The entire team here at Splash Damage would like to wish you a very happy Christmas and a great 2013. With RAD Soldiers out now and Dirty Bomb on the way, next year is going to be a big one for the studio and we hope you'll be there to share the excitement with us!
What are you hoping to see from Splash Damage next year? Let us know in the comments!
Splash Damage offers a comprehensive benefits package to all full-time members of staff. Check out our Culture section to find out more about what it's like to work here and don't forget to browse our extensive Living in London guide for everything you need to know about moving to London and living here.
We’ll soon be releasing a RAD Soldiers Tactics Guide, also free, including player tips and techniques from the development team.
RAD Soldiers is our first mobile title, and we’re the financier, developer, publisher and operator. Because we’re in complete control, we’ve completed five months of open public testing. We’ve tested, iterated, polished, and balanced, seven builds for five months, with players helping by completing 235,000 turns and peaking at 100,000 minutes per day.
Here’s what we’ve been up to during the extensive live testing since June:
We’ve released a brand-new gameplay video showing pre-alpha multiplayer footage from the pre-alpha version of Dirty Bomb. Be sure to watch that now and let us know what you like, and want to see more of!
We’re also launching a Founders Club for fans wanting priority access to the Closed Beta, exclusive in-game content cool swag, and public recognition for their support. You can check out our Founder’s Club page for more information. If you want to make an even greater pledge of support, consider joining our Inner Circle. Read on to find out more about our thinking behind Dirty Bomb.
Epic Games has revealed the finalists of the Make Something Unreal Live 2013 game development contest, and we're pleased to reveal that Splash Damage has been chosen to mentor one of the teams for the final stage of the competition. We'll be working with Dead Shark Triplepunch, arguably one of the best names of all time. Dead Shark Triplepunch are one of just four team that made it to this stage of the contest with their entry "Loch Ness", a fast-paced arena-based combat game.
Lead Effects Artist Niel is in charge of explosions, muzzle flashes, and any other effects that make our levels more fanciful, pretty, and immersive. Boom!