Splash DamageJune 2017

June 2017

Introducing our C++ Tech Blog

One of our studio values is mastery and our programmers like to pen an internal tech newsletter which covers coding practices and more advanced C++ knowledge. Our Senior Core Tech Programmer, Valentin Galea wants to share some of these articles with you here, including a dedicated Q&A session after each blog post!

So if you like all things code, let us shepherd you towards the first newsletter in the series:

Introducing the C++ Tech Blog

Hi, I’m Valentin Galea, Senior Core-Tech programmer here at Splash Damage.

Bellow you'll find the first edition of our C++ newsletter, almost unabridged from when it was originally sent by email. Enjoy!

Advanced C++: A Tale Of std::function

Some time ago whilst working on one of our projects I needed a system that does a sort of "delayed function execution". Essentially I wanted that when some function were called, instead of doing their logic, I would "record" their arguments and push them in a queue so that at a later point in time I would call them. The project uses Unreal Engine 4 compiled with the latest Visual Studio 2015, so I had all C++11/14 at my disposal!

Dirty Bomb presents... Obsidian Operatives

Suit up and boot up, Mercs! Along with a Ranked Points weekend, today's update brings some minor fixes, and some not-so-minor additions to the game.

Crafting Week NOW ON!

Welcome to Crafting Week - a full week of bonuses to help you Craft the cards you're after. Here's what's going down:

Dirty Bomb presents... Ranked Season 3

It's time to get your hands dirty. Ranked Season 3 runs for the next three months, ending on the 12th of September. Now's the time to jump back into the mode Dirty Bomb was built for, with a load of improvements and brand new content.