMART system actually works? Gameplay Programmer Arne-Olav ‘ao’ Hallingstad tackled this very subject at GDC San Francisco this year, walking people through the game’s iconic freedom of movement system and covering everything from early prototype all the way to final implementation. If you weren’t able to make it – or just want to refresh your memory – Arne’s talk Vault, Slide, Mantle: Building Brink’s SMART System, is now available in our Publications section, where you can find the original slides along with explanatory notes.
Incidentally, if you’ve never explored the Publications section before, we’ve got a host of other talks available there that are full of Facts and Knowledge:
- So You Want to be a Game Developer?
- Punching Above Your Weight: Small Art Teams, Big Games
- Inside Brink's AI
- Preferred Rendering with OpenGL
- Guns Have Wheels: Designing Great Weapon Audio
Have a look!