Splash DamageFebruary 2009

February 2009

Intel's Daniel Pohl Quizzed About QUAKE Wars: Ray Traced

Pappy-R over at PlanetQuake managed to distract Intel's Daniel Pohl long enough to get him to answer a few questions about his latest and much-publicized project QUAKE Wars: Ray Traced. If this is the first time you're hearing of it, QUAKE Wars: Ray Traced is, somewhat unsurprisingly, a modified version of Enemy Territory: QUAKE Wars employing ray-tracing. What good is ray-tracing, you ask? Well, it basically allows for pixel-perfect shadows and reflection at the expense of a significant CPU power. To find out more about the project, how it was conceived, how it works, and what it all means for the future of gaming, check out the full interview with Daniel.

Ed Stern Gets Philosophical on BoingBoing Offworld

Somewhat comically named BoingBoing Offworld has published a lengthy interview with Splash Damage's Senior Game Designer Edward 'BongoBoy' Stern. Ed discusses the unlikely release of the original Wolfenstein: Enemy Territory before getting philosophical about games, game design, e-sports and so much more. It's a fascinating read that truly has something for everyone - Point your mouse here to dive right in!

Things You Were Too Afraid to Ask: Rav 'ioli' Channa

Next in line for our encyclopedic series of staff interviews is HR Manager Rav 'ioli' Channa. Rav is the only licensed Grown-up at Splash Damage and the mastermind behind our recruitment efforts. She also dabbles in pensions and health care things and, above all, makes sure that Splash Damage is a lovely and friendly place to work at. Somewhat ironically, she trains for this in her spare time by playing lots of Tekken and viciously deleting commas from every document she can get her hands on.

To find out more about Rav, how she ended up at Splash Damage, her first gaming experiences (they may shock and/or surprise you) and what she does in her spare time, please step into her office which also doubles as her website profile.

Currently Hurling Controllers / Mice At... Demos and Things

It's been a few weeks since we last hurled peripherals at unsuspecting games, so it's about time for another installment. After the absolute insanity that was the holiday season, it's a bit strange to be back at "only" two or three big AAA releases a month. But, somehow, we'll manage to cope.

In this installment, Richard Ham hobbits his way through Lord of the Rings: Conquest, Ed plays with Men of War, and Jamie totally na-na-na-na-na's everyone in Rock Band 2. Take a look:

Richard 'Rahdo' Ham (Creative Director):
World of Goo is incredible. If I had played it last year, it would have been my game of the year. But I didn’t get around to it, so right now, it’s my #1 pick for 09’s GotY (never hurts to get started early).

EDGE Asks, Is Metacritic Damaging the Games Industry?

With review aggregator websites like Metacritic and Game Rankings being more popular than ever, the latest issue of EDGE Magazine takes a look at the various impacts they are having on the games industry. Splash Damage main man Paul Wedgwood is one of the game developers offering their take on the matter in the piece, which also features Metacritic founder Marc Doyle. The full article can be found in the March issue of EDGE, while an abridged version of it is now available here on EDGE's website.

Chris Sweetman to be at Audio for Games Later Today

Splash Damage Audio Director Chris 'peaceful warrior' Sweetman is heading up to London this afternoon to be part of a panel at the Audio for Games conference. Titled "Sonic Boom: Discussions into the future of audio in games", the panel is the last session of the day and will (somewhat unsurprisingly) focus on the future of audio in video games. Aside from Chris, James Slavin of Codemasters, EA Senior Audio Director Adele Cutting and John Broomhall, Chair of the BAFTA Audio Awards are also taking part, so this promises to be an interesting discussion indeed. While the conference is sold out at this point, we're keeping our eyes out for transcripts and recordings and will let you know as soon as we spot either one.

Arnout van Meer Named One of Develop's 30 Under 30

Develop Magazine has just published 30 Under 30, highlighting 30 of Europe's rapidly rising game industry stars. We're delighted to see that Splash Damage's Technical Director Arnout 'RR2DO2' van Meer made the list where he is joined by a most handsome mugshot.

Arnout's career in the industry has been a rapid one: He first led the coding efforts on the popular mod Quake III Fortress before becoming Splash Damage's very first employee and serving as Lead Programmer on Wolfenstein: Enemy Territory at age 21. He most recently shipped Enemy Territory: QUAKE Wars as Technical Director at age 25 and is now directing a small army of programmers on multiple platforms for our latest title.

To see who else made Develop's list, check out 30 Under 30.

Advertising Award Honors Projectile Dysfunction

Mobius AwardProjectile Dysfunction is not only a serious issue, but now also an award-winning advertising campaign thanks to the 2008 Mobius Awards. Founded in 1967, the Mobius Awards honor creative excellence in advertising and it seems that Enemy Territory: QUAKE Wars is this year's winner in the New Media category thanks to Stroyent.com.

If you can't remember or are trying to forget, Stroyent.com features clips addressing Projectile Dysfunction, apparently a common issue among Strogg that is easily treatable with nutricious and shootlicious Stroyent capsules. The site was put together by Los Angeles-based DDB and the RoosterTeeth folks (of Red vs Blue fame). Congratulations to everyone involved!