Splash DamageJune 2009

June 2009

Paul's Game Horizon Talk Summarized on the Internet

CEO and Game Director Paul 'Locki' Wedgwood was a keynote speaker at Game Horizon last week, where he talked about Splash Damage's "Rules of Engagement" when it comes to game deals and how the studio is run. For those that couldn't make the conference, GamaSutra has a great write-up going over the key messages of Paul's talk using words and punctuation. It's a great read if you want to gain some insights into what drives Splash from a business angle.

Paul Wedgwood to Keynote Game Horizon on Wednesday

Splash Damage CEO and Game Director Paul 'Locki' Wedgwood will be the keynote speaker at the Game Horizon Conference Wednesday morning. Titled "Sneaking in the Back Door to become an AAA Multiplatform Studio", Paul's session will relay a few handy business tips for those looking to do just that and include lessons learned during Splash Damage's six year history. The thing is sponsored by local industry network Game Republic - a special thanks goes out to them for setting it all up.

Game Horizon is a two day networking event for industry executives taking place from June 23 - 24 at The Sage Gateshead in Newcastle. You can find the full conference program here.

Currently Hurling Controllers / Mice At... iPhones, Prototypes, and Tennis!

At three weeks, E3 is now officially far enough in the past that it's once again safe to talk about games that are already out. We're totally exploiting this with the latest edition of Currently Hurling (which is incidentally what you're reading now), shamelessly looking at what games we've played recently.

In this update, Paul dominates Monopoly, John tries to play horror games with a tennis elbow, and Neil goes for some double bass action. Also, [PROTOTYPE] and inFAMOUS bring us lots of spare uppercase characters.

Richard 'Rahdo' Ham (Creative Director):
Very much enjoying inFamous! Great game overall. And I checked out the XBLA Magic the Gathering title the other day, and it stirred... rumblings, of a time long past. I'd best walk away, best not open the box in the attic. That way lies madness.

Things You Were Too Afraid to Ask: Fabrice 'faaab' Bouvet

Lead animator Fabrice 'faaab' Bouvet is the latest of our team members to be lured into our interrogation chamber with a man-sized piece of onion. Heh, they keep falling for that. Anyway, Fabrice previously animated his way through Splinter Cell: Double Agent over at UbiSoft and is now quite literally getting things moving in and around BRINK here at Splash Damage.

To find out how Fabrice got his start in the industry, his advice for aspiring artists, his day to day work, and what it's like to be that guy with the large chainsaw, have a look at the copiousamount of keyframes forming the full interview in his profile.

More E3 Coverage for BRINK

Just in time for the weekend, here's a look at the latest BRINK E3 coverage from all around the internet. First up, a new video interview with Richard Ham can be found over at AusGamers, chatting about BRINK and revealing a few more nuggets related to level design, story-telling, character persistence, and accessibility.

There's also a whole bunch of new previews, which you can find below:

If you've come across a new preview not listed here, please give us a heads-up in the comments.

Interviews and Previews Team Up in Latest BRINK E3 Coverage Round-up

Just when you thought it was safe to go back on the internet, here's the latest round-up of BRINK E3 interviews and previews.

First up are the chaps over at IncGamers who have published an 11-minute video interview with not only Splash Damage's Creative Director Richard 'Rahdo' Ham, but also Senior Game Designer Ed 'BongoBoy' Stern, who actually begins the interview with his prized Richard Ham impression. So really, you get three developers for the price of one.

In other and more text-based interview news, both Joystiq and Blast Magazine have kicked up great interviews with Richard Ham discussing a few issues not yet seen elsewhere - these are well worth reading even if you've devoured every single piece of coverage thus far.

And because no coverage round-up is complete without at least six previews, here are some of those, as well:

If you've tripped over a new preview not listed here, please let us know in the comments.

MCV Games 5s Football Tournament, Here We Come

Games 5sThe big moment has finally arrived: We've selected our squad, gathered our gear, and practiced falling over in style, all in preparation for tomorrow's MCV Games 5's five a side football tournament. Programmers Arne Olav 'ao' Hallingstad, Ed 'MrEd' Reid, Flavius 'Flawe' Alecu, and Oliver 'Kensai Jauncey, Environment Artists Jaromir 'pg' Salaj and Matt 'taff' McDaid, and Production Coordinator Jiri 'JFK' Kristek have been tasked with coordinated kicking for Splash Damage and tapirs everywhere, while Media Director Richard 'Fluffy_gIMp' Jolly, IT Manager Ben 'Randles Hopkinson, and Community Relations Manager Steve 'badman' Hessel will be tagging along for moral support and documenting the whole thing for posterity.

For conoisseurs of riveting success stories in bite-sized installments of 140 characters or less, we'll be charting our march to victory on the Splash Damage Twitter throughout the day, so be sure to follow that if you don't already.

BRINK E3 Coverage Delivers Yet More Interviews and Previews

BRINK's extensive E3 coverage continues with several new interviews and previews shedding additional light on the game.

Machinima.com's Dead Pixel posted up a four minute video interview with Splash Damage's Creative Director Richard 'Rahdo' Ham, shedding more light on the backstory, how BRINK melds single player and multiplayer, and much more.

The largely German Golem.de has kicked up an informative interview of their own, chatting with Splash Damage owner and BRINK Game Director Paul 'Locki' Wedgwood about the game and the team behind it. The interview is available in both video and (German) text flavors.

We've also got several great new previews to share with you, which is great timing if you just got done reading the ones from our last update:

If you spot any others, please mention them in the comments.

More BRINK E3 Previews and Interviews

Here's the latest batch of interviews, previews, and impressions from BRINK's showing at E3 2009 last week.

First up is HipHopGamer serving up some 17 minutes of information-filled conversation with Senior Game Designer Ed 'BongoBoy' Stern, covering the backstory as well as the philosophy behind the new features and mechanics in BRINK in great detail.

If that's about twice as long as what you're willing to commit to, Gaming Nexus has you covered with a slightly more compact 9 minute video interview of their own.

And lastly, if you absolutely positively must have more previews to read, have a look at these:

Splash Damage Looking for Senior Environment Artist

Want to work on BRINK? Splash Damage is looking for a Senior Environment Artist to join our development team full time at our London offices. If this tickles your interest and you're feeling particularly artsy, take a look at the full job description. We offer a comprehensive benefits package to all our employees (and there are rumblings of frequent cake/doughnut offerings) and are generally a rather fun place to work at.

Speaking of job openings, we're also still on the look-out for an Illustrator / Media Artist, a Senior Technical Animator, a UI Artist, and a Graphics Programmer. Nothing there for you? Sign up for our Jobs RSS feed or subscribe to email updates to keep up to date on new job openings.

Yet More BRINK E3 2009 Previews

E3 may be over, but the previews just keep coming. Here's the latest batch:

If you spot anything else, please let us know in the comments.

BRINK Up For VoodooExtreme's E3 Reader's Choice Awards - Vote Now

Following the media mayhem of E3 2009, the chaps over at VoodooExtreme have decided to let their readers vote for what they thought were the best games at the show. BRINK is nominated in two categories - Best PC Shooter and Game of Show - and, since voting is completely open to the public, you can help BRINK come out top. Better yet, no registration is required, so this is about as quick and easy as it gets.

BRINK E3 Interviews Cover Lots of Subjects

GiantBomb's Jeff Gerstmann managed to corner Splash Damage's Creative Director Richard 'Rahdo' Ham out at E3 and not only asked him all manner of questions about BRINK, but cleverly taped the whole proceding. The resulting seven minute video interview covers everything from the game's backstory to how BRINK intertwines single and multiplayer modes and why you shouldn't have to worry about chairs while playing. The Q&A goes into a lot more detail about things you've seen mentioned in previews here and there and also offers several all-new nuggets of information. Definitely worth a look!

If text-based features are more your thing, GamaSutra has you covered with this interview with Senior Game Designer Ed 'BongoBoy' Stern and Game Director Paul 'Locki' Wedgwood, focusing on Splash Damage's multi-platform ambitions and the reasons behind those, as well as the game's unique art style. They promise a more extensive interview in the near future, so keep an eye out for that, as well.

BRINK E3 2009 Previews - Day 1

Day 1 of E3 2009 has come and gone, and a few of the media guys out there have now had the chance to see BRINK in person for the first time ever. Check the previews below for their impressions:

If you spot any other previews out there, please let us know in the comments.

First BRINK Screenshots and Information Released

first BRINK shots

E3 has just opened its doors out in Los Angeles and with BRINK being shown out there, we've now got more information and the very first screenshots to share with you. You can check it all out in our freshly created BRINK section here on the Splash Damage site - don't forget to surf over to www.brinkthegame.com for the full resolution versions of the shots afterwards. Enjoy!

Chris Sweetman to Speak at Imperial College London This Afternoon

Splash Damage's Audio Director and President of Boom Chris 'peaceful warrior' Sweetman will be speaking at London's Imperial College this afternoon. Titled "Guns Have Wheels - What You Can Communicate to Players via Dynamic Sound Design", Chris' lecture will cover the creation and implementation of dynamically created weapon sounds that "keep every shot sounding fresh and full of information", and will also be going over how intelligent sound design can be used to drive gameplay. The lecture will kick off at 4:30 PM and is completely free to attend (though you are asked to register here beforehand). Directions to the event can be found on this page. We hope to see you there!