Splash DamageBlogIntroducing WarChest, Splash Damage's New Publishing Partner

Splash Damage Blog

Introducing WarChest, Splash Damage's New Publishing Partner

We’re very excited to introduce WarChest, a brand-new publisher started by Splash Damage founders Paul Wedgwood and Richard Jolly and the final member of our family of companies.

By teaming up with WarChest, we’ll be able to bring Splash Damage gaming goodness directly to you via the magic of digital distribution and the internet. Better yet, all of WarChest’s offerings will be free to download and play, making it easier than ever for you to hop into our upcoming games. We’ll have more information on WarChest in a couple of days – if you’ve got any questions that you’d like to be covered, post them up in the comments.

In the meantime, you can find WarChest’s virtual home at www.warchestgames.com, where you can read more about the company, the people behind it, and, naturally, its games. Don’t forget to give WarChest a follow on Twitter and a like on Facebook to keep up with the latest news and game announcements/releases.

If you’re interested in finding more about the business side of thing, you can find more details in the announcement press release.

42 Comments

This is all very exciting! :)
Posted on 19 April, 2012 - 02:36
Your ideas fascinate me and I wish to subscribe to your newsletter. Oh, wait...
Posted on 19 April, 2012 - 10:13
This is all very exciting! :)
background ninja kick. :)
Posted on 19 April, 2012 - 10:27
w00t, when does my t-shirt arrive? (inb4pytox)
Posted on 19 April, 2012 - 12:09
Sounds awesome :) Wish you guys luck and look forward to some excellent games.
Posted on 19 April, 2012 - 12:15
Cool to see you work together :p hope this makes some new awesome games :D Good luck
Posted on 19 April, 2012 - 12:20
Looking promising :) looking forward for the games to come
Posted on 19 April, 2012 - 12:37
strange collaboration, but i hope you will make new cool games :)
Posted on 19 April, 2012 - 13:13
w00t, when does my t-shirt arrive? (inb4pytox)
damn too little too late :tongue:
Posted on 19 April, 2012 - 13:44
judgement reserved. :x
Posted on 19 April, 2012 - 14:43
I see wonderful things!
Posted on 19 April, 2012 - 15:17
I was reading the article on Gamasutra: http://www.gamasutra.com/view/news/168760/Brink_developers_next_moves_Freetoplay_publishing_backend_support.php
Wedgwood mentions "vertical integration" numerous times during our chat, as Splash Damage attempts to control all areas of game development and publishing. He claims, "we don't think has been done before in Europe, and certainly is completely new as an idea in the West."
Hasn't it already been done in Sweden? Mojang? Also what does free-to-play actually mean? I'm guessing we're not talking W:ET free-to-play... :)
Posted on 19 April, 2012 - 16:44
This looks like a dream! /o\
Posted on 19 April, 2012 - 16:44
I take it this means no id remakes? *cough*
Posted on 19 April, 2012 - 17:15
Well, the best of luck with your new venture!
Posted on 19 April, 2012 - 17:47
I really hope to see some fresh and memorable projects from this new TRIO :)
Posted on 19 April, 2012 - 18:05
Good luck. It's an interesting concept, one that hopefully separates the core components enough to let people get on with what they do best but not give away control to people who just don't get it.
Posted on 19 April, 2012 - 18:29
Focus on a hat market for funding- as long as hats don't give you 10000000 hp. Hopefully this works out well for all of us :D!
Posted on 19 April, 2012 - 18:34
Vertical integration... Future has never looked so bright :)
Posted on 19 April, 2012 - 18:40
Great idea doing everything yourselves, it's about freakin' time. Glad you guys figured it out Best of luck, maybe this will show people how dedicated you are to games and gamers
Posted on 19 April, 2012 - 21:39
Looking forward for new games! :)
Posted on 19 April, 2012 - 21:51
Cant' wait for the PC title
Posted on 19 April, 2012 - 21:57
Looking forward to what comes from this!
Posted on 19 April, 2012 - 23:55
Cool stuff been going down around here... WOW!
Posted on 19 April, 2012 - 23:59
very interesting...awesome graphics, funny...looks great
Posted on 20 April, 2012 - 02:09
interesting times ahead of us :D
Posted on 20 April, 2012 - 18:53
I think this is a great move. Can't wait to see what this is going to bring us.
Posted on 20 April, 2012 - 19:33
will it integrate with gface?
Posted on 20 April, 2012 - 20:28
Great idea doing everything yourselves, it's about freakin' time. Glad you guys figured it out Best of luck, maybe this will show people how dedicated you are to games and gamers
This ^^^^^^ Congats to all of you, I think this is an awesome move :) Hewster
Posted on 21 April, 2012 - 19:29
Yay - I can finally login! WOOT!
Posted on 21 April, 2012 - 22:13
email activation doesnt work, you get the email, and then the site cannot find the account when you click on the link in the email, it obviously doesnt matter, you can still post if you click the back button
Posted on 22 April, 2012 - 12:09
Sir king_troll, We're actually showing your account as properly activated and verified - did you get multiple activation emails by any chance? Thanks, -b
Posted on 23 April, 2012 - 12:11
heck, it's about time we see a new proper shooter from splash damage. brink actually looks pretty decent retrospectively but sadly no one plays anymore. the parkour thing was just freakin' awsome andif there is one aspect from brink that should get implemented into splash damage's new game (in fact all first person shooters) then it's the parkour system. hope sd sticks to their root and don't go mobile all the way in the distant future.
Posted on 23 April, 2012 - 13:02
It's great to see you guys taking charge and pulling all elements from concept to delivery in-house (or close enough :P ). I'm very much looking forward to seeing Splash Damage demonstrating how to do things properly to the rest of the industry :) .
Posted on 23 April, 2012 - 16:12
Congrats on the acquisition, I hope you can prove it to be worthwhile :)
Posted on 24 April, 2012 - 09:24
I'm late to this Party, but hey, this is good news! I am glad you thrown away your contract chains and made this dream posible. The days when you wanted to tell us something about your game and was unable to do so becouse of some contract are long gone! Hip Hip Hurrray!!! :D Rejoice, O faithful one, your sorrows will soon be over! :D
Posted on 24 April, 2012 - 17:43
Its like a Dream. People say here world will end at september 2012, may be it will just begins out from a long and hard ignition.
Posted on 29 April, 2012 - 04:34
Ok usual bum fluff hoorays. what squid in pants like stuff u got in store then gents? :D
Posted on 30 April, 2012 - 06:24
Would it kill anyone to allow 17 (hey how about 20 just to be sure) characters for a username? Bandwidth_Bandito has been my nick since Quake 3, stifling myself into 15 characters feels like a jip...
Posted on 30 May, 2012 - 11:16
Aww man, sorry to hear. :( The character limit was chosen after much research and is unlikely to change in the near future, unfortunately.
Posted on 6 June, 2012 - 13:00
Would it kill anyone to allow 17 (hey how about 20 just to be sure) characters for a username? Bandwidth_Bandito has been my nick since Quake 3, stifling myself into 15 characters feels like a jip...
If we're busy after all, make it 40 (ET-like) :)
Posted on 6 June, 2012 - 13:02
Vertical integration... Future has never looked so bright :)
You are going to need shade cause that how bright these guys future looks lol
Posted on 29 December, 2012 - 06:21