May 2008

Enemy Territory: QUAKE Wars Ships for Xbox 360 and PlayStation 3

The console versions of Enemy Territory: QUAKE Wars have officially been released! Handled by the folks at Nerve Software and Underground Development, respectively, the Xbox 360 and PlayStation 3 flavors of ETQW feature everything you've come to know and love from the PC game and a few extra bits and pieces to better adapt them for their newfound next generation homes.

Coinciding with the release, the Xbox 360 and PlayStation 3 versions of the official statistics site have gone online as well so you can track your progress and see how you stack up against the rest of the world. We also hear that demos for both systems are in the works, so keep an eye out for those.

ETQW 1.5 Software Development Kit Available

With the impending release of the latest update for ETQW, we've got a new version of the Enemy Territory: QUAKE Wars Software Development Kit (SDK) for you to download. This one's fully compatible with ETQW 1.5 and incorporates the following improvements:

    EditWorld:
  • Added shortcut key for active XY view (Shift+F5)
  • Fixed autocompletion in the editor's console
  • Fixed compile warnings not properly showing in references
  • Fixed brush texture find and replace replacing the entire brush's texture
  • Fixed properties sometimes not showing their values
  • Changed Warning window to stay "locked" to the world it was initially loaded with
    Code:
  • Added XCode projects to allow mods to be compiled for OSX

Hit the 'Read more...' link for a list of download locations!

Enemy Territory: QUAKE Wars 1.5 Game Update Released

The latest Enemy Territory: QUAKE Wars game update is now available for download both via the in-game updater and the mirrors below. 1.5 comes with a large number of improvements and fixes, a full breakdown of which you can find in this blog update. If you have the Steam version of Enemy Territory: QUAKE Wars, you can get the update automatically by simply starting up your Steam client. The Mac version of the update is still rumbling through Aspyr's QA department and should be released within the next few days. Click 'Read more...' for a list of download locations!

More Artists and Programmers Wanted!

We've got a number of additional openings available here at Splash Damage as we continue to expand our talented team for our new project. Click a position to find out more about it:

We've still got several other openings available on the Jobs page, so be sure give that a look if you don't see anything here that tickles your fancy.

Splash Damage is Recruiting!

We're expanding our talented team for our next project and currently have a number of open positions across all development disciplines. Please click on a job title to view the respective description and required skills:

    Production
  • Producer
  • IT Manager

Feel free to get in touch even if you don’t see a specific job listing here that matches your field of expertise - we are always looking for talented people to join our team. We look forward to hearing from you!

We're Recruiting!

We're looking for new talent fill a number of positions here at Splash Damage as we start development of our next project. Current vacancies include:

Please refer to the individual job openings for what we are looking for in potential candidates, what we offer, and how to apply. We look forward to hearing from you!

Splash Damage Looking for IT Manager

We are seeking an IT Manager to join us full-time in our offices based in London, England. A full description of the position, required skills, the benefits we offer, and information on how to apply can be found here in the Jobs section.

More Production Testers Needed!

We're midway through building our full-time Production Testing Team. Our Production Testers will work with our Development Team on Enemy Territory: QUAKE Wars and potentially beyond.

For the remaining positions, we're looking for applicants with specific experience of playing Wolfenstein: Enemy Territory at clan/league level. Applicants must already be located in the London/Kent area as all positions are full-time based at our offices in London, England.

Full details are available on our Jobs Page.

Production Testers Found

We've hired all our Production Testers. Thanks to those that applied, apologies to those I haven't had a chance to reply to directly.

Splash Damage is Recruiting!

Splash Damage is currently seeking a Lead Environmental Artist, a Level Designer, and several Artists to join our studios in London, England. We are looking for self-motivated and enthusiastic people with a talent and passion for advancing interactive entertainment. As one of the leading game developers in Europe, Splash Damage offers competitive salaries and excellent benefits. Head over to the Jobs section to find out more!

Splash Damage Looking for Junior Tools Programmer

Update: This position has now been filled. We would like to thank everybody who applied.

We are currently looking for a Junior Tools Programmer to join our team full-time at our studio near London, England. You'll be working closely with our Tools Programmer to improve our existing set of development tools and to implement new ones. Click here for more information about the position, the skills we're looking for, the benefits we offer, and how to apply!

Wolfenstein: Enemy Territory Five Years Old Today

It doesn't seem possible but Wolfenstein: Enemy Territory, our first actual factual released game is five of your Earth-Years old. Today. Soon it'll be old enough to drink. And vote. And play with other games.

An enormous thank you to everyone who worked on Wolfenstein: Enemy Territory, and played it and are stiiiiillllll playing it and made it so popular and thus helped Splash Damage become the Pulsating Temple of Possibilities that it now is.

 

Snap to Grid: Dusk Mod, ATW3, and More!

Following up on the smash hit that was the initial installment, ETQW Mapping's Terry 'Salteh' Seidler once again deploys his all-seeing editing community observer telescope for another episode of Snap to Grid.

In this latest chapter, we take a look at the very cool Dusk mod, which seeks to combine the thrill of being chased by a horde of hungry Strogg zombies with the excitement of getting the heck away from them. There's also a round-up of some of the maps currently floating around the editing forums, complete with download links and such. On to the words!

Splash Damage Looking for Technical Animator

As we continue to expand for our unannounced title with Bethesda Softworks, we are looking to add a Technical Animator to our team. Follow the link for a full job description, including desired skills and experience, and benefits we offer.

In addition to this opening, we are actively hiring for a number of other positions across most major development disciplines - an up-to-date overview of all vacancies can be found in the Jobs section.

Splash Damage Partners with Bethesda Softworks

After months of rumors and speculation, we're very excited to announce that Splash Damage has entered a long-term partnership with developer and publisher Bethesda Softworks for our latest project. Founded in 1986, Bethesda is the company behind blockbuster titles such as The Elder Scrolls IV: Oblivion and is currently working on the highly anticipated Fallout 3.

More details on this deal can be found here in the official press release, while information about what we're working on will be provided in the coming months.

Members of the media may direct any inquires related to this announcement to press@splashdamage.com.

Splash Damage Looking for Console Programmers

We are currently looking to expand the console side of our Programming Team with the addition of a Senior Xbox 360 Programmer and a Senior PlayStation 3 Programmer. Hit the respective links for more information on the positions, including what we're looking for in prospective candidates and the benefits we offer. A full list of all open positions can be found in the Jobs section.

Things You Were Too Afraid to Ask: Tim 'spacemonkey' Appleby

Welcome to the inaugural installment of Things You Were Too Afraid to Ask, a fun and engaging new feature for the whole family. What's it all about? Well, every once in a while, we interrogate one of our own and put their answers up on their staff profile page for all the world to see. First in line is Tim 'spacemonkey' Appleby, Splash Damage's Lead Character Artist, who came to Splash Damage from Bioware after having worked on Mass Effect. Check out the full interview to find out more about what Tim does, why he chose to come to Splash Damage, his Mass Effect work, and more.

Things You Were Too Afraid to Ask: Dave 'ducks' Johnston

Hot on the heels of last week's riveting premiere installment where Tim 'spacemonkey' Appleby spilled his guts for us, we've now got Dave 'ducks' Johnston telling it how it is. Dave is best known for creating de_dust for Counter-Strike (which is actually the most popular map for any online shooter ever made!) and despite his recent promotion to Captain, he's lost none of his humility or handsomeness.

Read the full interview on his profile page and find out how he came to Splash Damage, what his inspiration for de_dust was, his thoughts on level design, and much more.

Enemy Territory: QUAKE Wars 1.5 Later Today

Great news - The latest Enemy Territory: QUAKE Wars game update is currently headed straight for the tubes of the internet! We're planning to push the the Windows and Linux versions along with the upated SDK this evening London time, while the folks at Aspyr are currently putting the finishing touches on the Mac version. If you want to read up on the changes and improvements included in 1.5, you can do so by way of this blog update. To round out the impending file assault, we'll also have the final version of the Official Competition Mod available within the coming days.

As soon as the 1.5 update is ready for download, we'll publish a list of mirrors here on the ETQW Community Site, so keep checking back!

Stars and Stripes Features ETQW, Looks To Steal Weapon Ideas

US military newspaper Stars and Stripes recently had a chat with id Software's Kevin Cloud and Splash Damage's Senior Game Designer Ed 'BongoBoy' Stern about Enemy Territory: QUAKE Wars and some of its design aspects. Since their readership largely consists of military types, a good part of the Q&A actually focuses on how ETQW's weapons were evolved from what's available on the battlefield today and the philosophy behind the combat tactics featured in the game. Even if you know ETQW inside out and have devoured every interview published so far, this one should make for some very interesting and fresh reading, so don't miss it.

In the Crosshairs: ETQW Competition Round-up With a Side of ETQWPro

I thought I'd start this blog update with a quick look at something that I've neglected to cover until now, a mod. This isn't the much vaunted Wheels of War that you will have seen around the ETQW Community Site, nor the upcoming Official Competition Mod but rather a mod that has already been heavily integrated into the Quake Wars competition scene: ETQWPro.

Made by a collection of programmers from the ETQW competition scene, ETQWPro modifies the basic game to enhance it for competition play, adding the sort of features and gameplay changes many players feel are needed for tournament play. The team behind the mod includes former PigMod creator Blaze and Ultraviolet Productions' frag movie guru Hannes.

Initial versions of ETQWPro aimed to enforce the Community Rule Set, a unified rule set created by the European scene's top leagues and clans for consistency between tournaments. However, as the mod has grown and added more and more features, it is actually influencing competition rules as much as it is applying them, helping to introduce changes like weapon limits, spectator locking and adjusted weapon spread. As a result, the mod has become standard among competitions in Europe and is slowly being adopted in the US scene.

Despite some members of the community arguing that mods like ETQWPro change too much of the standard ETQW gameplay experienced on most servers, there seems to be little that will halt this mod's progress, and the team behind it is willing and able to make changes to some aspects of the game that we at Splash Damage don't always agree with them on.

Now on to more regular news and a round up of the various leagues and cups as they stand at present.

Currently Hurling Controllers / Mice At... - Grand Blox Auto

Here it is, your bi-weekly look into the gaming exploits of Splash Damage. While Grand Theft Auto 4 continues to maintain its firm grip on our gaming consoles and makes us tumble into bed at completely unreasonable hours, Boom Blox took the office by surprise and managed to win people's hearts and minds in an instant.

There are also a few other, less mainstream (and thus, according to conventional internet wisdom, infinitely cooler) games being played here inside the Splash Damage blimp - read on to find out what they are, and don't forget to share your recent virtual adventures with us in the comments!

ETQW 1.5 Status Update

Just a quick update on where things are at with the Enemy Territory: QUAKE Wars 1.5 game update. We're currently doing some last minute testing with id Software to track down a few issues that have turned up, but we don't anticipate this to take too much time. We really just want to make sure that all the issues we're aware of are actually addressed rather than pushing out an update with a big asterisk and a list of It'll-break-if-you do-this-ers attached to it.

Distribution is being sorted out at the moment as well and if there are no further complications, we anticipate having the update out next week. We'll try and keep you as updated as possible from here on out, so as soon as we've got a definite release date, you'll read it here first.

ETQW Competition Mod BETA Released

With the legalese behind us, the Enemy Territory: QUAKE Wars Competition Mod BETA is here at last. If you're hunting for more information, you can read more about it last night's dev blog update. Please note that this is an unsupported Beta release you're installing at your own risk. Furthermore, the Mod only works with ETQW 1.4 and not the 1.5 BETA. When all is said and done, don't forget to post your Competition Mod feedback in this freshly hatched forum over on the ETQW Community Site.

Click here for a list of download locations.

Enemy Territory: QUAKE Wars 1.5 BETA Released

Because doing just one release is incredibly boring, we've also got the Enemy Territory: QUAKE Wars 1.5 BETA files for you today. More information on the 1.5 BETA is available in this dev blog update. Please note that this is release is completely unsupported and you're installing it at your own risk. There's also a new forum for 1.5 Bugs and Issues over on the ETQW Community Site, so please post anything you come across there.

With all that out of the way, click here to download the files for Windows and here to get the Linux versions.

Mac Enemy Territory: QUAKE Wars Now Shipping

From our good friends at Aspyr comes word that the Mac version of Enemy Territory: QUAKE Wars is now shipping in North America! You can order the game directly from their website or pick it up at your favorite Mac game retailer. Get the full scoop in the official press release!

Splash Damage Announce New Title!

It's been a while coming...

A lot of you have been pestering, cajoling and badgering us for details of our next project and previously we've just fobbed you off with some jokey response or stalled for time, assuring you that one day we'd announce the New Thing. Well, thank you for your patience. But you need be patient no longer, for that day has come.

Currently Hurling Controllers / Mice At... Viking Band: Vegas 2 Prologue

So now that the April Foolery is over and done with, let's try and get back into the serious business that is the internet and this here blog. And what better way to do this than with a brand-new installment of What We've Been Playing? Actually, I can think of a few, but since I've already got the content for this update, let's just go with it, shall we? As a special bonus, our newly imported Technical Game Designer Aubrey 'Bezzy' Hesselgren makes his blog debut this week, so let's all give him a warm welcome.

Enemy Territory: QUAKE Wars Coming to Consoles in May

At long last, id Software and Activision have revealed the release dates for the long anticipated console incarnations of Enemy Territory: QUAKE Wars. You'll be able to pick up the game for the Xbox 360 and the PlayStation 3 on May 30 here in Europe, while the Americans among you will be able to get it from your local game store on May 28. You can get the full scoop along with lots of marketing buzzwords right here in the official press release.

Splash Damage Looking For Artists

We're currently seeking several more artistically inclined individuals to join our talented team. This is a fantastic opportunity for anyone looking to work on a new and unique property coming to consoles and the PC. Click one of the positions below to find out what we're looking for, what we offer, and how to apply:

In addition to these, we're still hiring for several other positions, a full list of which you can find in the Jobs section.

Fresh Enemy Territory: QUAKE Wars Console Previews

With the end of May and the release of Enemy Territory: QUAKE Wars on the Xbox 360 and PlayStation 3 inching ever closer, several more previews have appeared in the mysterious tubes also known as the internet.

PC Zone Investigates the State of the Modding Scene

Lifted straight from the June issue of the magazine, PC Zone's investigative feature "Wrecking the Mod" is now available online. The piece takes a long, hard look at the current state of the modding scene and whether or not it's past its prime. Several developers chime in with their thoughts on the matter, including Splash Damage's own Steve Gaffney. It's a worthwile read with some interesting insights, so go check it out!

Bongoboy is Hurling Controllers / Mice At... Games That Don't Take All Week To Finish

Hello playmates. Having lost previous months to big, deep, long games, recently I've been snacking heavily on lots of small ones. I was really impressed by the Independent Games Festival nominees at this year's GDC, and ever since have felt compelled to cast a tiny piglike eye over some of the less famous titles and genres.

ETQW 1.5 Changelog Revealed

Work on the latest game update for Enemy Territory: QUAKE Wars is steaming ahead at full knots and we're now testing the latest version of it internally to see if there are any glaring issues left to fix. Even more exciting, we've put together the final changelog for the update, which you can find concealed somewhere within this blog update. In a smallish nutshell, 1.5 brings a number of new features and customization options to ETQW and fixes all of the issues left over from 1.4. Let's have a look:

Paul Wedgwood to Speak at Develop 2008

Splash Damage owner and Creative Director Paul Wegdwood will be part of a business panel at this year's Develop conference. Descriptively titled "Why We Sold Our Studio; And Why We Didn't", the panel will also feature Bizarre Creations's Sarah Chudley, Kuju Entertainment's Ian Baverstock, and Intent Media's Michael French. Develop 2008 is set to take place from July 29th to 31st in Brighton, England, and will feature over 90 speakers across 60 sessions. More information on the event and how to register for it can be found at www.develop-conference.com.

ETQW Limited Collector's Edition Officially an Award-Winning Design

We've always known that the Enemy Territory: QUAKE Wars Limited Collector's Editing was Cool Looking™, but now it's officially an award-winning design! For those who are incredibly confused, allow me to explain: The MI6 Game Marketing Conference took place in San Francisco last month and among a number of talks and panels about game marketing, the event also recognized outstanding achievements in product design, promotion, and marketing with a number of awards. The Enemy Territory: QUAKE Wars Limited Collector's Edition was bestowed the Silver Muse for Best Wrapping - Product Packaging and joined a number of other high profile titles such as Halo 3, Assassin's Creed, and Bioshock in this year's line-up of winners. You can see a small picture of the awards statue on the right - click the Read more link for a larger version!

Currently Hurling Controllers / Mice At... - Grand Fit Auto

It's GTA4 week! Few games are as ... present as Grand Theft Auto 4 is around the office, so expect much of this installment of Stuff We're Playing to focus on the latest incarnation of the franchise that is single handedly eroding the morals and humanity of every child on the planet. It's not all about capping punkz this week, though, since both the Metal Gear Online beta and Wii Fit were released right before the Grandest of marketing onslaughts.

So, without further ado, let's see what's currently lurking in people's disc trays:

Currently Hurling Controllers / Mice At... Condemned Sam & Mario Kart

Gather 'round, children, it's time for another installment of Stuff We're Playing. This past week saw the release of Nintendo Characters In Tiny Vehicles, which has since become a popular lunch and evening distraction here on the Splash Damage Peninsula of Productivity.

For those keeping track, we've got a new face joining us this week, with Ben 'Randles' Hopkinson of Rackage fame strenghtening our ranks as IT Manager. *applause*