Splash DamageBlogSplash Damage in 2013 - A Message from Paul Wedgwood

Splash Damage Blog

Splash Damage in 2013 - A Message from Paul Wedgwood

Last year we promised that we'd start our second decade with the same degree of enthusiasm as our first. We did just that! We self-published with WarChest, we launched RAD Soldiers for mobile, we created Fireteam.net's online services suite, announced our entirely self-funded PC-shooter Dirty Bomb, and we expanded Splash Damage's talented development team.

2012's incredible success was entirely due to you, and the stats today prove it: whether you installed our games, tested them, played them, rated them, or talked about them, you did it at record levels! I'd like to give you a bit more detail, and a quick glimpse of what you can expect from us in the coming weeks and months.

WarChest

2000%
The amount Splash Damage's userbase has grown by in the past 12 months

86
The number of countries RAD Soldiers was the #1 strategy or board game in this Christmas

In 2012, our brand-new publishing label WarChest launched its first game, and thanks to you guys, went straight to #1! In fact, RAD Soldiers was the Christmas #1 strategy or board game in 86 countries, including the #1 Christmas hit in the US, Russia, China, Brazil, and the UK. As an independent developer we've always managed our own forums, but incredibly the Splash Damage and WarChest community has grown from 40,000 to more than 1 million players!

The girls and boys of WarChest now number around 20 staff, and I've started to think about our next smartphone and tablet title.

RAD Soldiers

90 million
The number of minutes RAD Soldiers has been played so far

6.5 million
The number of multiplayer turns sent in RAD Soldiers so far

We invested in a six-month open-Beta for RAD Soldiers, which we ran in Canada, Sweden, New Zealand, Norway, Denmark, and Ireland. We loved the result from players - you've submitted hundreds of five star reviews on the App Store, and the forums are buzzing. Press liked it too, with Pocket Gamer giving it 9/10 and a Gold Award. The RAD Soldiers community has played the game for a staggering 90 million minutes! What's more, fans sent over 6.5 million turns in multiplayer!

We've already released three updates, and we're getting ready to invade a brand-new cultural capital with new maps, challenges, characters, weapons, and hundreds of tweaks and further balance improvements. We'll have more information for you in a few days!

Fireteam.net

2 million
The number of RAD Soldiers downloads served by Fireteam in month 1

15 million
The number of API calls Fireteam handles daily

40,000
The number of Dirty Bomb matches recorded by Echo so far

We founded Fireteam to give us control over the online services and tools for our games, and the guys delivered - Fireteam served more than 2 million downloads in a month, and reached 15 million API calls per day, with no major outages to RAD Soldiers' worldwide service.

Fireteam also built 'Echo', Dirty Bomb's gameplay analysis tool. Echo has already recorded more than 40,000 matches, tracks a million combat interactions per day, with a phenomenal 100 million total events! Its visualisation helps us improve character and weapon balance, graphics frame-rate, network latency, and even memory usage. It's already stored more than 70 gigabytes of data, allowing us to deep-dive when investigating reports from the VIP players.

We're committed to making Dirty Bomb the smoothest, fastest, and best, PC shooter we've ever made, and Echo is already helping us to achieve that, and last week we released a video to showcase its features - you can watch that below if you missed it:

Dirty Bomb

100 million
The total number of events recorded by Echo so far

250,000
The number of YouTube views Dirty Bomb has had to date

7,500
The number of posts in the Dirty Bomb Closed Alpha forum so far

With Dirty Bomb, we're creating our first PC-exclusive shooter in almost a decade, and just like our very first game Wolfenstein: Enemy Territory, Dirty Bomb is made for PC and will be a free download at launch. In case you haven't caught them, we released a teaser trailer, gameplay trailer, and Echo gameplay analytics video. Dirty Bomb's videos have been watched more than a quarter of a million times already!

We've given fans access earlier than ever, and Founders in Dirty Bomb's Closed Alpha have already posted 7,500 feedback messages on the private VIP forums. If you want to help shape Dirty Bomb, you can get access through our Founder's Club now. Developers are usually in the nightly playtests at 8.00pm GMT. If you don't mind waiting for the release, you can sign up for free here.

We're working on the next video now, our vision for Dirty Bomb.

Before I forget...

103
Size of the team creating and supporting our games.

2,808
Pints of milk consumed at the office in the past year. Tealicious.

4,160
Pastries eaten on Pastry Fridays in the past year. Sweet.

We surpassed 100 team members for the first time, and we've recruited some incredible talent. Our newest team members have held senior positions on some of last years' top 10 titles. We were also elected to the UK's leading industry trade body, and as Splash Damage joined the Ukie Board alongside the world's 15 most successful publishers, we supported big-ticket items like Tax Relief and Crowd-funding, which alongside our keynote at Rock Paper Shotgun and Eurogamer's Rezzed event is all part of our plan to make the UK the best place in the world to create independent games.

We partnered with our favourite charity SpecialEffect to help make games more accessible for disabled gamers. We raised money and awareness, and we incorporated SpecialEffect's suggestions into our own games. We donated to Special Effect and the Make-a-Wish foundation, and we've selected two more organisations to support this year. We'll bring you more about that later.

Work also continues on our top secret console title, and we can't wait to tell you all about it.

We loved launching WarChest, especially because we can connect directly with our fans, and then creating our first mobile online title and running the beta for months ourselves. We love self-publishing RAD Soldiers and releasing updates as often as we like, founding Fireteam.net and building our gameplay analysis system Echo to give us control over the polish of our games. We loved announcing Dirty Bomb and running the Closed Alpha for our fans, to ensure it gets the widest possible testing and polish before release. We've loved expanding Splash Damage with even more talented artists, designers, and programmers too.

We're stunned by record levels of comments to our news posts, with several news items reaching several hundred posts. I can't wait to read your thoughts in response to this little blog too… we'll always listen to you, so let us know what you liked, and what you want to see next!

18,047
The number of Paul Wedgwood's Twitter followers before he wrote a massive wall of text on the internet

For all those stats and figures, what we're most proud of is you sticking with us through a tough period. We love you guys and girls for playing our games, so here's a really important final statistic.

I am your number one fan :)

Paul Wedgwood
@PaulWedgwood

32 Comments

Wowa great blog! Shame I don't have a console - very curious 'Work also continues on our top secret console title, and we can't wait to tell you all about it.' I guess 2013 (and also end of 2012 in a way) will be the revival of SD-and-related. Good luck Soldiers :)
Posted on 5 February, 2013 - 13:19
A third person objective shooter maybe? Taking the whole smart thing to actual acrobatics and such.
Posted on 5 February, 2013 - 13:23
Nice to hear SD is doing good and has a vision for the future :) good luck
Posted on 5 February, 2013 - 13:26
Ha ha, "a message from", our leader? Great opening title, with a great hint of humour in it. Love the photo! Our Leader. Well, you lead, we follow. Congratulations on starting your second decade of fps success, and so much more nowadays - not just fps. I cannot believe that you're 100+ employees now! What's next? A in-house kindergarten? The launch of new games was expected, although going after the app market was a bit of a surprise, but once you start thinking about it you realise that it is the logical step. An even bigger surprise was the launch of WarChest and Fireteam, but, hey, once again, it IS the best and most logical step forward. Many of us have been with you over the years when you worked for others. Now you are (if you turn a blind eye on the bank loans) your own boss! This, by itself, the biggest thing yet, imho. Dirty Bomb, what can I say, but it looks like it will become the next fps for me. The videos so far indicate fast movement, object-based, intense action. The overall stats that you show are impressive too. It is funny how facts in the form of numbers always convey information fast, explicit and with an impact. Glad to hear that WarChest is growing too, and for your next smartphone/tablet game may I suggest something along the lines of: a middle-age university teacher/researcher in the social sciences, who yerns for adventure (and a vacation, and a salary raise), get involved in some espionage, military thingy, and it all goes bad, but the hero somehow save the world.. and, well, you can expand on that. Just make sure to include humour and great sound effects. "15 million API calls per day". What are API calls? I will look into that. You need to give that API guy a salary raise, due to all that work-load. Echo, on the other hand, has an intuitive quality. The video was really great. That tool (Echo) seems to be a nice tool for you guys when you develop your maps, tune weapons, et cetera. Sweet music for the ears for fps games around the globe: "just like our very first game Wolfenstein: Enemy Territory, Dirty Bomb is made for PC and will be a free download at launch". I have a question about "in Dirty Bomb's Closed Alpha": So, you are officiallt in alpha now? (Not pre-alpha.) Any plans for when the full game will be released to the public? I know it is early, and that this classic game-developer-question is hard to answer, but I am just curious. I like the SpecialEffect initiative. Cudos SD. "top secret console title" Cheesuz, I wonder what that is. It has to be a shooter, right? Right? Or? You guys have surprised me before, so this could be another one of those things that does just that. Nevertheless, looking forward to get my hands on it, too.
Posted on 5 February, 2013 - 14:00
May the best has yet to come! :D
Posted on 5 February, 2013 - 14:11
Very nice post :) And a lot of information I wasn't even aware of like the SpecialEffect partnership. Great work! I'm really looking forward to future announcements like the secret console game (next gen or current gen?) and of course dirty bomb. Keep up the awesome work :)
Posted on 5 February, 2013 - 14:14
Work also continues on our top secret console title, and we can't wait to tell you all about it.
It stands for november... as far as I remember.
Posted on 5 February, 2013 - 14:46
Congrat Paul, SD, Warchest and Fireteam. So glad you're finally in a position to do what you want, how you want.
Posted on 5 February, 2013 - 18:17
Cheers to the holy trinity of objective FPS gaming :) Glad all went well! Just make sure the trinity is happy and healthy financially, because if you are - we players can be sure that you will make us happy with your games. Healthy foundation is what matters on the long run ;) Best wishes for 2013!
Posted on 5 February, 2013 - 18:37
Congrats on joining UKIE!
Posted on 5 February, 2013 - 18:45
Nice informative blog post ..Congratz SD ..you Rock!
Posted on 5 February, 2013 - 20:26
Okay... interesting! tell me more about this pastry friday :eek:
Posted on 5 February, 2013 - 20:51
Congrat Paul, SD, Warchest and Fireteam. So glad you're finally in a position to do what you want, how you want.
what he said
Posted on 6 February, 2013 - 04:34
Nice article and interesting to see a bit more on what's going on in all areas of the "Tapir family" - congrats, and keep up the good work! :stroggtapir: :oppressor:
Posted on 6 February, 2013 - 11:35
As an independent developer we've always managed our own forums, but incredibly the Splash Damage and WarChest community has grown from 40,000 to more than 1 million players!
Real number on the forum is from 40.000 to 55.000. Of course you can count everyone that downloaded rad soldiers as part of your community, but most don't play the game anymore. With this logic you can count everyone that downloaded wolf:et and bought brink as a part of the community as well. And than we have a number in the 10 millions. I am looking forward to the console title, I guess it will be dirty bombs, as the PC specs perfectly match that of the xbox 360.
Posted on 6 February, 2013 - 11:50
Real number on the forum is from 40.000 to 55.000. Of course you can count everyone that downloaded rad soldiers as part of your community, but most don't play the game anymore. With this logic you can count everyone that downloaded wolf:et and bought brink as a part of the community as well. And than we have a number in the 10 millions.
A few clarifications regarding the discrepancy in numbers: Players only get a forum profile when they attempt to use the forums for the first time. In other words, you can register an account on the website and not ever show up in the forums. Only a very small percentage of gamers actually use internet forums, and to keep vbulletin's database happy, we went with the 'on-demand' route for forum profiles. That is why the number you're seeing here on the forums is lower. Regarding RAD Soldiers, only players that chose to create a WarChest account within the game count towards our total number of accounts here. The actual player base is significantly larger than that - you'd be surprised how many players stick strictly to single player! Lastly, regarding Dirty Bomb, the game is being developed specifically for PC. Interesting guess, though. :)
Posted on 6 February, 2013 - 12:40
Why does Locki look about 27 in that pic? it's oil of ulay, i knew it.
Posted on 6 February, 2013 - 18:54
He does look a lot trimmer and full of vigour. I might have to look into those fitness tweets he keeps spamming on Twitter. :)
Posted on 6 February, 2013 - 18:59
I can smell success! This is why i'm here!!! BWAHAHAHAHAHA!
Posted on 7 February, 2013 - 00:51
yeah SD is truly the best:stroggtapir:
Posted on 7 February, 2013 - 04:07
"Locki guide to World Domination - Onward to a bright future for Tapirs" :D Everyone needs to sign this photo and send it to me. It will be worth millions :D
Posted on 7 February, 2013 - 17:59
Awesome stuff! Congrats to everyone at SD.
Posted on 8 February, 2013 - 13:16
I really enjoyed watching your discussions on quake republic,Paul Wedgewood.I think you were great on that show!It was impressive watching the now channel!From what I've seen on the channel it was a UK channel!I will always remember that channel!
Posted on 25 February, 2013 - 02:56
Wowa great blog! Shame I don't have a console - very curious 'Work also continues on our top secret console title, and we can't wait to tell you all about it.' I guess 2013 (and also end of 2012 in a way) will be the revival of SD-and-related. Good luck Soldiers :)
Good luck with splash damage,Paul!
Posted on 25 February, 2013 - 02:58
Was a nice read. Keep up the good work, Splash Damage you are truly awesome! :) :stroggtapir:
Posted on 25 February, 2013 - 22:55
I really enjoyed watching your discussions on quake republic,!
iv'e never seen this. was it on cable. i knew he'd done something but never seen. [video=youtube;Z4ZJDe56phA]https://www.youtube.com/watch?v=Z4ZJDe56phA[/video]
Posted on 25 February, 2013 - 23:06
that's bloody hilarious
Posted on 26 February, 2013 - 00:02
Great find iwound! :stroggtapir:
Posted on 26 February, 2013 - 10:20
Awesome figures. Congrats to everyone in SD, best wishes for PS4 adventure :wink:
Posted on 26 February, 2013 - 13:55
facepalm on second row thirth xD
Posted on 27 February, 2013 - 10:11
Good read. Glad to see you guys controlling your own Destiny! Good stuff.
Posted on 28 February, 2013 - 00:28
I see what you did there.
Posted on 28 February, 2013 - 10:18