Splash DamageBlogExtraction to be playable at PAX this week!

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Extraction to be playable at PAX this week!

We're excited to reveal that Splash Damage is partnering with Nexon America to operate our free-to-play multiplayer shooter Extraction in North America, Europe, Australia and New Zealand. Known as Dirty Bomb during our limited Closed Alpha, Extraction is set in London, now abandoned after a mysterious radiological attack. Groups of mercenaries now fight to extract (ah ha!) the secrets left behind. Read on to find out about our new partnership with Nexon, what’s changing (hint: nothing much), and Extraction’s debut at PAX this month.

Why Nexon?

Unlike our previous games, Extraction is going to be an on-going service, with regular game updates, new features and functionality, and new content well after release. We want to make sure that you’re able to get the best possible quality of service near you, and we’re partnering with operators around the world to make this happen. Enter Nexon.

Nexon ranks among the biggest free-to-play forces in the world, having successfully operated a variety of popular online games. They've got a staggering amount of experience designing, developing, running, and supporting free-to-pay games, and they possess the vast infrastructure required for an undertaking of Extraction’s scope. Best of all, they're massively excited about Extraction and want to do whatever they can to help make the game a success.

Here's what our CEO Paul Wedgwood had to say about the partnership:

We spent a long time finding the right partner for us on Extraction. Nexon America’s vast experience and the fact that they’re a true trailblazer in the F2P PC game arena ultimately made the decision super easy for us. Extraction is a title we love making and playing, and hope that the collaborative nature of the game delivers a dynamic and fun experience for players.

No Pay-to-Win

It’s important to note that this partnership does not change our vision for the game, and Extraction will not be pay-to-win and Splash Damage will retain complete creative control. We’ve always believed that multiplayer battles should be won through superior skill, and not the amount of money spent. You need to always be able to understand why you won or lost, with a welcoming community helping you improve your game and become a better player. That’s what Extraction is for us, and Nexon is backing this vision all the way.

Speaking of which, here’s Min Kim, Nexon America's CEO, on why his company partnered with Splash Damage:

We are inspired by the passion of the developers at Splash Damage and have immense respect for their expertise in multiplayer game development. Extraction’s refreshing blend of action and team-oriented strategy provides the depth PC shooter fans have been looking for. Through our partnership with Splash Damage, we hope to plant a massive win for online gamers.

What’s the difference between Dirty Bomb and Extraction?

In short, the game's the same. Fun fact: Extraction was Dirty Bomb’s original name and the reason we didn’t stick with it for the Closed Alpha was that we weren’t sure if we could secure the worldwide trademark for it. We're confident we can achieve this with Nexon's help, so we’ve decided to go with the name we’ve always wanted for the game.

Extraction will be playable at PAX

If you’re looking to get some hands-on time with Extraction, the game will be playable at Nexon’s booth at PAX in Seattle later this month, and we’ll have plenty of Splash Damage staff on-hand to chat about the game too.

Until then, check out Nexon’s Extraction teaser site, follow Extraction on Twitter. Lastly, be sure to post any questions you have about the partnership in the comments and we'll answer as many of them as we can.

51 Comments

Fingers crossed this will be a positive change in direction!
Posted on 27 August, 2013 - 14:31
That's very interesting about the name. I prefer Dirty Bomb over Extraction though. =p I like Nexon. Vindictus was the very first free-to-play game that truly impressed me. I really look forward to Extraction. It looks freakin awesome! I love the s*** out of Brink guys. I really do. It's the best multiplayer shooter game I've ever played. My favorite modes are always team objectives though so I think that makes sense. Seems to me most FPS players are a bunch of tards that only care about their kills. I can't tell you how crazy it drives me when spectating a player or watching a youtube video where the player pulls up the scoreboard every 2 seconds. I stop watching immediately. It's ridiculous. Anyways, really look forward to this! =) And I'm super freakin excited you guys did the multiplayer for Batman Origins!!!
Posted on 27 August, 2013 - 14:45
Extraction sounds much better and gives a more robust argument to the game. Fingers crossed here too for your Nexon partnership.
Posted on 27 August, 2013 - 14:45
I like the direction Splash Damage is going.Company has become very positive over the last 12months .Good Job. :)
Posted on 27 August, 2013 - 15:06
Extraction sounds much better and gives a more robust argument to the game. Fingers crossed here too for your Nexon partnership.
Yes Yes Yes Yes!!!!!!! I agree Extraction sounds better and I can see the game is really starting to take shape. As A long time RTCW & Enemy territory player(I'm over 50 ...yes you guys will still be playing at my age too so shut up..LOL) this will bring back the great memories of great games that were truly paramount. In todays world where players have become twitchie button pushers and don't have to think about what they are doing and just run around and kill everyone. This game will be a great experience in teamwork and comradery. Yes Brink had it's problems(Concept and gameplay ideas where great) but I know Paul and the gang at Splash Damage do learn from there mistakes and they will come out on top with this one.... I can feel it. If any company can put a real competetive truly team based game together these folks can. Way to go guys can't wait to see you on the battlefield.....I mean looking forward to hearing the call of duty.....I mean.....See you at the EXTRACTION point!!! Cheers!
Posted on 27 August, 2013 - 15:14
Pfiew... reading " Extraction will not be pay 2 win " was the better part in that news...
Posted on 27 August, 2013 - 15:23
Seems to me most FPS players are a bunch of tards that only care about their kills. I can't tell you how crazy it drives me when spectating a player or watching a youtube video where the player pulls up the scoreboard every 2 seconds. I stop watching immediately. It's ridiculous.
There's a point to that, in Counterstrike you get money from kills so taking out the top person a few rounds in a row will keep them in check and stop them from buying a Scar or AWP and decimating your team. In CoD there are killstreak bonuses which can be combo'd so shutting down that bonus is very important. Even when there is no physical reward from a kill streak, it pays to deliver a confidence hit that is a shotgun-to-the-face/sniper-to-the-head as often as possible to high scoring players so they don't get that confidence high that tends to turn them into invincible killing machines with perfect reflexes. In gungame modes where you level up guns by getting kills, targeting the top person and taking a level away can be invaluable in securing a win. Good players tend to bring their team up as well, so if someone is always in the thick of things then consider them an officer and take them out first. It applies to all games as well; in non-FPS games like League of Legends a killstreak will give bonus gold on a kill so target them and make sure a good player gets the shutdown reward. Just remember to always shut down the kill streak players, always target the top players, and if you have to repeatedly hit the scoreboard to see that then so be it.
Posted on 27 August, 2013 - 17:08
lol That is such a load of crap Ceci. Please. The only reason people spam scoreboards is to see how well they are doing. I can't believe you just tried to pass that off as some legitimate excuse. Extraction is a good name, I just think Dirty Bomb sounds more fun. =p Edit: I apologize for my tone. I feel the way I do, but I don't hate you or anything.
Posted on 27 August, 2013 - 18:23
I'm gone for like 2 minutes and THIS happens? o_O :D This can be a great thing, actually. Let's hope Nexon does both Extraction and Splash Damage the justice ATVI never did!
Posted on 27 August, 2013 - 18:48
The new extraction website has poor mobile capability.
Posted on 27 August, 2013 - 22:10
Min Kim, Nexon America's CEO: "Extractions refreshing blend of action and team-oriented strategy provides the depth PC shooter fans have been looking for." Using words like refreshing and looking (for)? est. 2002
Posted on 27 August, 2013 - 23:22
I liked the old name and Nexon... eww.
Posted on 27 August, 2013 - 23:59
I liked the old name and Nexon... eww.
Pretty much this. Yes, Nexon is big. But they're also infamous for their terrible service and failure to fight hacks. And Dirty Bomb is SO much catchier and stands out way more than "Extraction". Extraction just sounds and looks so generic and bland. I was super-hyped for this game, but now, I don't know. Still reserving judgment for the final product, but I don't know. I just feel... disappointed now.
Posted on 28 August, 2013 - 03:00
lol That is such a load of crap Ceci. Please. The only reason people spam scoreboards is to see how well they are doing. I can't believe you just tried to pass that off as some legitimate excuse.
You've never played CoD then, or CS. :P Ever play World at War? That was one of the more egregious examples of combo wins, but it kept up through Modern Warfare, Modern Warfare 2, Black Ops, etc. You get three kills, you get a bonus, which gives you more kills, which gives you more kills, which gives you more kills, which wins the game. Turrets and gunships did get patched so they no longer count towards kill streak bonuses, but you should still shut them down. It's a good habit to get into for most games and can have a large effect on the game. In Battlefield, taking out the top player deprives the other team of a disproportionate amount of skill, same in Combat Arms, Brink, etc. The only time it doesn't matter is in non-team games with instant respawn, then it's checking kills. Which as they are the only measure of skill in such games makes sense. And you know it. :P EDIT: I say this not as someone making excuses for CoD players (appalling game outside of the ninja builds), but as an old Quake player who spams scoreboards in most games. In LoL I want to know who's getting ahead, in CoD I want to shutdown killstreaks, in CS I want to stop people getting AWPs and dakdaks, in Battlefield/Brink I want to stop the influential people from bringing their team up, etc. I do play more of an assassin than a spammer, but that's my reasoning which came before the action. Again not all people do that but it's generally either a valid measurement of skill, or a valid strategy, not just "killwhoring".
Posted on 28 August, 2013 - 04:06
I'm not sure about it, new name sounds more like a rainbow six or cod title. Saying that though I haven't played the game so maybe it does fit the gameplay much better.
Posted on 28 August, 2013 - 11:14
I discovered very recently (like, last week) about Dirty Bomb / Extraction. I am now so happy that SD is still around and kicking. I can't believe how I missed this news until now... I almost thought that SD had gone under. So it's awesome news for an old W:ET, ET:QW and Brink player like myself ! Although like some people here I found "Dirty Bomb" a bit more catchy than "Extraction", what really matters is what's inside the beast's belly. As far as I can tell, the trademark features of most SD games are in there (yay !), and some mistakes of previous games seem to be avoided (yay !). I'm about to back the game. I'm still usually very careful with Free2play model, although I was always thinking that Brink, for instance, could have exploited that with extended appearance customization items (I would have spent some money on that, definitely.). In any case, be it Dirty Bomb or Extraction, I support you guys, and I'm glad the kings of objective-based online multiplayer FPS are back !!
Posted on 28 August, 2013 - 13:12
Many other fps shooters are presently struggling to contain a somewhat rampant problem with hackers. If Dirty Bomb / Extraction was, however, able to achieve this, the community may well find that many players from other franchises would drift over. Unfortunately, Nexon doesn't have a particularly good history with this part of their f2p model - only time will tell I suppose.
Posted on 28 August, 2013 - 15:31
Is it too late to change the name back?! "Dirty Bomb" sounded FUN, "Extraction" sounds like every other boring, run-of-the-mill, military-based FPS. Even the new Extraction logo is dull, whereas the old Dirty Bomb logo was FUN. Let's hear it for FUN!
Posted on 28 August, 2013 - 16:45
I just hope people give it a try. Get hooked then we have a decent FPS being played once again!
Posted on 28 August, 2013 - 16:52
wait wait wait, I've got something, it'll blow your mind : "Dirty Extraction" !!! On a second thought... it sounds like some weird porn :-( forget it...
Posted on 28 August, 2013 - 21:25
not nexon. not f***ing nexon! and what was the name dirty bomb to original for you?? ffs guys...
Posted on 29 August, 2013 - 11:38
good luck with the new path and name...looking forward to play it when I get the time at home
Posted on 29 August, 2013 - 23:46
not nexon. not f***ing nexon! and what was the name dirty bomb to original for you?? ffs guys...
I guess that the name Dirty Bomb, even though I like it better, might come with some challenges on its own. Perhaps considering PG ratings (unless I'm the only one who had some "unclean" thoughts when I first read it), or other if I google for it without "game" added to the search I get some hits that might put up some red flags for some internet providers/governments. I don't know. Plus hey, if they call it Extraction, maybe that opens the door to a prequel called Inception, plant that seed in your head! :P If the game is playable at PAX, doet that mean we'll get to see some footage from it as well? I could do with some gameplay vids :)
Posted on 30 August, 2013 - 00:51
lol That is such a load of crap Ceci. Please. The only reason people spam scoreboards is to see how well they are doing.
It also totally depends on the game. Take TF2 for example. Having a constant look on the scoreboard is a crucial part of recognising when to push and fall back. If you start a push just as a certain amount of players spawn, that push will have a higher failure rate. The same goes for falling back, calling to your team to fall back when in fact you have the perfect opportunity to push since X players are down in the enemy team. That could win or lose you the game just because you didn't keep a close eye on the scoreboard.
Posted on 30 August, 2013 - 12:37
As long as we stand in need of no additional third party crapWare, it's all fine I guess.
Posted on 30 August, 2013 - 16:44
Nexon will suck the life out of any game that it publishes. They traditionally publish games developed in Asian countries like South Korea. I see what they're trying to do here. In the style of an IQ test... Extraction is to [U]Nexon[/U] as All Points Bulletin is to [U]Gamersfirst[/U]. A game developed by Westerners released into the Western market for loads of wonga. Basically Gamersfirst were going down the crapper and then they poured their last dying breath into buying up the failed studio that made APB and now it's a quite successful / popular game. I suspect the same thing'll happen here, as long as the game doesn't fold within a few months. You gotta be careful, because Nexon doesn't hold on to a dead game. If it's not working out for them they will close it. The line about not being Pay to Win - cast those words in gold. Make a thousand copies, and prepare to spam them to Splash Damage if they fail on this promise. Because every other Nexon game - especially their FPS games - has failed at this promise. This game looks alright. A partnership like this - British dev to Korean publisher - will be interesting to see. Then again, Brink looked alright and look how it turned out.
Posted on 1 September, 2013 - 17:50
"will not be pay-to-win" - yeah, AFAIK Nexon's supported game Combat Arms was pretty much "not to be pay-to-win" and how did that turn out in first several months? Real money grenade launchers, airstrikes and many other overpowered things which were not available to those who can't or don't want to buy in-game things. :) Anyway, I was looking way more forward seeing it come out on Steam or stay standalone rather than be under Nexon, which, as it's stated in comments above, is known for having absolutely inefficient anti-cheating system, forcing into their games "pay-to-win" elements and eventually (good ol' Combat Arms) dividing servers in ridiculous regions, even splitting up Europe's cluster. And pretty much there, with these news, goes down the drain all my hopes for adequate F2P shooter (on adequate platform like Steam). Looks like Blacklight: Retribution will stay installed for a quite longer time than expected ...
Posted on 13 September, 2013 - 16:54
Bear in mind that Combat Arms was designed and developed in Korea for the Korean market where P2W is pretty much the norm. Extraction is being created with Western tastes in mind (and P2W isn't one of those as far as we know).
Posted on 13 September, 2013 - 17:02
Well, I hope that's how it will be. Anyway, Going Nexon-style makes me think that we can forget about content built by community (who made, let's say, W:ET still alive and kicking with all those maps and mods), right? Not really whining, just wondering ..
Posted on 13 September, 2013 - 17:39
Bear in mind that Combat Arms was designed and developed in Korea for the Korean market where P2W is pretty much the norm. Extraction is being created with Western tastes in mind (and P2W isn't one of those as far as we know).
Yeah that's what I said. Western developers for Western markets. However... 1) Combat Arms isn't developed in Korea any more (though the developers are mainly Korean, but living in America) yet the Pay 2 Win has escalated. 2) I can point you to many Western developed games that are Pay 2 Win. It doesn't actually matter where the game is developed, it's all about publisher greed. That DayZ rip-off charged for alpha access (sounds familiar) then had micro-transactions so severe it basically forced people to cough up money on a constant basis. 3) You're dealing with a Korean publisher, so even if the developer is legit, I still can't see how Nexon isn't going to push their agenda.
Well, I hope that's how it will be. Anyway, Going Nexon-style makes me think that we can forget about content built by community (who made, let's say, W:ET still alive and kicking with all those maps and mods), right? Not really whining, just wondering ..
It's not impossible. Nexon could actually do something different with this game, since it's developed by Brits. I'm just very sceptical because I know their history. Once this game gets published, the game community will grow far beyond this loyal SD fanbase. It will explode, and that means it's much harder to manage the community. Customer support will lag (Nexon's CS is horrific) and community input will likely suffer. To their credit, Nexon have done map design contests in the past which resulted in 2 maps (1 from Europe, another from the US) being developed and put into the game.
Posted on 15 September, 2013 - 08:44
Well, I propose to just let things happen. Overtime we will see wheather the game is worth a while or not, and it's surely not worth your time to analyze how bad things might end up. After Brink release I thought the well is dry, and I propose you to get your hope down and expect nothing good too. You will at least not be disappointed. I won't be, in any case. I type here because it's critical to use language in order not to lose it, so I like foreign forums and I usually type much more text than it's necessary :). There is a slight chance that ideologies of different sorts will not obscure the real playability thing, but it's always a rare case somebody hits the bulls eye. Also mentioned economical aspects seldom goes in the way of the best product quality, but that is how modern economy works - it have to provide vendors with survival in the first place. So don't get your hopes up mate. Good games happens but rarely, makes sense not to seek but to let them come in peace. Have a good day.
Posted on 15 September, 2013 - 10:01
Too bad Nexon will kill this game within 2 years. Nexon is famous for their lag, bad customer service, lag, random disconnects, pay to win, lag, ignored glitches and bugs, and did I mention... LAG. I've been playing Nexon games for about 5 years now and I see them circling faster and faster into a downward spiral crapper. Is it too late to re-choose a different, more competent publisher that will actually support this game and not abandon it after 1-2 years? Nexon servers get worse and worse every day. If you really want this game to succeed, I suggest a different company than Nexon.
Posted on 15 September, 2013 - 18:10
Too bad Nexon will kill this game within 2 years. Nexon is famous for their lag, bad customer service, lag, random disconnects, pay to win, lag, ignored glitches and bugs, and did I mention... LAG.
You Sir, forgot who is responsible for pay to win, lag, ignored glitches and bugs. I tell you one thing, it's not Nexon. :wink:
Posted on 15 September, 2013 - 21:31
come on a developer's site and slag them for their choices as your first post, way to introduce yourself, internet hero
Posted on 15 September, 2013 - 23:16
You Sir, forgot who is responsible for pay to win, lag, ignored glitches and bugs. I tell you one thing, it's not Nexon. :wink:
Who, pray tell, is responsible then? Nexon goes back more than 15 years. They were one of, if not THE first publishers to create the Free 2 Play micro transaction business model. And if the development studios that they directly own and manage are not responsible for ignored glitches and bugs, who is? If their sever infrastructure managers are not responsible for lag, who is?
Posted on 16 September, 2013 - 06:54
Who, pray tell, is responsible then? Nexon goes back more than 15 years. They were one of, if not THE first publishers to create the Free 2 Play micro transaction business model. And if the development studios that they directly own and manage are not responsible for ignored glitches and bugs, who is? If their sever infrastructure managers are not responsible for lag, who is?
I certainly hope that Nexon isn't responsible for the servers where we play on :o , because I would love to have home hosted servers. Anyway SD is responsible for pay 2 win, glitches and bugs. They are the developpers and they told use that they have full control over the game. I thought Nexon was only going to host servers for micro-transactions, but I could be wrong.
Posted on 16 September, 2013 - 10:09
Who, pray tell, is responsible then?
Splash Damage only. :wink:..............................................................................(wasn't this already obvious? -.-)
Posted on 17 September, 2013 - 02:21
I certainly hope that Nexon isn't responsible for the servers where we play on :o , because I would love to have home hosted servers. Anyway SD is responsible for pay 2 win, glitches and bugs. They are the developpers and they told use that they have full control over the game. I thought Nexon was only going to host servers for micro-transactions, but I could be wrong.
Dedicated servers, unlikely. Do you really believe SD has full control over the game? I'll believe that when I see it.
Splash Damage only. :wink:..............................................................................(wasn't this already obvious? -.-)
Ignored glitches maybe, but Nexon will be responsible for lag and poor CS. I thought you were talking about existing Nexon games.
Posted on 17 September, 2013 - 08:05
I thought you were talking about existing Nexon games.
Nope, sorry. I'ven ever heard of Nexon before, until they cooperated with SD now. Hence I can't be biased.
Posted on 17 September, 2013 - 12:54
Hey guys just got back on these forums, been away with RL issues and had full access before I stopped playing in the Alpha, so could someone explain how I should go about things from now on?
Posted on 6 October, 2013 - 22:04
Hey guys just got back on these forums, been away with RL issues and had full access before I stopped playing in the Alpha, so could someone explain how I should go about things from now on?
As you always did Jamie (and you probable have a lot of catching up to do on the alpha forums).
Posted on 6 October, 2013 - 22:19
As you always did Jamie (and you probable have a lot of catching up to do on the alpha forums).
Hey Funk! Good to hear from you, so how do I go about playing now? Do I download a new launcher?
Posted on 6 October, 2013 - 22:22
Hey Funk! Good to hear from you, so how do I go about playing now? Do I download a new launcher?
Everything is the same as it was before. You'll need to update to the latest available version of the game. The platform hasn't yet moved over to Nexon. That's scheduled to be going ahead on the 15th of this month. More info can be found in the Alpha forums.
Posted on 7 October, 2013 - 11:39
Extraction. So does this change the over-lining story of what was once Dirty Bomb? Also, did Splash Damage start Dirty Bomb knowing full well they were going to sell it off to a publisher? I thought this was the whole point of WarChest, to host the games internally. This is a strange bit of news.
Posted on 15 October, 2013 - 15:42
Hate to bring this up, but Nexon (or was it Splash Damage?) already did what of I was afraid - Baltic States (although they are all in European Union etc.) are already excluded from Europe (funny, isn't it?) and as a consequence - we can't register our keys for EU version (only if using VPN). Any comments on that? Will it stay like that or we can expect even more absurd Europe division? Maybe someone can tell me how can I play on servers where I belong?
Posted on 16 November, 2013 - 11:22
yeah, i noticed that as well, but i study in uk so no issues there for me. atliek tikai cerēt, ka kaut kas mainīsies.
Posted on 16 November, 2013 - 11:36
Hate to bring this up, but Nexon (or was it Splash Damage?) already did what of I was afraid - Baltic States (although they are all in European Union etc.) are already excluded from Europe (funny, isn't it?) and as a consequence - we can't register our keys for EU version (only if using VPN). Any comments on that? Will it stay like that or we can expect even more absurd Europe division? Maybe someone can tell me how can I play on servers where I belong?
Well I guess SD sold dirty bomb to destiny development. And region lock is I guess likely a part of the contract. So basically you belong to Dirty Bomb. It's a different game than extraction, al though it looks the same, but destiny development has controll over balancing the game, because they know the CIS market better... But SD said they are looking at cross regional play, but as there are two different version of the game with different balances you can guess already that it's most likely not gonna happen.
Posted on 16 November, 2013 - 14:30
Hate to bring this up, but Nexon (or was it Splash Damage?) already did what of I was afraid - Baltic States (although they are all in European Union etc.) are already excluded from Europe (funny, isn't it?) and as a consequence - we can't register our keys for EU version (only if using VPN). Any comments on that? Will it stay like that or we can expect even more absurd Europe division? Maybe someone can tell me how can I play on servers where I belong?
Nexon are only allowed to supply the game to Albania, Andora, Australia, Austria, Belgium, Bulgaria, Bosnia and Herzegovina, Canada, Croatia, Czech Republic, Cyprus, Denmark, Estonia, Finland, France, Greece, Germany, Hungary, Iceland, Italy, Ireland, Israel, Lichenstein, Luxembourg, Macedonia, Malta, Mexico, Monaco, Norway, Netherlands, New Zealand, Poland, Portugal, Romania, San Marino, Slovakia, Spain, Switzerland, Serbia, Slovenia, Sweden, Turkey, USA, UK and Vatican City.
Posted on 16 November, 2013 - 14:39
... and Vatican City.
Got to wonder how many active PC gamers live there... Maybe the Swiss Guards? :wink:
Posted on 16 November, 2013 - 14:43
Got to wonder how many active PC gamers live there... Maybe the Swiss Guards? :wink:
Beware of the holy headshot
Posted on 16 November, 2013 - 16:14
Believe it or not - 2/3 of Baltics [u]still[/u] are considered to be NOT in Europe <3 I just love how Splash Damage, together with Nexon f*c*ed up Extraction (by just teaming up with Pay2Win experts). <3 Prove me wrong. <3
Posted on 21 December, 2013 - 01:52